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https://github.com/alexbatalov/fallout2-ce.git
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Add target_load
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parent
c3a6d07dc4
commit
fd3cd887b6
@ -139,6 +139,60 @@ int target_header_load()
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return 0;
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}
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// 0x49B6BC
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int target_load(int pid, TargetSubNode** subnode_ptr)
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{
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char path[COMPAT_MAX_PATH];
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size_t len;
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char* extension;
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FILE* stream;
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TargetSubNode* subnode;
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target_make_path(path, pid);
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len = strlen(path);
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path[len] = '\\';
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_proto_list_str(pid, path + len + 1);
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extension = strchr(path + len + 1, '.');
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if (extension != NULL) {
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strcpy(extension + 1, "tgt");
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} else {
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strcat(path, ".tgt");
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}
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stream = fopen(path, "rb");
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if (stream == NULL) {
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*subnode_ptr = NULL;
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return -1;
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}
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if (target_find_free_subnode(&subnode) == -1) {
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*subnode_ptr = NULL;
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// FIXME: Leaks `stream`.
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return -1;
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}
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fread(subnode, sizeof(TargetSubNode), 1, stream);
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*subnode_ptr = subnode;
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while (subnode->next != NULL) {
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subnode->next = (TargetSubNode*)internal_malloc(sizeof(TargetSubNode));
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if (subnode->next == NULL) {
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// FIXME: Leaks `stream`.
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return -1;
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}
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subnode = subnode->next;
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fread(subnode, sizeof(TargetSubNode), 1, stream);
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}
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fclose(stream);
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return 0;
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}
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// 0x49B9C0
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int target_find_free_subnode(TargetSubNode** subnode_ptr)
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{
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@ -151,7 +205,7 @@ int target_find_free_subnode(TargetSubNode** subnode_ptr)
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*subnode_ptr = &(node->subnode);
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node->subnode.field_0 = -1;
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node->subnode.field_28 = 0;
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node->subnode.next = NULL;
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node->next = targetlist.tail;
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targetlist.tail = node;
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@ -14,7 +14,7 @@ typedef struct TargetSubNode {
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int field_1C;
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int field_20;
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int field_24;
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int field_28;
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struct TargetSubNode* next;
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int field_2C;
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int field_30;
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int field_34;
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@ -53,6 +53,7 @@ int target_init();
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int target_exit();
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int target_header_save();
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int target_header_load();
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int target_load(int pid, TargetSubNode** subnode_ptr);
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int target_find_free_subnode(TargetSubNode** subnode_ptr);
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int pick_rot();
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int target_pick_global_var(int* value_ptr);
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