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https://github.com/alexbatalov/fallout2-ce.git
synced 2024-11-19 14:11:15 +00:00
Make MapDirErase public
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@ -169,7 +169,6 @@ static int _GameMap2Slot(File* stream);
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static int _SlotMap2Game(File* stream);
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static int _mygets(char* dest, File* stream);
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static int _copy_file(const char* existingFileName, const char* newFileName);
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static int _MapDirErase(const char* path, const char* extension);
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static int _SaveBackup();
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static int _RestoreSave();
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static int _LoadObjDudeCid(File* stream);
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@ -340,9 +339,9 @@ void _InitLoadSave()
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_slot_cursor = 0;
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_patches = settings.system.master_patches_path.c_str();
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_MapDirErase("MAPS\\", "SAV");
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_MapDirErase(PROTO_DIR_NAME "\\" CRITTERS_DIR_NAME "\\", PROTO_FILE_EXT);
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_MapDirErase(PROTO_DIR_NAME "\\" ITEMS_DIR_NAME "\\", PROTO_FILE_EXT);
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MapDirErase("MAPS\\", "SAV");
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MapDirErase(PROTO_DIR_NAME "\\" CRITTERS_DIR_NAME "\\", PROTO_FILE_EXT);
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MapDirErase(PROTO_DIR_NAME "\\" ITEMS_DIR_NAME "\\", PROTO_FILE_EXT);
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configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_AUTO_QUICK_SAVE, &quickSaveSlots);
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if (quickSaveSlots > 0 && quickSaveSlots <= 10) {
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@ -353,9 +352,9 @@ void _InitLoadSave()
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// 0x47B85C
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void _ResetLoadSave()
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{
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_MapDirErase("MAPS\\", "SAV");
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_MapDirErase(PROTO_DIR_NAME "\\" CRITTERS_DIR_NAME "\\", PROTO_FILE_EXT);
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_MapDirErase(PROTO_DIR_NAME "\\" ITEMS_DIR_NAME "\\", PROTO_FILE_EXT);
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MapDirErase("MAPS\\", "SAV");
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MapDirErase(PROTO_DIR_NAME "\\" CRITTERS_DIR_NAME "\\", PROTO_FILE_EXT);
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MapDirErase(PROTO_DIR_NAME "\\" ITEMS_DIR_NAME "\\", PROTO_FILE_EXT);
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}
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// SaveGame
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@ -1570,7 +1569,7 @@ static int lsgPerformSaveGame()
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debugPrint("\nLOADSAVE: ** Error opening save game for writing! **\n");
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_RestoreSave();
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snprintf(_gmpath, sizeof(_gmpath), "%s\\%s%.2d\\", "SAVEGAME", "SLOT", _slot_cursor + 1);
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_MapDirErase(_gmpath, "BAK");
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MapDirErase(_gmpath, "BAK");
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_partyMemberUnPrepSave();
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backgroundSoundResume();
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return -1;
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@ -1583,7 +1582,7 @@ static int lsgPerformSaveGame()
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fileClose(_flptr);
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_RestoreSave();
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snprintf(_gmpath, sizeof(_gmpath), "%s\\%s%.2d\\", "SAVEGAME", "SLOT", _slot_cursor + 1);
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_MapDirErase(_gmpath, "BAK");
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MapDirErase(_gmpath, "BAK");
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_partyMemberUnPrepSave();
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backgroundSoundResume();
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return -1;
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@ -1597,7 +1596,7 @@ static int lsgPerformSaveGame()
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fileClose(_flptr);
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_RestoreSave();
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snprintf(_gmpath, sizeof(_gmpath), "%s\\%s%.2d\\", "SAVEGAME", "SLOT", _slot_cursor + 1);
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_MapDirErase(_gmpath, "BAK");
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MapDirErase(_gmpath, "BAK");
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_partyMemberUnPrepSave();
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backgroundSoundResume();
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return -1;
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@ -1678,7 +1677,7 @@ static int lsgPerformSaveGame()
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}
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snprintf(_gmpath, sizeof(_gmpath), "%s\\%s%.2d\\", "SAVEGAME", "SLOT", _slot_cursor + 1);
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_MapDirErase(_gmpath, "BAK");
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MapDirErase(_gmpath, "BAK");
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gLoadSaveMessageListItem.num = 140;
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if (messageListGetItem(&gLoadSaveMessageList, &gLoadSaveMessageListItem)) {
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@ -1771,7 +1770,7 @@ static int lsgLoadGameInSlot(int slot)
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}
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snprintf(_str, sizeof(_str), "%s\\", "MAPS");
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_MapDirErase(_str, "BAK");
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MapDirErase(_str, "BAK");
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_proto_dude_update_gender();
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// Game Loaded.
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@ -2487,7 +2486,7 @@ static int _GameMap2Slot(File* stream)
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snprintf(_gmpath, sizeof(_gmpath), "%s\\%s%.2d\\", "SAVEGAME", "SLOT", _slot_cursor + 1);
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if (_MapDirErase(_gmpath, "SAV") == -1) {
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if (MapDirErase(_gmpath, "SAV") == -1) {
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fileNameListFree(&fileNameList, 0);
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return -1;
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}
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@ -2566,19 +2565,19 @@ static int _SlotMap2Game(File* stream)
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snprintf(_str0, sizeof(_str0), "%s\\", PROTO_DIR_NAME "\\" CRITTERS_DIR_NAME);
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if (_MapDirErase(_str0, PROTO_FILE_EXT) == -1) {
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if (MapDirErase(_str0, PROTO_FILE_EXT) == -1) {
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debugPrint("LOADSAVE: returning 3\n");
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return -1;
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}
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snprintf(_str0, sizeof(_str0), "%s\\", PROTO_DIR_NAME "\\" ITEMS_DIR_NAME);
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if (_MapDirErase(_str0, PROTO_FILE_EXT) == -1) {
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if (MapDirErase(_str0, PROTO_FILE_EXT) == -1) {
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debugPrint("LOADSAVE: returning 4\n");
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return -1;
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}
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snprintf(_str0, sizeof(_str0), "%s\\", "MAPS");
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if (_MapDirErase(_str0, "SAV") == -1) {
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if (MapDirErase(_str0, "SAV") == -1) {
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debugPrint("LOADSAVE: returning 5\n");
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return -1;
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}
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@ -2749,11 +2748,11 @@ void lsgInit()
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{
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char path[COMPAT_MAX_PATH];
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snprintf(path, sizeof(path), "%s\\", "MAPS");
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_MapDirErase(path, "SAV");
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MapDirErase(path, "SAV");
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}
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// 0x480040
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static int _MapDirErase(const char* relativePath, const char* extension)
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int MapDirErase(const char* relativePath, const char* extension)
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{
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char path[COMPAT_MAX_PATH];
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snprintf(path, sizeof(path), "%s*.%s", relativePath, extension);
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@ -20,6 +20,7 @@ int lsgSaveGame(int mode);
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int lsgLoadGame(int mode);
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bool _isLoadingGame();
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void lsgInit();
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int MapDirErase(const char* path, const char* extension);
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int _MapDirEraseFile_(const char* a1, const char* a2);
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} // namespace fallout
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