Fix negative Skilldex values

This commit is contained in:
Alexander Batalov 2022-08-06 18:21:47 +03:00
parent d8ae5fbd32
commit f3eef3fe6c

View File

@ -264,12 +264,25 @@ static int skilldexWindowInit()
int valueY = 48;
for (int index = 0; index < SKILLDEX_SKILL_COUNT; index++) {
int value = skillGetValue(gDude, gSkilldexSkills[index]);
if (value == -1) {
value = 0;
// SFALL: Fix for negative values.
//
// NOTE: Sfall's fix is different. It simply renders 0 even if
// calculated skill level is negative (which can be the case when
// playing on Hard difficulty + low Agility). For unknown reason -5 is
// the error code from `skillGetValue`, which is not handled here
// because -5 is also a legitimate skill value.
//
// TODO: Provide other error code in `skillGetValue`.
unsigned char* numbersFrmData = gSkilldexFrmData[SKILLDEX_FRM_BIG_NUMBERS];
if (value < 0) {
// First half of the bignum.frm is white, second half is red.
numbersFrmData += gSkilldexFrmSizes[SKILLDEX_FRM_BIG_NUMBERS].width / 2;
value = -value;
}
int hundreds = value / 100;
blitBufferToBuffer(gSkilldexFrmData[SKILLDEX_FRM_BIG_NUMBERS] + 14 * hundreds,
blitBufferToBuffer(numbersFrmData + 14 * hundreds,
14,
24,
336,
@ -277,7 +290,7 @@ static int skilldexWindowInit()
gSkilldexFrmSizes[SKILLDEX_FRM_BACKGROUND].width);
int tens = (value % 100) / 10;
blitBufferToBuffer(gSkilldexFrmData[SKILLDEX_FRM_BIG_NUMBERS] + 14 * tens,
blitBufferToBuffer(numbersFrmData + 14 * tens,
14,
24,
336,
@ -285,7 +298,7 @@ static int skilldexWindowInit()
gSkilldexFrmSizes[SKILLDEX_FRM_BACKGROUND].width);
int ones = (value % 100) % 10;
blitBufferToBuffer(gSkilldexFrmData[SKILLDEX_FRM_BIG_NUMBERS] + 14 * ones,
blitBufferToBuffer(numbersFrmData + 14 * ones,
14,
24,
336,