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Add combat_ai_num
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@ -701,6 +701,12 @@ static int aiPacketWrite(File* stream, AiPacket* ai)
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return 0;
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}
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// 0x428058
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int combat_ai_num()
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{
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return gAiPacketsLength;
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}
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// Get ai from object
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//
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// 0x4280B4
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@ -30,6 +30,7 @@ void aiReset();
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int aiExit();
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int aiLoad(File* stream);
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int aiSave(File* stream);
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int combat_ai_num();
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int aiGetAreaAttackMode(Object* obj);
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int aiGetRunAwayMode(Object* obj);
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int aiGetBestWeapon(Object* obj);
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