diff --git a/src/combat_ai.cc b/src/combat_ai.cc index 494b6de..d272468 100644 --- a/src/combat_ai.cc +++ b/src/combat_ai.cc @@ -1570,7 +1570,7 @@ static Object* _ai_danger_source(Object* a1) for (int index = 0; index < 4; index++) { Object* candidate = targets[index]; - if (candidate != NULL && objectCanHearObject(a1, candidate)) { + if (candidate != NULL && isWithinPerception(a1, candidate)) { if (pathfinderFindPath(a1, a1->tile, candidate->tile, NULL, 0, _obj_blocking_at) != 0 || _combat_check_bad_shot(a1, candidate, HIT_MODE_RIGHT_WEAPON_PRIMARY, false) == COMBAT_BAD_SHOT_OK) { return candidate; @@ -3088,7 +3088,7 @@ bool _combatai_want_to_stop(Object* a1) } Object* v4 = _ai_danger_source(a1); - return v4 == NULL || !objectCanHearObject(a1, v4); + return v4 == NULL || !isWithinPerception(a1, v4); } // 0x42B504 @@ -3360,7 +3360,7 @@ int _combatai_check_retaliation(Object* a1, Object* a2) } // 0x42BA04 -bool objectCanHearObject(Object* a1, Object* a2) +bool isWithinPerception(Object* a1, Object* a2) { if (a2 == NULL) { return false; @@ -3370,46 +3370,46 @@ bool objectCanHearObject(Object* a1, Object* a2) int perception = critterGetStat(a1, STAT_PERCEPTION); int sneak = skillGetValue(a2, SKILL_SNEAK); if (_can_see(a1, a2)) { - int v8 = perception * 5; + int maxDistance = perception * 5; if ((a2->flags & OBJECT_TRANS_GLASS) != 0) { - v8 /= 2; + maxDistance /= 2; } if (a2 == gDude) { if (dudeIsSneaking()) { - v8 /= 4; + maxDistance /= 4; if (sneak > 120) { - v8 -= 1; + maxDistance -= 1; } - } else if (dudeHasState(0)) { - v8 = v8 * 2 / 3; + } else if (dudeHasState(DUDE_STATE_SNEAKING)) { + maxDistance = maxDistance * 2 / 3; } } - if (distance <= v8) { + if (distance <= maxDistance) { return true; } } - int v12; + int maxDistance; if (isInCombat()) { - v12 = perception * 2; + maxDistance = perception * 2; } else { - v12 = perception; + maxDistance = perception; } if (a2 == gDude) { if (dudeIsSneaking()) { - v12 /= 4; + maxDistance /= 4; if (sneak > 120) { - v12 -= 1; + maxDistance -= 1; } - } else if (dudeHasState(0)) { - v12 = v12 * 2 / 3; + } else if (dudeHasState(DUDE_STATE_SNEAKING)) { + maxDistance = maxDistance * 2 / 3; } } - if (distance <= v12) { + if (distance <= maxDistance) { return true; } @@ -3480,10 +3480,10 @@ void _combatai_notify_onlookers(Object* a1) for (int index = 0; index < _curr_crit_num; index++) { Object* obj = _curr_crit_list[index]; if ((obj->data.critter.combat.maneuver & CRITTER_MANEUVER_0x01) == 0) { - if (objectCanHearObject(obj, a1)) { + if (isWithinPerception(obj, a1)) { obj->data.critter.combat.maneuver |= CRITTER_MANEUVER_0x01; if ((a1->data.critter.combat.results & DAM_DEAD) != 0) { - if (!objectCanHearObject(obj, obj->data.critter.combat.whoHitMe)) { + if (!isWithinPerception(obj, obj->data.critter.combat.whoHitMe)) { debugPrint("\nSomebody Died and I don't know why! Run!!!"); aiInfoSetFriendlyDead(obj, a1); } @@ -3501,7 +3501,7 @@ void _combatai_notify_friends(Object* a1) for (int index = 0; index < _curr_crit_num; index++) { Object* obj = _curr_crit_list[index]; if ((obj->data.critter.combat.maneuver & CRITTER_MANEUVER_0x01) == 0 && team == obj->data.critter.combat.team) { - if (objectCanHearObject(obj, a1)) { + if (isWithinPerception(obj, a1)) { obj->data.critter.combat.maneuver |= CRITTER_MANEUVER_0x01; } } diff --git a/src/combat_ai.h b/src/combat_ai.h index 9ab10e8..83aee73 100644 --- a/src/combat_ai.h +++ b/src/combat_ai.h @@ -62,7 +62,7 @@ int critterSetAiPacket(Object* object, int aiPacket); int _combatai_msg(Object* a1, Attack* attack, int a3, int a4); Object* _combat_ai_random_target(Attack* attack); int _combatai_check_retaliation(Object* a1, Object* a2); -bool objectCanHearObject(Object* a1, Object* a2); +bool isWithinPerception(Object* a1, Object* a2); void aiMessageListReloadIfNeeded(); void _combatai_notify_onlookers(Object* a1); void _combatai_notify_friends(Object* a1); diff --git a/src/interpreter_extra.cc b/src/interpreter_extra.cc index 077ce6c..b9970d7 100644 --- a/src/interpreter_extra.cc +++ b/src/interpreter_extra.cc @@ -1839,7 +1839,7 @@ static void opObjectCanSeeObject(Program* program) critterGetStat(object1, STAT_PERCEPTION); - if (objectCanHearObject(object1, object2)) { + if (isWithinPerception(object1, object2)) { Object* a5; _make_straight_path(object1, object1->tile, object2->tile, NULL, &a5, 16); if (a5 == object2) { @@ -2627,7 +2627,7 @@ static void opObjectCanHearObject(Program* program) if (object2 == NULL || object1 == NULL) { if (object2->elevation == object1->elevation) { if (object2->tile != -1 && object1->tile != -1) { - if (objectCanHearObject(object2, object1)) { + if (isWithinPerception(object2, object1)) { canHear = true; } }