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commit
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@ -1766,7 +1766,7 @@ int _obj_use_door(Object* a1, Object* a2, int a3)
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animationRegisterCallback(a2, a2, (AnimationCallback*)_set_door_state_open, -1);
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}
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const char* sfx = sfxBuildOpenName(a2, SCENERY_SOUND_EFFECT_CLOSED);
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const char* sfx = sfxBuildOpenName(a2, SCENERY_SOUND_EFFECT_OPEN);
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animationRegisterPlaySoundEffect(a2, sfx, -1);
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animationRegisterAnimate(a2, ANIM_STAND, 0);
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