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Fix missing melee damage info
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@ -806,13 +806,13 @@ static bool characterSelectorWindowRenderStats()
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// MELEE DAMAGE
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// MELEE DAMAGE
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y += vh;
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y += vh;
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str = statGetName(STAT_ARMOR_CLASS);
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str = statGetName(STAT_MELEE_DAMAGE);
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strcpy(text, str);
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strcpy(text, str);
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length = fontGetStringWidth(text);
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length = fontGetStringWidth(text);
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fontDrawText(gCharacterSelectorWindowBuffer + CS_WINDOW_WIDTH * y + CS_WINDOW_SECONDARY_STAT_MID_X - length, text, length, CS_WINDOW_WIDTH, _colorTable[992]);
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fontDrawText(gCharacterSelectorWindowBuffer + CS_WINDOW_WIDTH * y + CS_WINDOW_SECONDARY_STAT_MID_X - length, text, length, CS_WINDOW_WIDTH, _colorTable[992]);
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value = critterGetStat(gDude, STAT_ARMOR_CLASS);
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value = critterGetStat(gDude, STAT_MELEE_DAMAGE);
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snprintf(text, sizeof(text), " %d", value);
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snprintf(text, sizeof(text), " %d", value);
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length = fontGetStringWidth(text);
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length = fontGetStringWidth(text);
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