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Add map_scr_remove_spatial
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@ -7,6 +7,41 @@
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namespace fallout {
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// 0x49B170
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int map_scr_remove_spatial(int tile, int elevation)
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{
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Script* scr;
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Object* obj;
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Rect rect;
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scr = scriptGetFirstSpatialScript(elevation);
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while (scr != NULL) {
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if (builtTileGetTile(scr->sp.built_tile) == tile) {
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scriptRemove(scr->sid);
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scr = scriptGetFirstSpatialScript(elevation);
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continue;
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}
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scr = scriptGetNextSpatialScript();
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}
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obj = objectFindFirstAtElevation(elevation);
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while (obj != NULL) {
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if (obj->tile == tile && buildFid(OBJ_TYPE_INTERFACE, 3, 0, 0, 0) == obj->fid) {
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objectDestroy(obj, &rect);
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tileWindowRefreshRect(&rect, elevation);
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obj = objectFindFirstAtElevation(elevation);
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continue;
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}
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obj = objectFindNextAtElevation();
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}
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return 0;
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}
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// 0x49B214
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int map_scr_remove_all_spatials()
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{
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@ -3,6 +3,7 @@
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namespace fallout {
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int map_scr_remove_spatial(int tile, int elevation);
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int map_scr_remove_all_spatials();
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} // namespace fallout
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