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@ -284,6 +284,10 @@ int gameMoviePlay(int movie, int flags)
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windowDestroy(win);
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// CE: Destroying a window redraws only content it was covering (centered
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// 640x480). This leads to everything outside this rect to remain black.
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windowRefreshAll(&_scr_size);
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if ((flags & GAME_MOVIE_PAUSE_MUSIC) != 0) {
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backgroundSoundResume();
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}
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