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Fix max throw range calculation
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14
src/item.cc
14
src/item.cc
@ -1584,7 +1584,7 @@ int weaponReload(Object* weapon, Object* ammo)
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int weaponGetRange(Object* critter, int hitMode)
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{
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int range;
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int v12;
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int effectiveStrength;
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// NOTE: Uninline.
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Object* weapon = critterGetWeaponForHitMode(critter, hitMode);
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@ -1600,12 +1600,18 @@ int weaponGetRange(Object* critter, int hitMode)
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if (weaponGetAttackTypeForHitMode(weapon, hitMode) == ATTACK_TYPE_THROW) {
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if (critter == gDude) {
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v12 = critterGetStat(critter, STAT_STRENGTH) + 2 * perkGetRank(critter, PERK_HEAVE_HO);
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effectiveStrength = critterGetStat(critter, STAT_STRENGTH) + 2 * perkGetRank(critter, PERK_HEAVE_HO);
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// SFALL: Fix for Heave Ho! increasing effective strength above
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// 10.
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if (effectiveStrength > PRIMARY_STAT_MAX) {
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effectiveStrength = PRIMARY_STAT_MAX;
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}
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} else {
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v12 = critterGetStat(critter, STAT_STRENGTH);
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effectiveStrength = critterGetStat(critter, STAT_STRENGTH);
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}
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int maxRange = 3 * v12;
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int maxRange = 3 * effectiveStrength;
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if (range >= maxRange) {
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range = maxRange;
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}
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