Reorganize control flow in gdCustomSelect

Fixes #198
This commit is contained in:
Alexander Batalov 2022-11-03 18:08:49 +03:00
parent b689b3a757
commit a38151bf2c

View File

@ -4104,86 +4104,78 @@ int _gdCustomSelect(int a1)
sharedFpsLimiter.mark();
int keyCode = inputGetInput();
if (keyCode == -1) {
continue;
}
if (keyCode == KEY_CTRL_Q || keyCode == KEY_CTRL_X || keyCode == KEY_F10) {
showQuitConfirmationDialog();
}
if (_game_user_wants_to_quit != 0) {
break;
}
if (keyCode == KEY_RETURN) {
STRUCT_5189E4* ptr = &(_custom_settings[a1][value]);
_custom_current_selected[a1] = value;
_gdCustomUpdateSetting(a1, ptr->value);
done = true;
} else if (keyCode == KEY_ESCAPE) {
done = true;
} else if (keyCode == -2) {
if ((mouseGetEvent() & MOUSE_EVENT_LEFT_BUTTON_UP) == 0) {
continue;
if (keyCode != -1) {
if (keyCode == KEY_CTRL_Q || keyCode == KEY_CTRL_X || keyCode == KEY_F10) {
showQuitConfirmationDialog();
}
// No need to use mouseHitTestInWindow as these values are already
// in screen coordinates.
if (!_mouse_click_in(minX, minY, maxX, maxY)) {
continue;
if (_game_user_wants_to_quit != 0) {
break;
}
int mouseX;
int mouseY;
mouseGetPosition(&mouseX, &mouseY);
if (keyCode == KEY_RETURN) {
STRUCT_5189E4* ptr = &(_custom_settings[a1][value]);
_custom_current_selected[a1] = value;
_gdCustomUpdateSetting(a1, ptr->value);
done = true;
} else if (keyCode == KEY_ESCAPE) {
done = true;
} else if (keyCode == -2) {
if ((mouseGetEvent() & MOUSE_EVENT_LEFT_BUTTON_UP) != 0) {
// No need to use mouseHitTestInWindow as these values are already
// in screen coordinates.
if (_mouse_click_in(minX, minY, maxX, maxY)) {
int mouseX;
int mouseY;
mouseGetPosition(&mouseX, &mouseY);
int lineHeight = fontGetLineHeight();
int newValue = (mouseY - minY) / lineHeight;
if (newValue >= 6) {
continue;
}
int lineHeight = fontGetLineHeight();
int newValue = (mouseY - minY) / lineHeight;
if (newValue < 6) {
unsigned int timestamp = getTicks();
if (newValue == value) {
if (getTicksBetween(timestamp, v53) < 250) {
_custom_current_selected[a1] = newValue;
_gdCustomUpdateSetting(a1, newValue);
done = true;
}
} else {
STRUCT_5189E4* ptr = &(_custom_settings[a1][newValue]);
if (ptr->messageId != -1) {
bool enabled = false;
switch (a1) {
case PARTY_MEMBER_CUSTOMIZATION_OPTION_AREA_ATTACK_MODE:
enabled = partyMemberSupportsAreaAttackMode(gGameDialogSpeaker, ptr->value);
break;
case PARTY_MEMBER_CUSTOMIZATION_OPTION_RUN_AWAY_MODE:
enabled = partyMemberSupportsRunAwayMode(gGameDialogSpeaker, ptr->value);
break;
case PARTY_MEMBER_CUSTOMIZATION_OPTION_BEST_WEAPON:
enabled = partyMemberSupportsBestWeapon(gGameDialogSpeaker, ptr->value);
break;
case PARTY_MEMBER_CUSTOMIZATION_OPTION_DISTANCE:
enabled = partyMemberSupportsDistance(gGameDialogSpeaker, ptr->value);
break;
case PARTY_MEMBER_CUSTOMIZATION_OPTION_ATTACK_WHO:
enabled = partyMemberSupportsAttackWho(gGameDialogSpeaker, ptr->value);
break;
case PARTY_MEMBER_CUSTOMIZATION_OPTION_CHEM_USE:
enabled = partyMemberSupportsChemUse(gGameDialogSpeaker, ptr->value);
break;
}
unsigned int timestamp = getTicks();
if (newValue == value) {
if (getTicksBetween(timestamp, v53) < 250) {
_custom_current_selected[a1] = newValue;
_gdCustomUpdateSetting(a1, newValue);
done = true;
}
} else {
STRUCT_5189E4* ptr = &(_custom_settings[a1][newValue]);
if (ptr->messageId != -1) {
bool enabled = false;
switch (a1) {
case PARTY_MEMBER_CUSTOMIZATION_OPTION_AREA_ATTACK_MODE:
enabled = partyMemberSupportsAreaAttackMode(gGameDialogSpeaker, ptr->value);
break;
case PARTY_MEMBER_CUSTOMIZATION_OPTION_RUN_AWAY_MODE:
enabled = partyMemberSupportsRunAwayMode(gGameDialogSpeaker, ptr->value);
break;
case PARTY_MEMBER_CUSTOMIZATION_OPTION_BEST_WEAPON:
enabled = partyMemberSupportsBestWeapon(gGameDialogSpeaker, ptr->value);
break;
case PARTY_MEMBER_CUSTOMIZATION_OPTION_DISTANCE:
enabled = partyMemberSupportsDistance(gGameDialogSpeaker, ptr->value);
break;
case PARTY_MEMBER_CUSTOMIZATION_OPTION_ATTACK_WHO:
enabled = partyMemberSupportsAttackWho(gGameDialogSpeaker, ptr->value);
break;
case PARTY_MEMBER_CUSTOMIZATION_OPTION_CHEM_USE:
enabled = partyMemberSupportsChemUse(gGameDialogSpeaker, ptr->value);
break;
}
if (enabled) {
value = newValue;
_gdCustomSelectRedraw(windowBuffer, backgroundFrmWidth, a1, newValue);
windowRefresh(win);
if (enabled) {
value = newValue;
_gdCustomSelectRedraw(windowBuffer, backgroundFrmWidth, a1, newValue);
windowRefresh(win);
}
}
}
v53 = timestamp;
}
}
}
}
v53 = timestamp;
}
renderPresent();