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https://github.com/alexbatalov/fallout2-ce.git
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1f8a62f2b6
commit
99ddcd3d0e
@ -623,8 +623,18 @@ int _QuickSnapShot()
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gameMouseObjectsShow();
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}
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unsigned char* windowBuffer = windowGetBuffer(gIsoWindow);
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blitBufferToBufferStretch(windowBuffer, 640, 380, 640, _snapshot, LS_PREVIEW_WIDTH, LS_PREVIEW_HEIGHT, LS_PREVIEW_WIDTH);
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// For preview take 640x380 area in the center of isometric window.
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unsigned char* isoWindowBuffer = windowGetBuffer(gIsoWindow)
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+ (screenGetWidth() - ORIGINAL_ISO_WINDOW_WIDTH) / 2 * (screenGetHeight() - ORIGINAL_ISO_WINDOW_HEIGHT) / 2
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+ (screenGetWidth() - ORIGINAL_ISO_WINDOW_WIDTH) / 2;
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blitBufferToBufferStretch(isoWindowBuffer,
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ORIGINAL_ISO_WINDOW_WIDTH,
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ORIGINAL_ISO_WINDOW_HEIGHT,
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windowGetWidth(gIsoWindow),
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_snapshot,
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LS_PREVIEW_WIDTH,
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LS_PREVIEW_HEIGHT,
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LS_PREVIEW_WIDTH);
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_snapshotBuf = _snapshot;
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@ -1094,8 +1104,18 @@ int lsgWindowInit(int windowType)
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gameMouseObjectsShow();
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}
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unsigned char* windowBuf = windowGetBuffer(gIsoWindow);
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blitBufferToBufferStretch(windowBuf, 640, 380, 640, _snapshotBuf, LS_PREVIEW_WIDTH, LS_PREVIEW_HEIGHT, LS_PREVIEW_WIDTH);
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// For preview take 640x380 area in the center of isometric window.
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unsigned char* isoWindowBuffer = windowGetBuffer(gIsoWindow)
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+ (screenGetWidth() - ORIGINAL_ISO_WINDOW_WIDTH) / 2 * (screenGetHeight() - ORIGINAL_ISO_WINDOW_HEIGHT) / 2
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+ (screenGetWidth() - ORIGINAL_ISO_WINDOW_WIDTH) / 2;
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blitBufferToBufferStretch(isoWindowBuffer,
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ORIGINAL_ISO_WINDOW_WIDTH,
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ORIGINAL_ISO_WINDOW_HEIGHT,
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windowGetWidth(gIsoWindow),
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_snapshotBuf,
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LS_PREVIEW_WIDTH,
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LS_PREVIEW_HEIGHT,
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LS_PREVIEW_WIDTH);
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}
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for (int index = 0; index < LOAD_SAVE_FRM_COUNT; index++) {
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