Add update_high_obj_name

This commit is contained in:
Alexander Batalov 2023-07-23 09:55:58 +03:00
parent 9faa427a28
commit 8cc48cf52a

View File

@ -13,6 +13,7 @@ namespace fallout {
static void redraw_toolname();
static void clear_toolname();
static void update_high_obj_name(Object* obj);
static int mapper_mark_exit_grid();
static void mapper_mark_all_exit_grids();
@ -43,6 +44,19 @@ void clear_toolname()
redraw_toolname();
}
// 0x48B5BC
void update_high_obj_name(Object* obj)
{
Proto* proto;
if (protoGetProto(obj->pid, &proto) != -1) {
windowDrawText(tool_win, protoGetName(obj->pid), 120, _scr_size.right - _scr_size.left - 149, 60, 260);
windowDrawText(tool_win, "", 120, _scr_size.right - _scr_size.left - 149, 70, 260);
windowDrawText(tool_win, "", 120, _scr_size.right - _scr_size.left - 149, 80, 260);
redraw_toolname();
}
}
// 0x48C604
int mapper_inven_unwield(Object* obj, int right_hand)
{