mirror of
https://github.com/alexbatalov/fallout2-ce.git
synced 2024-09-04 13:59:04 +00:00
parent
884034f0bf
commit
8a4ce6c658
72
src/game.cc
72
src/game.cc
@ -1362,13 +1362,26 @@ static void showSplash()
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return;
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}
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unsigned char* palette = (unsigned char*)internal_malloc(768);
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unsigned char* palette = reinterpret_cast<unsigned char*>(internal_malloc(768));
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if (palette == NULL) {
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fileClose(stream);
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return;
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}
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unsigned char* data = (unsigned char*)internal_malloc(SPLASH_WIDTH * SPLASH_HEIGHT);
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int version;
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fileReadInt32(stream, &version);
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if (version != 'RIX3') {
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fileClose(stream);
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return;
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}
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short width;
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fileRead(&width, sizeof(width), 1, stream);
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short height;
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fileRead(&height, sizeof(height), 1, stream);
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unsigned char* data = reinterpret_cast<unsigned char*>(internal_malloc(width * height));
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if (data == NULL) {
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internal_free(palette);
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fileClose(stream);
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@ -1378,13 +1391,58 @@ static void showSplash()
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paletteSetEntries(gPaletteBlack);
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fileSeek(stream, 10, SEEK_SET);
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fileRead(palette, 1, 768, stream);
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fileRead(data, 1, SPLASH_WIDTH * SPLASH_HEIGHT, stream);
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fileRead(data, 1, width * height, stream);
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fileClose(stream);
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int splashWindowX = (screenGetWidth() - SPLASH_WIDTH) / 2;
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int splashWindowY = (screenGetHeight() - SPLASH_HEIGHT) / 2;
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_scr_blit(data, SPLASH_WIDTH, SPLASH_HEIGHT, 0, 0, SPLASH_WIDTH, SPLASH_HEIGHT, splashWindowX, splashWindowY);
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paletteFadeTo(palette);
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int size = 0;
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// TODO: Move to settings.
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Config config;
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if (configInit(&config)) {
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if (configRead(&config, "f2_res.ini", false)) {
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configGetInt(&config, "STATIC_SCREENS", "SPLASH_SCRN_SIZE", &size);
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}
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configFree(&config);
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}
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int screenWidth = screenGetWidth();
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int screenHeight = screenGetHeight();
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if (size != 0 || screenWidth < width || screenHeight < height) {
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int scaledWidth;
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int scaledHeight;
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if (size == 2) {
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scaledWidth = screenWidth;
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scaledHeight = screenHeight;
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} else {
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if (screenHeight * width >= screenWidth * height) {
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scaledWidth = screenWidth;
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scaledHeight = screenWidth * height / width;
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} else {
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scaledWidth = screenHeight * width / height;
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scaledHeight = screenHeight;
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}
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}
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unsigned char* scaled = reinterpret_cast<unsigned char*>(internal_malloc(scaledWidth * scaledHeight));
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if (scaled != NULL) {
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blitBufferToBufferStretch(data, width, height, width, scaled, scaledWidth, scaledHeight, scaledWidth);
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int x = screenWidth > scaledWidth ? (screenWidth - scaledWidth) / 2 : 0;
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int y = screenHeight > scaledHeight ? (screenHeight - scaledHeight) / 2 : 0;
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_scr_blit(scaled, scaledWidth, scaledHeight, 0, 0, scaledWidth, scaledHeight, x, y);
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paletteFadeTo(palette);
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internal_free(scaled);
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}
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} else {
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int x = (screenWidth - width) / 2;
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int y = (screenHeight - height) / 2;
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_scr_blit(data, width, height, 0, 0, width, height, x, y);
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paletteFadeTo(palette);
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}
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internal_free(data);
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internal_free(palette);
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