mirror of
https://github.com/alexbatalov/fallout2-ce.git
synced 2024-11-19 14:11:15 +00:00
Add global scripts (#294)
This commit is contained in:
parent
ec722475b6
commit
89839be3af
@ -267,6 +267,8 @@ target_sources(${EXECUTABLE_NAME} PUBLIC
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"src/sfall_config.h"
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"src/sfall_global_vars.cc"
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"src/sfall_global_vars.h"
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"src/sfall_global_scripts.cc"
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"src/sfall_global_scripts.h"
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"src/sfall_ini.cc"
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"src/sfall_ini.h"
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"src/sfall_lists.cc"
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@ -37,6 +37,7 @@
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#include "scripts.h"
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#include "settings.h"
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#include "sfall_config.h"
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#include "sfall_global_scripts.h"
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#include "skill.h"
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#include "stat.h"
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#include "svga.h"
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@ -3144,6 +3145,10 @@ static int _combat_input()
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}
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int keyCode = inputGetInput();
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// SFALL: CombatLoopHook.
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sfall_gl_scr_process_main();
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if (_action_explode_running()) {
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// NOTE: Uninline.
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_combat_turn_run();
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@ -397,7 +397,7 @@ static bool configParseLine(Config* config, char* string)
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// keys there.
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// Skip leading whitespace.
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while (isspace(*string)) {
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while (isspace(static_cast<unsigned char>(*string))) {
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string++;
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}
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@ -500,7 +500,7 @@ static bool configTrimString(char* string)
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// Starting from the end of the string, loop while it's a whitespace and
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// decrement string length.
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char* pch = string + length - 1;
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while (length != 0 && isspace(*pch)) {
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while (length != 0 && isspace(static_cast<unsigned char>(*pch))) {
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length--;
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pch--;
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}
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@ -511,7 +511,7 @@ static bool configTrimString(char* string)
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// Starting from the beginning of the string loop while it's a whitespace
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// and decrement string length.
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pch = string;
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while (isspace(*pch)) {
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while (isspace(static_cast<unsigned char>(*pch))) {
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pch++;
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length--;
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}
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@ -52,6 +52,7 @@
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#include "settings.h"
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#include "sfall_arrays.h"
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#include "sfall_config.h"
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#include "sfall_global_scripts.h"
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#include "sfall_global_vars.h"
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#include "sfall_ini.h"
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#include "sfall_lists.h"
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@ -355,6 +356,11 @@ int gameInitWithOptions(const char* windowTitle, bool isMapper, int font, int a4
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return -1;
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}
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if (!sfall_gl_scr_init()) {
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debugPrint("Failed on sfall_gl_scr_init");
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return -1;
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}
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char* customConfigBasePath;
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configGetString(&gSfallConfig, SFALL_CONFIG_SCRIPTS_KEY, SFALL_CONFIG_INI_CONFIG_FOLDER, &customConfigBasePath);
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sfall_ini_set_base_path(customConfigBasePath);
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@ -407,6 +413,7 @@ void gameReset()
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sfallListsReset();
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messageListRepositoryReset();
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sfallArraysReset();
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sfall_gl_scr_reset();
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}
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// 0x442C34
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@ -415,6 +422,7 @@ void gameExit()
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debugPrint("\nGame Exit\n");
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// SFALL
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sfall_gl_scr_exit();
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sfallArraysExit();
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sfallListsExit();
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sfallGlobalVarsExit();
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@ -43,7 +43,6 @@ static opcode_t programReturnStackPopInt16(Program* program);
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static int programReturnStackPopInt32(Program* program);
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static void _detachProgram(Program* program);
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static void _purgeProgram(Program* program);
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static void programFree(Program* program);
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static opcode_t _getOp(Program* program);
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static void programMarkHeap(Program* program);
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static void opNoop(Program* program);
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@ -421,7 +420,7 @@ static void _purgeProgram(Program* program)
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}
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// 0x467614
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static void programFree(Program* program)
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void programFree(Program* program)
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{
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// NOTE: Uninline.
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_detachProgram(program);
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@ -204,6 +204,7 @@ void _interpretOutputFunc(int (*func)(char*));
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int _interpretOutput(const char* format, ...);
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[[noreturn]] void programFatalError(const char* str, ...);
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void _interpretDecStringRef(Program* program, opcode_t a2, int a3);
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void programFree(Program* program);
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Program* programCreateByPath(const char* path);
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char* programGetString(Program* program, opcode_t opcode, int offset);
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char* programGetIdentifier(Program* program, int offset);
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@ -45,6 +45,7 @@
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#include "random.h"
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#include "scripts.h"
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#include "settings.h"
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#include "sfall_global_scripts.h"
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#include "skill.h"
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#include "stat.h"
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#include "svga.h"
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@ -1676,6 +1677,9 @@ static int lsgLoadGameInSlot(int slot)
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_loadingGame = 0;
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// SFALL: Start global scripts.
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sfall_gl_scr_exec_start_proc();
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return 0;
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}
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@ -33,6 +33,7 @@
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#include "selfrun.h"
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#include "settings.h"
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#include "sfall_config.h"
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#include "sfall_global_scripts.h"
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#include "svga.h"
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#include "text_font.h"
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#include "window.h"
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@ -148,6 +149,9 @@ int falloutMain(int argc, char** argv)
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_main_load_new(mapNameCopy);
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free(mapNameCopy);
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// SFALL: AfterNewGameStartHook.
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sfall_gl_scr_exec_start_proc();
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mainLoop();
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paletteFadeTo(gPaletteWhite);
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@ -357,6 +361,10 @@ static void mainLoop()
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sharedFpsLimiter.mark();
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int keyCode = inputGetInput();
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// SFALL: MainLoopHook.
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sfall_gl_scr_process_main();
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gameHandleKey(keyCode, false);
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scriptsHandleRequests();
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@ -31,6 +31,7 @@
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#include "queue.h"
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#include "sfall_arrays.h"
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#include "sfall_config.h"
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#include "sfall_global_scripts.h"
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#include "stat.h"
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#include "svga.h"
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#include "tile.h"
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@ -145,7 +146,7 @@ static const int gGameTimeDaysPerMonth[12] = {
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};
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// 0x51C758
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static const char* gScriptProcNames[28] = {
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const char* gScriptProcNames[SCRIPT_PROC_COUNT] = {
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"no_p_proc",
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"start",
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"spatial_p_proc",
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@ -2589,6 +2590,9 @@ void scriptsExecMapUpdateProc()
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// 0x4A67EC
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void scriptsExecMapUpdateScripts(int proc)
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{
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// SFALL: Run global scripts.
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sfall_gl_scr_exec_map_update_scripts(proc);
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_scr_SpatialsEnabled = false;
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int fixedParam = 0;
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@ -145,6 +145,8 @@ typedef struct Script {
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int field_DC;
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} Script;
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extern const char* gScriptProcNames[SCRIPT_PROC_COUNT];
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int gameTimeGetTime();
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void gameTimeGetDate(int* monthPtr, int* dayPtr, int* yearPtr);
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int gameTimeGetHour();
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@ -59,6 +59,7 @@ bool sfallConfigInit(int argc, char** argv)
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configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MOVIE_TIMER_ARTIMER4, 360);
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configSetString(&gSfallConfig, SFALL_CONFIG_SCRIPTS_KEY, SFALL_CONFIG_INI_CONFIG_FOLDER, "");
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configSetString(&gSfallConfig, SFALL_CONFIG_SCRIPTS_KEY, SFALL_CONFIG_GLOBAL_SCRIPT_PATHS, "");
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char path[COMPAT_MAX_PATH];
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char* executable = argv[0];
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@ -70,6 +70,7 @@ namespace fallout {
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#define SFALL_CONFIG_EXTRA_MESSAGE_LISTS_KEY "ExtraGameMsgFileList"
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#define SFALL_CONFIG_NUMBERS_IS_DIALOG_KEY "NumbersInDialogue"
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#define SFALL_CONFIG_INI_CONFIG_FOLDER "IniConfigFolder"
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#define SFALL_CONFIG_GLOBAL_SCRIPT_PATHS "GlobalScriptPaths"
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#define SFALL_CONFIG_BURST_MOD_DEFAULT_CENTER_MULTIPLIER 1
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#define SFALL_CONFIG_BURST_MOD_DEFAULT_CENTER_DIVISOR 3
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213
src/sfall_global_scripts.cc
Normal file
213
src/sfall_global_scripts.cc
Normal file
@ -0,0 +1,213 @@
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#include "sfall_global_scripts.h"
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#include <algorithm>
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#include <cstring>
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#include <string>
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#include <vector>
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#include "db.h"
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#include "input.h"
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#include "platform_compat.h"
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#include "scripts.h"
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#include "sfall_config.h"
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namespace fallout {
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struct GlobalScript {
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Program* program = nullptr;
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int procs[SCRIPT_PROC_COUNT] = { 0 };
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int repeat = 0;
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int count = 0;
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int mode = 0;
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bool once = true;
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};
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struct GlobalScriptsState {
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std::vector<std::string> paths;
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std::vector<GlobalScript> globalScripts;
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};
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static GlobalScriptsState* state = nullptr;
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bool sfall_gl_scr_init()
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{
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state = new (std::nothrow) GlobalScriptsState();
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if (state == nullptr) {
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return false;
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}
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char* paths;
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configGetString(&gSfallConfig, SFALL_CONFIG_SCRIPTS_KEY, SFALL_CONFIG_GLOBAL_SCRIPT_PATHS, &paths);
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char* curr = paths;
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while (curr != nullptr && *curr != '\0') {
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char* end = strchr(curr, ',');
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if (end != nullptr) {
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*end = '\0';
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}
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char drive[COMPAT_MAX_DRIVE];
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char dir[COMPAT_MAX_DIR];
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compat_splitpath(curr, drive, dir, nullptr, nullptr);
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char** files;
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int filesLength = fileNameListInit(curr, &files, 0, 0);
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if (filesLength != 0) {
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for (int index = 0; index < filesLength; index++) {
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char path[COMPAT_MAX_PATH];
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compat_makepath(path, drive, dir, files[index], nullptr);
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state->paths.push_back(std::string { path });
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}
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fileNameListFree(&files, 0);
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}
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if (end != nullptr) {
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*end = ',';
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curr = end + 1;
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} else {
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curr = nullptr;
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}
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}
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std::sort(state->paths.begin(), state->paths.end());
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return true;
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}
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void sfall_gl_scr_reset()
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{
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if (state != nullptr) {
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sfall_gl_scr_remove_all();
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}
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}
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void sfall_gl_scr_exit()
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{
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if (state != nullptr) {
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sfall_gl_scr_remove_all();
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delete state;
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state = nullptr;
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}
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}
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void sfall_gl_scr_exec_start_proc()
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{
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for (auto& path : state->paths) {
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Program* program = programCreateByPath(path.c_str());
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if (program != nullptr) {
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GlobalScript scr;
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scr.program = program;
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for (int action = 0; action < SCRIPT_PROC_COUNT; action++) {
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scr.procs[action] = programFindProcedure(program, gScriptProcNames[action]);
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}
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state->globalScripts.push_back(std::move(scr));
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_interpret(program, -1);
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}
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}
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tickersAdd(sfall_gl_scr_process_input);
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}
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void sfall_gl_scr_remove_all()
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{
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tickersRemove(sfall_gl_scr_process_input);
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for (auto& scr : state->globalScripts) {
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programFree(scr.program);
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}
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state->globalScripts.clear();
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}
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void sfall_gl_scr_exec_map_update_scripts(int action)
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{
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for (auto& scr : state->globalScripts) {
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if (scr.mode == 0 || scr.mode == 3) {
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if (scr.procs[action] != -1) {
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_executeProcedure(scr.program, scr.procs[action]);
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}
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}
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}
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}
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static void sfall_gl_scr_process_simple(int mode1, int mode2)
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{
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for (auto& scr : state->globalScripts) {
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if (scr.repeat != 0 && (scr.mode == mode1 || scr.mode == mode2)) {
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scr.count++;
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if (scr.count >= scr.repeat) {
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_executeProcedure(scr.program, scr.procs[SCRIPT_PROC_START]);
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scr.count = 0;
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}
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}
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}
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}
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void sfall_gl_scr_process_main()
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{
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sfall_gl_scr_process_simple(0, 3);
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}
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void sfall_gl_scr_process_input()
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{
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sfall_gl_scr_process_simple(1, 1);
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}
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void sfall_gl_scr_process_worldmap()
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{
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sfall_gl_scr_process_simple(2, 3);
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}
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static GlobalScript* sfall_gl_scr_map_program_to_scr(Program* program)
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{
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auto it = std::find_if(state->globalScripts.begin(),
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state->globalScripts.end(),
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[&program](const GlobalScript& scr) {
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return scr.program == program;
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});
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return it != state->globalScripts.end() ? &(*it) : nullptr;
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}
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void sfall_gl_scr_set_repeat(Program* program, int frames)
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{
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GlobalScript* scr = sfall_gl_scr_map_program_to_scr(program);
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if (scr != nullptr) {
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scr->repeat = frames;
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}
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}
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void sfall_gl_scr_set_type(Program* program, int type)
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{
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if (type < 0 || type > 3) {
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return;
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}
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GlobalScript* scr = sfall_gl_scr_map_program_to_scr(program);
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if (scr != nullptr) {
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scr->mode = type;
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}
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}
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bool sfall_gl_scr_is_loaded(Program* program)
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{
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GlobalScript* scr = sfall_gl_scr_map_program_to_scr(program);
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if (scr != nullptr) {
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if (scr->once) {
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scr->once = false;
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return true;
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}
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return false;
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}
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// Not a global script.
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return true;
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}
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} // namespace fallout
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23
src/sfall_global_scripts.h
Normal file
23
src/sfall_global_scripts.h
Normal file
@ -0,0 +1,23 @@
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#ifndef FALLOUT_SFALL_GLOBAL_SCRIPTS_H_
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#define FALLOUT_SFALL_GLOBAL_SCRIPTS_H_
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#include "interpreter.h"
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namespace fallout {
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bool sfall_gl_scr_init();
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void sfall_gl_scr_reset();
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void sfall_gl_scr_exit();
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void sfall_gl_scr_exec_start_proc();
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void sfall_gl_scr_remove_all();
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void sfall_gl_scr_exec_map_update_scripts(int action);
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void sfall_gl_scr_process_main();
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void sfall_gl_scr_process_input();
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void sfall_gl_scr_process_worldmap();
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void sfall_gl_scr_set_repeat(Program* program, int frames);
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void sfall_gl_scr_set_type(Program* program, int type);
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bool sfall_gl_scr_is_loaded(Program* program);
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} // namespace fallout
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#endif /* FALLOUT_SFALL_GLOBAL_SCRIPTS_H_ */
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@ -128,19 +128,21 @@ bool sfall_ini_get_string(const char* triplet, char* value, size_t size)
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loaded = configRead(&config, path, false);
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}
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bool ok = false;
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// NOTE: Sfall's `GetIniSetting` returns error code (-1) only when it cannot
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// parse triplet. Otherwise the default for string settings is empty string.
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value[0] = '\0';
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if (loaded) {
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char* stringValue;
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if (configGetString(&config, section, key, &stringValue)) {
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strncpy(value, stringValue, size - 1);
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value[size - 1] = '\0';
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ok = true;
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}
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}
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configFree(&config);
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return ok;
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return true;
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}
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} // namespace fallout
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@ -21,6 +21,7 @@
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#include "proto.h"
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#include "scripts.h"
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#include "sfall_arrays.h"
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#include "sfall_global_scripts.h"
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#include "sfall_global_vars.h"
|
||||
#include "sfall_ini.h"
|
||||
#include "sfall_lists.h"
|
||||
@ -101,6 +102,30 @@ static void op_get_year(Program* program)
|
||||
programStackPushInteger(program, year);
|
||||
}
|
||||
|
||||
// game_loaded
|
||||
static void op_game_loaded(Program* program)
|
||||
{
|
||||
bool loaded = sfall_gl_scr_is_loaded(program);
|
||||
programStackPushInteger(program, loaded ? 1 : 0);
|
||||
}
|
||||
|
||||
// set_global_script_repeat
|
||||
static void op_set_global_script_repeat(Program* program)
|
||||
{
|
||||
int frames = programStackPopInteger(program);
|
||||
sfall_gl_scr_set_repeat(program, frames);
|
||||
}
|
||||
|
||||
// key_pressed
|
||||
static void op_key_pressed(Program* program)
|
||||
{
|
||||
int key = programStackPopInteger(program);
|
||||
|
||||
// TODO: Incomplete.
|
||||
|
||||
programStackPushInteger(program, 0);
|
||||
}
|
||||
|
||||
// in_world_map
|
||||
static void op_in_world_map(Program* program)
|
||||
{
|
||||
@ -121,6 +146,13 @@ static void opGetCurrentHand(Program* program)
|
||||
programStackPushInteger(program, interfaceGetCurrentHand());
|
||||
}
|
||||
|
||||
// set_global_script_type
|
||||
static void op_set_global_script_type(Program* program)
|
||||
{
|
||||
int type = programStackPopInteger(program);
|
||||
sfall_gl_scr_set_type(program, type);
|
||||
}
|
||||
|
||||
// set_sfall_global
|
||||
static void opSetGlobalVar(Program* program)
|
||||
{
|
||||
@ -851,9 +883,13 @@ void sfallOpcodesInit()
|
||||
interpreterRegisterOpcode(0x815C, op_get_pc_base_stat);
|
||||
interpreterRegisterOpcode(0x815D, opGetPcBonusStat);
|
||||
interpreterRegisterOpcode(0x8163, op_get_year);
|
||||
interpreterRegisterOpcode(0x8164, op_game_loaded);
|
||||
interpreterRegisterOpcode(0x816A, op_set_global_script_repeat);
|
||||
interpreterRegisterOpcode(0x816C, op_key_pressed);
|
||||
interpreterRegisterOpcode(0x8170, op_in_world_map);
|
||||
interpreterRegisterOpcode(0x8172, op_set_world_map_pos);
|
||||
interpreterRegisterOpcode(0x8193, opGetCurrentHand);
|
||||
interpreterRegisterOpcode(0x819B, op_set_global_script_type);
|
||||
interpreterRegisterOpcode(0x819D, opSetGlobalVar);
|
||||
interpreterRegisterOpcode(0x819E, opGetGlobalInt);
|
||||
interpreterRegisterOpcode(0x81AC, op_get_ini_setting);
|
||||
|
@ -41,6 +41,7 @@
|
||||
#include "scripts.h"
|
||||
#include "settings.h"
|
||||
#include "sfall_config.h"
|
||||
#include "sfall_global_scripts.h"
|
||||
#include "skill.h"
|
||||
#include "stat.h"
|
||||
#include "string_parsers.h"
|
||||
@ -2982,6 +2983,10 @@ static int wmWorldMapFunc(int a1)
|
||||
sharedFpsLimiter.mark();
|
||||
|
||||
int keyCode = inputGetInput();
|
||||
|
||||
// SFALL: WorldmapLoopHook.
|
||||
sfall_gl_scr_process_worldmap();
|
||||
|
||||
unsigned int now = getTicks();
|
||||
|
||||
int mouseX;
|
||||
|
Loading…
Reference in New Issue
Block a user