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Fix check
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@ -3071,7 +3071,7 @@ void _combat_ai(Object* a1, Object* a2)
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}
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if (a2 != NULL
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&& (a1->data.critter.combat.results & DAM_DEAD) == 0
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&& (a2->data.critter.combat.results & DAM_DEAD) == 0
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&& a1->data.critter.combat.ap != 0
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&& objectGetDistanceBetween(a1, a2) > ai->max_dist) {
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Object* friendlyDead = aiInfoGetFriendlyDead(a1);
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