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https://github.com/alexbatalov/fallout2-ce.git
synced 2024-11-19 14:11:15 +00:00
Fix GNW color indexes
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3a17818ceb
commit
8414effc04
@ -549,9 +549,9 @@ void windowDrawText(int win, const char* str, int width, int x, int y, int color
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}
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}
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if (color & 0xFF00) {
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int t = (color & 0xFF00) >> 8;
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textColor = (color & ~0xFFFF) | _colorTable[_GNW_wcolor[t]];
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if ((color & 0xFF00) != 0) {
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int colorIndex = (color & 0xFF) - 1;
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textColor = (color & ~0xFFFF) | _colorTable[_GNW_wcolor[colorIndex]];
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} else {
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textColor = color;
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}
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@ -582,9 +582,9 @@ void windowDrawLine(int win, int left, int top, int right, int bottom, int color
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return;
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}
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if (color & 0xFF00) {
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int t = (color & 0xFF00) >> 8;
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color = (color & ~0xFFFF) | _colorTable[_GNW_wcolor[t]];
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if ((color & 0xFF00) != 0) {
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int colorIndex = (color & 0xFF) - 1;
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color = (color & ~0xFFFF) | _colorTable[_GNW_wcolor[colorIndex]];
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}
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bufferDrawLine(window->buffer, window->width, left, top, right, bottom, color);
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@ -604,8 +604,8 @@ void windowDrawRect(int win, int left, int top, int right, int bottom, int color
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}
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if ((color & 0xFF00) != 0) {
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int v1 = (color & 0xFF00) >> 8;
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color = (color & ~0xFFFF) | _colorTable[_GNW_wcolor[v1]];
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int colorIndex = (color & 0xFF) - 1;
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color = (color & ~0xFFFF) | _colorTable[_GNW_wcolor[colorIndex]];
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}
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if (right < left) {
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@ -643,8 +643,8 @@ void windowFill(int win, int x, int y, int width, int height, int color)
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color = _colorTable[_GNW_wcolor[0]] & 0xFF;
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}
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} else if ((color & 0xFF00) != 0) {
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int v1 = (color & 0xFF00) >> 8;
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color = (color & ~0xFFFF) | _colorTable[_GNW_wcolor[v1]];
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int colorIndex = (color & 0xFF) - 1;
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color = (color & ~0xFFFF) | _colorTable[_GNW_wcolor[colorIndex]];
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}
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if (color < 256) {
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@ -645,9 +645,8 @@ int _win_msg(const char* string, int x, int y, int color)
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int textColor;
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if ((color & 0xFF00) != 0) {
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int index = (color & 0xFF) - 1;
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textColor = _colorTable[_GNW_wcolor[index]];
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textColor |= color & ~0xFFFF;
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int colorIndex = (color & 0xFF) - 1;
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textColor = (color & ~0xFFFF) | _colorTable[_GNW_wcolor[colorIndex]];
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} else {
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textColor = color;
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}
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