diff --git a/src/inventory.cc b/src/inventory.cc index 4652d62..d702e9e 100644 --- a/src/inventory.cc +++ b/src/inventory.cc @@ -172,7 +172,7 @@ namespace fallout { #define INVENTORY_SLOT_HEIGHT_PAD (INVENTORY_SLOT_HEIGHT - INVENTORY_SLOT_PADDING * 2) #define INVENTORY_NORMAL_WINDOW_PC_ROTATION_DELAY (1000U / ROTATION_COUNT) -#define OFF_59E7BC_COUNT 12 +#define INVENTORY_FRM_COUNT 12 typedef enum InventoryArrowFrm { INVENTORY_ARROW_FRM_LEFT_ARROW_UP, @@ -407,12 +407,6 @@ static const int _act_weap2[3] = { GAME_MOUSE_ACTION_MENU_ITEM_CANCEL, }; -// 0x59E79C -static CacheEntry* _mt_key[8]; - -// 0x59E7BC -static CacheEntry* _ikey[OFF_59E7BC_COUNT]; - // 0x59E7EC static int _target_stack_offset[10]; @@ -508,6 +502,9 @@ static Inventory* _target_pud; // 0x59E97C static int _barter_back_win; +static FrmImage _inventoryFrmImages[INVENTORY_FRM_COUNT]; +static FrmImage _moveFrmImages[8]; + // 0x46E724 void _inven_reset_dude() { @@ -741,13 +738,11 @@ static bool _setup_inventory(int inventoryWindowType) gInventoryWindowMaxY = windowDescription->height + inventoryWindowY; unsigned char* dest = windowGetBuffer(gInventoryWindow); - int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, windowDescription->field_0, 0, 0, 0); - CacheEntry* backgroundFrmHandle; - unsigned char* backgroundFrmData = artLockFrameData(backgroundFid, 0, 0, &backgroundFrmHandle); - if (backgroundFrmData != NULL) { - blitBufferToBuffer(backgroundFrmData, windowDescription->width, windowDescription->height, windowDescription->width, dest, windowDescription->width); - artUnlock(backgroundFrmHandle); + FrmImage backgroundFrmImage; + int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, windowDescription->field_0, 0, 0, 0); + if (backgroundFrmImage.lock(backgroundFid)) { + blitBufferToBuffer(backgroundFrmImage.getData(), windowDescription->width, windowDescription->height, windowDescription->width, dest, windowDescription->width); } gInventoryPrintItemDescriptionHandler = displayMonitorAddMessage; @@ -776,7 +771,19 @@ static bool _setup_inventory(int inventoryWindowType) // Create invsibile buttons representing character's inventory item // slots. for (int index = 0; index < gInventorySlotsCount; index++) { - int btn = buttonCreate(gInventoryWindow, INVENTORY_LOOT_LEFT_SCROLLER_X, INVENTORY_SLOT_HEIGHT * (gInventorySlotsCount - index - 1) + INVENTORY_LOOT_LEFT_SCROLLER_Y, INVENTORY_SLOT_WIDTH, INVENTORY_SLOT_HEIGHT, 999 + gInventorySlotsCount - index, -1, 999 + gInventorySlotsCount - index, -1, NULL, NULL, NULL, 0); + int btn = buttonCreate(gInventoryWindow, + INVENTORY_LOOT_LEFT_SCROLLER_X, + INVENTORY_SLOT_HEIGHT * (gInventorySlotsCount - index - 1) + INVENTORY_LOOT_LEFT_SCROLLER_Y, + INVENTORY_SLOT_WIDTH, + INVENTORY_SLOT_HEIGHT, + 999 + gInventorySlotsCount - index, + -1, + 999 + gInventorySlotsCount - index, + -1, + NULL, + NULL, + NULL, + 0); if (btn != -1) { buttonSetMouseCallbacks(btn, inventoryItemSlotOnMouseEnter, inventoryItemSlotOnMouseExit, NULL, NULL); } @@ -793,7 +800,19 @@ static bool _setup_inventory(int inventoryWindowType) // which is a bit awkward for a loop. Probably result of some // optimization. for (int index = 0; index < 6; index++) { - int btn = buttonCreate(gInventoryWindow, INVENTORY_LOOT_RIGHT_SCROLLER_X, y, INVENTORY_SLOT_WIDTH, INVENTORY_SLOT_HEIGHT, eventCode, -1, eventCode, -1, NULL, NULL, NULL, 0); + int btn = buttonCreate(gInventoryWindow, + INVENTORY_LOOT_RIGHT_SCROLLER_X, + y, + INVENTORY_SLOT_WIDTH, + INVENTORY_SLOT_HEIGHT, + eventCode, + -1, + eventCode, + -1, + NULL, + NULL, + NULL, + 0); if (btn != -1) { buttonSetMouseCallbacks(btn, inventoryItemSlotOnMouseEnter, inventoryItemSlotOnMouseExit, NULL, NULL); } @@ -809,25 +828,73 @@ static bool _setup_inventory(int inventoryWindowType) int btn; // Invsibile button representing left inventory slot. - btn = buttonCreate(gInventoryWindow, INVENTORY_TRADE_LEFT_SCROLLER_X, y1, INVENTORY_SLOT_WIDTH, INVENTORY_SLOT_HEIGHT, 1000 + index, -1, 1000 + index, -1, NULL, NULL, NULL, 0); + btn = buttonCreate(gInventoryWindow, + INVENTORY_TRADE_LEFT_SCROLLER_X, + y1, + INVENTORY_SLOT_WIDTH, + INVENTORY_SLOT_HEIGHT, + 1000 + index, + -1, + 1000 + index, + -1, + NULL, + NULL, + NULL, + 0); if (btn != -1) { buttonSetMouseCallbacks(btn, inventoryItemSlotOnMouseEnter, inventoryItemSlotOnMouseExit, NULL, NULL); } // Invisible button representing right inventory slot. - btn = buttonCreate(gInventoryWindow, INVENTORY_TRADE_RIGHT_SCROLLER_X, y1, INVENTORY_SLOT_WIDTH, INVENTORY_SLOT_HEIGHT, 2000 + index, -1, 2000 + index, -1, NULL, NULL, NULL, 0); + btn = buttonCreate(gInventoryWindow, + INVENTORY_TRADE_RIGHT_SCROLLER_X, + y1, + INVENTORY_SLOT_WIDTH, + INVENTORY_SLOT_HEIGHT, + 2000 + index, + -1, + 2000 + index, + -1, + NULL, + NULL, + NULL, + 0); if (btn != -1) { buttonSetMouseCallbacks(btn, inventoryItemSlotOnMouseEnter, inventoryItemSlotOnMouseExit, NULL, NULL); } // Invisible button representing left suggested slot. - btn = buttonCreate(gInventoryWindow, INVENTORY_TRADE_INNER_LEFT_SCROLLER_X, y2, INVENTORY_SLOT_WIDTH, INVENTORY_SLOT_HEIGHT, 2300 + index, -1, 2300 + index, -1, NULL, NULL, NULL, 0); + btn = buttonCreate(gInventoryWindow, + INVENTORY_TRADE_INNER_LEFT_SCROLLER_X, + y2, + INVENTORY_SLOT_WIDTH, + INVENTORY_SLOT_HEIGHT, + 2300 + index, + -1, + 2300 + index, + -1, + NULL, + NULL, + NULL, + 0); if (btn != -1) { buttonSetMouseCallbacks(btn, inventoryItemSlotOnMouseEnter, inventoryItemSlotOnMouseExit, NULL, NULL); } // Invisible button representing right suggested slot. - btn = buttonCreate(gInventoryWindow, INVENTORY_TRADE_INNER_RIGHT_SCROLLER_X, y2, INVENTORY_SLOT_WIDTH, INVENTORY_SLOT_HEIGHT, 2400 + index, -1, 2400 + index, -1, NULL, NULL, NULL, 0); + btn = buttonCreate(gInventoryWindow, + INVENTORY_TRADE_INNER_RIGHT_SCROLLER_X, + y2, + INVENTORY_SLOT_WIDTH, + INVENTORY_SLOT_HEIGHT, + 2400 + index, + -1, + 2400 + index, + -1, + NULL, + NULL, + NULL, + 0); if (btn != -1) { buttonSetMouseCallbacks(btn, inventoryItemSlotOnMouseEnter, inventoryItemSlotOnMouseExit, NULL, NULL); } @@ -861,52 +928,119 @@ static bool _setup_inventory(int inventoryWindowType) int btn; // Item2 slot - btn = buttonCreate(gInventoryWindow, INVENTORY_RIGHT_HAND_SLOT_X, INVENTORY_RIGHT_HAND_SLOT_Y, INVENTORY_LARGE_SLOT_WIDTH, INVENTORY_LARGE_SLOT_HEIGHT, 1006, -1, 1006, -1, NULL, NULL, NULL, 0); + btn = buttonCreate(gInventoryWindow, + INVENTORY_RIGHT_HAND_SLOT_X, + INVENTORY_RIGHT_HAND_SLOT_Y, + INVENTORY_LARGE_SLOT_WIDTH, + INVENTORY_LARGE_SLOT_HEIGHT, + 1006, + -1, + 1006, + -1, + NULL, + NULL, + NULL, + 0); if (btn != -1) { buttonSetMouseCallbacks(btn, inventoryItemSlotOnMouseEnter, inventoryItemSlotOnMouseExit, NULL, NULL); } // Item1 slot - btn = buttonCreate(gInventoryWindow, INVENTORY_LEFT_HAND_SLOT_X, INVENTORY_LEFT_HAND_SLOT_Y, INVENTORY_LARGE_SLOT_WIDTH, INVENTORY_LARGE_SLOT_HEIGHT, 1007, -1, 1007, -1, NULL, NULL, NULL, 0); + btn = buttonCreate(gInventoryWindow, + INVENTORY_LEFT_HAND_SLOT_X, + INVENTORY_LEFT_HAND_SLOT_Y, + INVENTORY_LARGE_SLOT_WIDTH, + INVENTORY_LARGE_SLOT_HEIGHT, + 1007, + -1, + 1007, + -1, + NULL, + NULL, + NULL, + 0); if (btn != -1) { buttonSetMouseCallbacks(btn, inventoryItemSlotOnMouseEnter, inventoryItemSlotOnMouseExit, NULL, NULL); } // Armor slot - btn = buttonCreate(gInventoryWindow, INVENTORY_ARMOR_SLOT_X, INVENTORY_ARMOR_SLOT_Y, INVENTORY_LARGE_SLOT_WIDTH, INVENTORY_LARGE_SLOT_HEIGHT, 1008, -1, 1008, -1, NULL, NULL, NULL, 0); + btn = buttonCreate(gInventoryWindow, + INVENTORY_ARMOR_SLOT_X, + INVENTORY_ARMOR_SLOT_Y, + INVENTORY_LARGE_SLOT_WIDTH, + INVENTORY_LARGE_SLOT_HEIGHT, + 1008, + -1, + 1008, + -1, + NULL, + NULL, + NULL, + 0); if (btn != -1) { buttonSetMouseCallbacks(btn, inventoryItemSlotOnMouseEnter, inventoryItemSlotOnMouseExit, NULL, NULL); } } - memset(_ikey, 0, sizeof(_ikey)); - int fid; int btn; - unsigned char* buttonUpData; - unsigned char* buttonDownData; - unsigned char* buttonDisabledData; fid = buildFid(OBJ_TYPE_INTERFACE, 8, 0, 0, 0); - buttonUpData = artLockFrameData(fid, 0, 0, &(_ikey[0])); + _inventoryFrmImages[0].lock(fid); fid = buildFid(OBJ_TYPE_INTERFACE, 9, 0, 0, 0); - buttonDownData = artLockFrameData(fid, 0, 0, &(_ikey[1])); + _inventoryFrmImages[1].lock(fid); - if (buttonUpData != NULL && buttonDownData != NULL) { + if (_inventoryFrmImages[0].isLocked() && _inventoryFrmImages[1].isLocked()) { btn = -1; switch (inventoryWindowType) { case INVENTORY_WINDOW_TYPE_NORMAL: // Done button - btn = buttonCreate(gInventoryWindow, 437, 329, 15, 16, -1, -1, -1, KEY_ESCAPE, buttonUpData, buttonDownData, NULL, BUTTON_FLAG_TRANSPARENT); + btn = buttonCreate(gInventoryWindow, + 437, + 329, + 15, + 16, + -1, + -1, + -1, + KEY_ESCAPE, + _inventoryFrmImages[0].getData(), + _inventoryFrmImages[1].getData(), + NULL, + BUTTON_FLAG_TRANSPARENT); break; case INVENTORY_WINDOW_TYPE_USE_ITEM_ON: // Cancel button - btn = buttonCreate(gInventoryWindow, 233, 328, 15, 16, -1, -1, -1, KEY_ESCAPE, buttonUpData, buttonDownData, NULL, BUTTON_FLAG_TRANSPARENT); + btn = buttonCreate(gInventoryWindow, + 233, + 328, + 15, + 16, + -1, + -1, + -1, + KEY_ESCAPE, + _inventoryFrmImages[0].getData(), + _inventoryFrmImages[1].getData(), + NULL, + BUTTON_FLAG_TRANSPARENT); break; case INVENTORY_WINDOW_TYPE_LOOT: // Done button - btn = buttonCreate(gInventoryWindow, 476, 331, 15, 16, -1, -1, -1, KEY_ESCAPE, buttonUpData, buttonDownData, NULL, BUTTON_FLAG_TRANSPARENT); + btn = buttonCreate(gInventoryWindow, + 476, + 331, + 15, + 16, + -1, + -1, + -1, + KEY_ESCAPE, + _inventoryFrmImages[0].getData(), + _inventoryFrmImages[1].getData(), + NULL, + BUTTON_FLAG_TRANSPARENT); break; } @@ -916,27 +1050,47 @@ static bool _setup_inventory(int inventoryWindowType) } if (inventoryWindowType == INVENTORY_WINDOW_TYPE_TRADE) { - // TODO: Figure out why it building fid in chain. - // Large arrow up (normal). fid = buildFid(OBJ_TYPE_INTERFACE, 100, 0, 0, 0); - fid = buildFid(OBJ_TYPE_INTERFACE, fid, 0, 0, 0); - buttonUpData = artLockFrameData(fid, 0, 0, &(_ikey[2])); + _inventoryFrmImages[2].lock(fid); // Large arrow up (pressed). fid = buildFid(OBJ_TYPE_INTERFACE, 101, 0, 0, 0); - fid = buildFid(OBJ_TYPE_INTERFACE, fid, 0, 0, 0); - buttonDownData = artLockFrameData(fid, 0, 0, &(_ikey[3])); + _inventoryFrmImages[3].lock(fid); - if (buttonUpData != NULL && buttonDownData != NULL) { + if (_inventoryFrmImages[2].isLocked() && _inventoryFrmImages[3].isLocked()) { // Left inventory up button. - btn = buttonCreate(gInventoryWindow, 109, 56, 23, 24, -1, -1, KEY_ARROW_UP, -1, buttonUpData, buttonDownData, NULL, 0); + btn = buttonCreate(gInventoryWindow, + 109, + 56, + 23, + 24, + -1, + -1, + KEY_ARROW_UP, + -1, + _inventoryFrmImages[2].getData(), + _inventoryFrmImages[3].getData(), + NULL, + 0); if (btn != -1) { buttonSetCallbacks(btn, _gsound_red_butt_press, _gsound_red_butt_release); } // Right inventory up button. - btn = buttonCreate(gInventoryWindow, 342, 56, 23, 24, -1, -1, KEY_CTRL_ARROW_UP, -1, buttonUpData, buttonDownData, NULL, 0); + btn = buttonCreate(gInventoryWindow, + 342, + 56, + 23, + 24, + -1, + -1, + KEY_CTRL_ARROW_UP, + -1, + _inventoryFrmImages[2].getData(), + _inventoryFrmImages[3].getData(), + NULL, + 0); if (btn != -1) { buttonSetCallbacks(btn, _gsound_red_butt_press, _gsound_red_butt_release); } @@ -944,22 +1098,34 @@ static bool _setup_inventory(int inventoryWindowType) } else { // Large up arrow (normal). fid = buildFid(OBJ_TYPE_INTERFACE, 49, 0, 0, 0); - buttonUpData = artLockFrameData(fid, 0, 0, &(_ikey[2])); + _inventoryFrmImages[2].lock(fid); // Large up arrow (pressed). fid = buildFid(OBJ_TYPE_INTERFACE, 50, 0, 0, 0); - buttonDownData = artLockFrameData(fid, 0, 0, &(_ikey[3])); + _inventoryFrmImages[3].lock(fid); // Large up arrow (disabled). fid = buildFid(OBJ_TYPE_INTERFACE, 53, 0, 0, 0); - buttonDisabledData = artLockFrameData(fid, 0, 0, &(_ikey[4])); + _inventoryFrmImages[4].lock(fid); - if (buttonUpData != NULL && buttonDownData != NULL && buttonDisabledData != NULL) { + if (_inventoryFrmImages[2].isLocked() && _inventoryFrmImages[3].isLocked() && _inventoryFrmImages[4].isLocked()) { if (inventoryWindowType != INVENTORY_WINDOW_TYPE_TRADE) { // Left inventory up button. - gInventoryScrollUpButton = buttonCreate(gInventoryWindow, 128, 39, 22, 23, -1, -1, KEY_ARROW_UP, -1, buttonUpData, buttonDownData, NULL, 0); + gInventoryScrollUpButton = buttonCreate(gInventoryWindow, + 128, + 39, + 22, + 23, + -1, + -1, + KEY_ARROW_UP, + -1, + _inventoryFrmImages[2].getData(), + _inventoryFrmImages[3].getData(), + NULL, + 0); if (gInventoryScrollUpButton != -1) { - _win_register_button_disable(gInventoryScrollUpButton, buttonDisabledData, buttonDisabledData, buttonDisabledData); + _win_register_button_disable(gInventoryScrollUpButton, _inventoryFrmImages[4].getData(), _inventoryFrmImages[4].getData(), _inventoryFrmImages[4].getData()); buttonSetCallbacks(gInventoryScrollUpButton, _gsound_red_butt_press, _gsound_red_butt_release); buttonDisable(gInventoryScrollUpButton); } @@ -967,9 +1133,21 @@ static bool _setup_inventory(int inventoryWindowType) if (inventoryWindowType == INVENTORY_WINDOW_TYPE_LOOT) { // Right inventory up button. - gSecondaryInventoryScrollUpButton = buttonCreate(gInventoryWindow, 379, 39, 22, 23, -1, -1, KEY_CTRL_ARROW_UP, -1, buttonUpData, buttonDownData, NULL, 0); + gSecondaryInventoryScrollUpButton = buttonCreate(gInventoryWindow, + 379, + 39, + 22, + 23, + -1, + -1, + KEY_CTRL_ARROW_UP, + -1, + _inventoryFrmImages[2].getData(), + _inventoryFrmImages[3].getData(), + NULL, + 0); if (gSecondaryInventoryScrollUpButton != -1) { - _win_register_button_disable(gSecondaryInventoryScrollUpButton, buttonDisabledData, buttonDisabledData, buttonDisabledData); + _win_register_button_disable(gSecondaryInventoryScrollUpButton, _inventoryFrmImages[4].getData(), _inventoryFrmImages[4].getData(), _inventoryFrmImages[4].getData()); buttonSetCallbacks(gSecondaryInventoryScrollUpButton, _gsound_red_butt_press, _gsound_red_butt_release); buttonDisable(gSecondaryInventoryScrollUpButton); } @@ -980,70 +1158,176 @@ static bool _setup_inventory(int inventoryWindowType) if (inventoryWindowType == INVENTORY_WINDOW_TYPE_TRADE) { // Large dialog down button (normal) fid = buildFid(OBJ_TYPE_INTERFACE, 93, 0, 0, 0); - fid = buildFid(OBJ_TYPE_INTERFACE, fid, 0, 0, 0); - buttonUpData = artLockFrameData(fid, 0, 0, &(_ikey[5])); + _inventoryFrmImages[5].lock(fid); // Dialog down button (pressed) fid = buildFid(OBJ_TYPE_INTERFACE, 94, 0, 0, 0); - fid = buildFid(OBJ_TYPE_INTERFACE, fid, 0, 0, 0); - buttonDownData = artLockFrameData(fid, 0, 0, &(_ikey[6])); + _inventoryFrmImages[6].lock(fid); - if (buttonUpData != NULL && buttonDownData != NULL) { + if (_inventoryFrmImages[5].isLocked() && _inventoryFrmImages[6].isLocked()) { // Left inventory down button. - btn = buttonCreate(gInventoryWindow, 109, 82, 24, 25, -1, -1, KEY_ARROW_DOWN, -1, buttonUpData, buttonDownData, NULL, 0); + btn = buttonCreate(gInventoryWindow, + 109, + 82, + 24, + 25, + -1, + -1, + KEY_ARROW_DOWN, + -1, + _inventoryFrmImages[5].getData(), + _inventoryFrmImages[6].getData(), + NULL, + 0); if (btn != -1) { buttonSetCallbacks(btn, _gsound_red_butt_press, _gsound_red_butt_release); } // Right inventory down button - btn = buttonCreate(gInventoryWindow, 342, 82, 24, 25, -1, -1, KEY_CTRL_ARROW_DOWN, -1, buttonUpData, buttonDownData, NULL, 0); + btn = buttonCreate(gInventoryWindow, + 342, + 82, + 24, + 25, + -1, + -1, + KEY_CTRL_ARROW_DOWN, + -1, + _inventoryFrmImages[5].getData(), + _inventoryFrmImages[6].getData(), + NULL, + 0); if (btn != -1) { buttonSetCallbacks(btn, _gsound_red_butt_press, _gsound_red_butt_release); } // Invisible button representing left character. - buttonCreate(_barter_back_win, 15, 25, INVENTORY_BODY_VIEW_WIDTH, INVENTORY_BODY_VIEW_HEIGHT, -1, -1, 2500, -1, NULL, NULL, NULL, 0); + buttonCreate(_barter_back_win, + 15, + 25, + INVENTORY_BODY_VIEW_WIDTH, + INVENTORY_BODY_VIEW_HEIGHT, + -1, + -1, + 2500, + -1, + NULL, + NULL, + NULL, + 0); // Invisible button representing right character. - buttonCreate(_barter_back_win, 560, 25, INVENTORY_BODY_VIEW_WIDTH, INVENTORY_BODY_VIEW_HEIGHT, -1, -1, 2501, -1, NULL, NULL, NULL, 0); + buttonCreate(_barter_back_win, + 560, + 25, + INVENTORY_BODY_VIEW_WIDTH, + INVENTORY_BODY_VIEW_HEIGHT, + -1, + -1, + 2501, + -1, + NULL, + NULL, + NULL, + 0); } } else { // Large arrow down (normal). fid = buildFid(OBJ_TYPE_INTERFACE, 51, 0, 0, 0); - buttonUpData = artLockFrameData(fid, 0, 0, &(_ikey[5])); + _inventoryFrmImages[5].lock(fid); // Large arrow down (pressed). fid = buildFid(OBJ_TYPE_INTERFACE, 52, 0, 0, 0); - buttonDownData = artLockFrameData(fid, 0, 0, &(_ikey[6])); + _inventoryFrmImages[6].lock(fid); // Large arrow down (disabled). fid = buildFid(OBJ_TYPE_INTERFACE, 54, 0, 0, 0); - buttonDisabledData = artLockFrameData(fid, 0, 0, &(_ikey[7])); + _inventoryFrmImages[7].lock(fid); - if (buttonUpData != NULL && buttonDownData != NULL && buttonDisabledData != NULL) { + if (_inventoryFrmImages[5].isLocked() && _inventoryFrmImages[6].isLocked() && _inventoryFrmImages[7].isLocked()) { // Left inventory down button. - gInventoryScrollDownButton = buttonCreate(gInventoryWindow, 128, 62, 22, 23, -1, -1, KEY_ARROW_DOWN, -1, buttonUpData, buttonDownData, NULL, 0); + gInventoryScrollDownButton = buttonCreate(gInventoryWindow, + 128, + 62, + 22, + 23, + -1, + -1, + KEY_ARROW_DOWN, + -1, + _inventoryFrmImages[5].getData(), + _inventoryFrmImages[6].getData(), + NULL, + 0); buttonSetCallbacks(gInventoryScrollDownButton, _gsound_red_butt_press, _gsound_red_butt_release); - _win_register_button_disable(gInventoryScrollDownButton, buttonDisabledData, buttonDisabledData, buttonDisabledData); + _win_register_button_disable(gInventoryScrollDownButton, _inventoryFrmImages[7].getData(), _inventoryFrmImages[7].getData(), _inventoryFrmImages[7].getData()); buttonDisable(gInventoryScrollDownButton); if (inventoryWindowType == INVENTORY_WINDOW_TYPE_LOOT) { // Invisible button representing left character. - buttonCreate(gInventoryWindow, INVENTORY_LOOT_LEFT_BODY_VIEW_X, INVENTORY_LOOT_LEFT_BODY_VIEW_Y, INVENTORY_BODY_VIEW_WIDTH, INVENTORY_BODY_VIEW_HEIGHT, -1, -1, 2500, -1, NULL, NULL, NULL, 0); + buttonCreate(gInventoryWindow, + INVENTORY_LOOT_LEFT_BODY_VIEW_X, + INVENTORY_LOOT_LEFT_BODY_VIEW_Y, + INVENTORY_BODY_VIEW_WIDTH, + INVENTORY_BODY_VIEW_HEIGHT, + -1, + -1, + 2500, + -1, + NULL, + NULL, + NULL, + 0); // Right inventory down button. - gSecondaryInventoryScrollDownButton = buttonCreate(gInventoryWindow, 379, 62, 22, 23, -1, -1, KEY_CTRL_ARROW_DOWN, -1, buttonUpData, buttonDownData, 0, 0); + gSecondaryInventoryScrollDownButton = buttonCreate(gInventoryWindow, + 379, + 62, + 22, + 23, + -1, + -1, + KEY_CTRL_ARROW_DOWN, + -1, + _inventoryFrmImages[5].getData(), + _inventoryFrmImages[6].getData(), + NULL, + 0); if (gSecondaryInventoryScrollDownButton != -1) { buttonSetCallbacks(gSecondaryInventoryScrollDownButton, _gsound_red_butt_press, _gsound_red_butt_release); - _win_register_button_disable(gSecondaryInventoryScrollDownButton, buttonDisabledData, buttonDisabledData, buttonDisabledData); + _win_register_button_disable(gSecondaryInventoryScrollDownButton, _inventoryFrmImages[7].getData(), _inventoryFrmImages[7].getData(), _inventoryFrmImages[7].getData()); buttonDisable(gSecondaryInventoryScrollDownButton); } // Invisible button representing right character. - buttonCreate(gInventoryWindow, INVENTORY_LOOT_RIGHT_BODY_VIEW_X, INVENTORY_LOOT_RIGHT_BODY_VIEW_Y, INVENTORY_BODY_VIEW_WIDTH, INVENTORY_BODY_VIEW_HEIGHT, -1, -1, 2501, -1, NULL, NULL, NULL, 0); + buttonCreate(gInventoryWindow, + INVENTORY_LOOT_RIGHT_BODY_VIEW_X, + INVENTORY_LOOT_RIGHT_BODY_VIEW_Y, + INVENTORY_BODY_VIEW_WIDTH, + INVENTORY_BODY_VIEW_HEIGHT, + -1, + -1, + 2501, + -1, + NULL, + NULL, + NULL, + 0); } else { // Invisible button representing character (in inventory and use on dialogs). - buttonCreate(gInventoryWindow, INVENTORY_PC_BODY_VIEW_X, INVENTORY_PC_BODY_VIEW_Y, INVENTORY_BODY_VIEW_WIDTH, INVENTORY_BODY_VIEW_HEIGHT, -1, -1, 2500, -1, NULL, NULL, NULL, 0); + buttonCreate(gInventoryWindow, + INVENTORY_PC_BODY_VIEW_X, + INVENTORY_PC_BODY_VIEW_Y, + INVENTORY_BODY_VIEW_WIDTH, + INVENTORY_BODY_VIEW_HEIGHT, + -1, + -1, + 2500, + -1, + NULL, + NULL, + NULL, + 0); } } } @@ -1053,15 +1337,27 @@ static bool _setup_inventory(int inventoryWindowType) if (!_gIsSteal) { // Take all button (normal) fid = buildFid(OBJ_TYPE_INTERFACE, 436, 0, 0, 0); - buttonUpData = artLockFrameData(fid, 0, 0, &(_ikey[8])); + _inventoryFrmImages[8].lock(fid); // Take all button (pressed) fid = buildFid(OBJ_TYPE_INTERFACE, 437, 0, 0, 0); - buttonDownData = artLockFrameData(fid, 0, 0, &(_ikey[9])); + _inventoryFrmImages[9].lock(fid); - if (buttonUpData != NULL && buttonDownData != NULL) { + if (_inventoryFrmImages[8].isLocked() && _inventoryFrmImages[9].isLocked()) { // Take all button. - btn = buttonCreate(gInventoryWindow, 432, 204, 39, 41, -1, -1, KEY_UPPERCASE_A, -1, buttonUpData, buttonDownData, NULL, 0); + btn = buttonCreate(gInventoryWindow, + 432, + 204, + 39, + 41, + -1, + -1, + KEY_UPPERCASE_A, + -1, + _inventoryFrmImages[8].getData(), + _inventoryFrmImages[9].getData(), + NULL, + 0); if (btn != -1) { buttonSetCallbacks(btn, _gsound_red_butt_press, _gsound_red_butt_release); } @@ -1071,21 +1367,45 @@ static bool _setup_inventory(int inventoryWindowType) } else { // Inventory button up (normal) fid = buildFid(OBJ_TYPE_INTERFACE, 49, 0, 0, 0); - buttonUpData = artLockFrameData(fid, 0, 0, &(_ikey[8])); + _inventoryFrmImages[8].lock(fid); // Inventory button up (pressed) fid = buildFid(OBJ_TYPE_INTERFACE, 50, 0, 0, 0); - buttonDownData = artLockFrameData(fid, 0, 0, &(_ikey[9])); + _inventoryFrmImages[9].lock(fid); - if (buttonUpData != NULL && buttonDownData != NULL) { + if (_inventoryFrmImages[8].isLocked() && _inventoryFrmImages[9].isLocked()) { // Left offered inventory up button. - btn = buttonCreate(gInventoryWindow, 128, 113, 22, 23, -1, -1, KEY_PAGE_UP, -1, buttonUpData, buttonDownData, NULL, 0); + btn = buttonCreate(gInventoryWindow, + 128, + 113, + 22, + 23, + -1, + -1, + KEY_PAGE_UP, + -1, + _inventoryFrmImages[8].getData(), + _inventoryFrmImages[9].getData(), + NULL, + 0); if (btn != -1) { buttonSetCallbacks(btn, _gsound_red_butt_press, _gsound_red_butt_release); } // Right offered inventory up button. - btn = buttonCreate(gInventoryWindow, 333, 113, 22, 23, -1, -1, KEY_CTRL_PAGE_UP, -1, buttonUpData, buttonDownData, NULL, 0); + btn = buttonCreate(gInventoryWindow, + 333, + 113, + 22, + 23, + -1, + -1, + KEY_CTRL_PAGE_UP, + -1, + _inventoryFrmImages[8].getData(), + _inventoryFrmImages[9].getData(), + NULL, + 0); if (btn != -1) { buttonSetCallbacks(btn, _gsound_red_butt_press, _gsound_red_butt_release); } @@ -1093,21 +1413,45 @@ static bool _setup_inventory(int inventoryWindowType) // Inventory button down (normal) fid = buildFid(OBJ_TYPE_INTERFACE, 51, 0, 0, 0); - buttonUpData = artLockFrameData(fid, 0, 0, &(_ikey[8])); + _inventoryFrmImages[10].lock(fid); // Inventory button down (pressed). fid = buildFid(OBJ_TYPE_INTERFACE, 52, 0, 0, 0); - buttonDownData = artLockFrameData(fid, 0, 0, &(_ikey[9])); + _inventoryFrmImages[11].lock(fid); - if (buttonUpData != NULL && buttonDownData != NULL) { + if (_inventoryFrmImages[10].isLocked() && _inventoryFrmImages[11].isLocked()) { // Left offered inventory down button. - btn = buttonCreate(gInventoryWindow, 128, 136, 22, 23, -1, -1, KEY_PAGE_DOWN, -1, buttonUpData, buttonDownData, NULL, 0); + btn = buttonCreate(gInventoryWindow, + 128, + 136, + 22, + 23, + -1, + -1, + KEY_PAGE_DOWN, + -1, + _inventoryFrmImages[10].getData(), + _inventoryFrmImages[11].getData(), + NULL, + 0); if (btn != -1) { buttonSetCallbacks(btn, _gsound_red_butt_press, _gsound_red_butt_release); } // Right offered inventory down button. - btn = buttonCreate(gInventoryWindow, 333, 136, 22, 23, -1, -1, KEY_CTRL_PAGE_DOWN, -1, buttonUpData, buttonDownData, NULL, 0); + btn = buttonCreate(gInventoryWindow, + 333, + 136, + 22, + 23, + -1, + -1, + KEY_CTRL_PAGE_DOWN, + -1, + _inventoryFrmImages[10].getData(), + _inventoryFrmImages[11].getData(), + NULL, + 0); if (btn != -1) { buttonSetCallbacks(btn, _gsound_red_butt_press, _gsound_red_butt_release); } @@ -1182,8 +1526,8 @@ static void _exit_inventory(bool shouldEnableIso) gInventoryArmor = NULL; gInventoryLeftHandItem = NULL; - for (int index = 0; index < OFF_59E7BC_COUNT; index++) { - artUnlock(_ikey[index]); + for (int index = 0; index < INVENTORY_FRM_COUNT; index++) { + _inventoryFrmImages[index].unlock(); } if (shouldEnableIso) { @@ -1243,60 +1587,72 @@ static void _display_inventory(int a1, int a2, int inventoryWindowType) if (inventoryWindowType == INVENTORY_WINDOW_TYPE_NORMAL) { pitch = INVENTORY_WINDOW_WIDTH; + FrmImage backgroundFrmImage; int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, 48, 0, 0, 0); - - CacheEntry* backgroundFrmHandle; - unsigned char* backgroundFrmData = artLockFrameData(backgroundFid, 0, 0, &backgroundFrmHandle); - if (backgroundFrmData != NULL) { + if (backgroundFrmImage.lock(backgroundFid)) { // Clear scroll view background. - blitBufferToBuffer(backgroundFrmData + pitch * INVENTORY_SCROLLER_Y + INVENTORY_SCROLLER_X, INVENTORY_SLOT_WIDTH, gInventorySlotsCount * INVENTORY_SLOT_HEIGHT, pitch, windowBuffer + pitch * INVENTORY_SCROLLER_Y + INVENTORY_SCROLLER_X, pitch); + blitBufferToBuffer(backgroundFrmImage.getData() + pitch * INVENTORY_SCROLLER_Y + INVENTORY_SCROLLER_X, + INVENTORY_SLOT_WIDTH, + gInventorySlotsCount * INVENTORY_SLOT_HEIGHT, + pitch, + windowBuffer + pitch * INVENTORY_SCROLLER_Y + INVENTORY_SCROLLER_X, + pitch); // Clear armor button background. - blitBufferToBuffer(backgroundFrmData + pitch * INVENTORY_ARMOR_SLOT_Y + INVENTORY_ARMOR_SLOT_X, INVENTORY_LARGE_SLOT_WIDTH, INVENTORY_LARGE_SLOT_HEIGHT, pitch, windowBuffer + pitch * INVENTORY_ARMOR_SLOT_Y + INVENTORY_ARMOR_SLOT_X, pitch); + blitBufferToBuffer(backgroundFrmImage.getData() + pitch * INVENTORY_ARMOR_SLOT_Y + INVENTORY_ARMOR_SLOT_X, + INVENTORY_LARGE_SLOT_WIDTH, + INVENTORY_LARGE_SLOT_HEIGHT, + pitch, + windowBuffer + pitch * INVENTORY_ARMOR_SLOT_Y + INVENTORY_ARMOR_SLOT_X, + pitch); if (gInventoryLeftHandItem != NULL && gInventoryLeftHandItem == gInventoryRightHandItem) { // Clear item1. + FrmImage itemBackgroundFrmImage; int itemBackgroundFid = buildFid(OBJ_TYPE_INTERFACE, 32, 0, 0, 0); - - CacheEntry* itemBackgroundFrmHandle; - Art* itemBackgroundFrm = artLock(itemBackgroundFid, &itemBackgroundFrmHandle); - if (itemBackgroundFrm != NULL) { - unsigned char* data = artGetFrameData(itemBackgroundFrm, 0, 0); - int width = artGetWidth(itemBackgroundFrm, 0, 0); - int height = artGetHeight(itemBackgroundFrm, 0, 0); + if (itemBackgroundFrmImage.lock(itemBackgroundFid)) { + unsigned char* data = itemBackgroundFrmImage.getData(); + int width = itemBackgroundFrmImage.getWidth(); + int height = itemBackgroundFrmImage.getHeight(); blitBufferToBuffer(data, width, height, width, windowBuffer + pitch * 284 + 152, pitch); - artUnlock(itemBackgroundFrmHandle); } } else { // Clear both items in one go. - blitBufferToBuffer(backgroundFrmData + pitch * INVENTORY_LEFT_HAND_SLOT_Y + INVENTORY_LEFT_HAND_SLOT_X, INVENTORY_LARGE_SLOT_WIDTH * 2, INVENTORY_LARGE_SLOT_HEIGHT, pitch, windowBuffer + pitch * INVENTORY_LEFT_HAND_SLOT_Y + INVENTORY_LEFT_HAND_SLOT_X, pitch); + blitBufferToBuffer(backgroundFrmImage.getData() + pitch * INVENTORY_LEFT_HAND_SLOT_Y + INVENTORY_LEFT_HAND_SLOT_X, + INVENTORY_LARGE_SLOT_WIDTH * 2, + INVENTORY_LARGE_SLOT_HEIGHT, + pitch, + windowBuffer + pitch * INVENTORY_LEFT_HAND_SLOT_Y + INVENTORY_LEFT_HAND_SLOT_X, + pitch); } - - artUnlock(backgroundFrmHandle); } } else if (inventoryWindowType == INVENTORY_WINDOW_TYPE_USE_ITEM_ON) { pitch = INVENTORY_USE_ON_WINDOW_WIDTH; + FrmImage backgroundFrmImage; int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, 113, 0, 0, 0); - - CacheEntry* backgroundFrmHandle; - unsigned char* backgroundFrmData = artLockFrameData(backgroundFid, 0, 0, &backgroundFrmHandle); - if (backgroundFrmData != NULL) { + if (backgroundFrmImage.lock(backgroundFid)) { // Clear scroll view background. - blitBufferToBuffer(backgroundFrmData + pitch * INVENTORY_SCROLLER_Y + INVENTORY_SCROLLER_X, INVENTORY_SLOT_WIDTH, gInventorySlotsCount * INVENTORY_SLOT_HEIGHT, pitch, windowBuffer + pitch * INVENTORY_SCROLLER_Y + INVENTORY_SCROLLER_X, pitch); - artUnlock(backgroundFrmHandle); + blitBufferToBuffer(backgroundFrmImage.getData() + pitch * INVENTORY_SCROLLER_Y + INVENTORY_SCROLLER_X, + INVENTORY_SLOT_WIDTH, + gInventorySlotsCount * INVENTORY_SLOT_HEIGHT, + pitch, + windowBuffer + pitch * INVENTORY_SCROLLER_Y + INVENTORY_SCROLLER_X, + pitch); } } else if (inventoryWindowType == INVENTORY_WINDOW_TYPE_LOOT) { pitch = INVENTORY_LOOT_WINDOW_WIDTH; + FrmImage backgroundFrmImage; int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, 114, 0, 0, 0); - - CacheEntry* backgroundFrmHandle; - unsigned char* backgroundFrmData = artLockFrameData(backgroundFid, 0, 0, &backgroundFrmHandle); - if (backgroundFrmData != NULL) { + if (backgroundFrmImage.lock(backgroundFid)) { // Clear scroll view background. - blitBufferToBuffer(backgroundFrmData + pitch * INVENTORY_LOOT_LEFT_SCROLLER_Y + INVENTORY_LOOT_LEFT_SCROLLER_X, INVENTORY_SLOT_WIDTH, gInventorySlotsCount * INVENTORY_SLOT_HEIGHT, pitch, windowBuffer + pitch * INVENTORY_LOOT_LEFT_SCROLLER_Y + INVENTORY_LOOT_LEFT_SCROLLER_X, pitch); - artUnlock(backgroundFrmHandle); + blitBufferToBuffer(backgroundFrmImage.getData() + pitch * INVENTORY_LOOT_LEFT_SCROLLER_Y + INVENTORY_LOOT_LEFT_SCROLLER_X, + INVENTORY_SLOT_WIDTH, + gInventorySlotsCount * INVENTORY_SLOT_HEIGHT, + pitch, + windowBuffer + pitch * INVENTORY_LOOT_LEFT_SCROLLER_Y + INVENTORY_LOOT_LEFT_SCROLLER_X, + pitch); } } else if (inventoryWindowType == INVENTORY_WINDOW_TYPE_TRADE) { pitch = INVENTORY_TRADE_WINDOW_WIDTH; @@ -1386,15 +1742,12 @@ static void _display_inventory(int a1, int a2, int inventoryWindowType) int oldFont = fontGetCurrent(); fontSetCurrent(101); + FrmImage backgroundFrm; int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, 114, 0, 0, 0); - - CacheEntry* backgroundFrmHandle; - unsigned char* backgroundFrmData = artLockFrameData(backgroundFid, 0, 0, &backgroundFrmHandle); - if (backgroundFrmData != NULL) { + if (backgroundFrm.lock(backgroundFid)) { int x = INVENTORY_LOOT_LEFT_SCROLLER_X; int y = INVENTORY_LOOT_LEFT_SCROLLER_Y + gInventorySlotsCount * INVENTORY_SLOT_HEIGHT + 2; - blitBufferToBuffer(backgroundFrmData + pitch * y + x, INVENTORY_SLOT_WIDTH, fontGetLineHeight(), pitch, windowBuffer + pitch * y + x, pitch); - artUnlock(backgroundFrmHandle); + blitBufferToBuffer(backgroundFrm.getData() + pitch * y + x, INVENTORY_SLOT_WIDTH, fontGetLineHeight(), pitch, windowBuffer + pitch * y + x, pitch); } Object* object = _stack[0]; @@ -1438,13 +1791,15 @@ static void _display_target_inventory(int a1, int a2, Inventory* inventory, int if (inventoryWindowType == INVENTORY_WINDOW_TYPE_LOOT) { pitch = INVENTORY_LOOT_WINDOW_WIDTH; + FrmImage backgroundFrmImage; int fid = buildFid(OBJ_TYPE_INTERFACE, 114, 0, 0, 0); - - CacheEntry* handle; - unsigned char* data = artLockFrameData(fid, 0, 0, &handle); - if (data != NULL) { - blitBufferToBuffer(data + pitch * INVENTORY_LOOT_RIGHT_SCROLLER_Y + INVENTORY_LOOT_RIGHT_SCROLLER_X, INVENTORY_SLOT_WIDTH, INVENTORY_SLOT_HEIGHT * gInventorySlotsCount, pitch, windowBuffer + pitch * INVENTORY_LOOT_RIGHT_SCROLLER_Y + INVENTORY_LOOT_RIGHT_SCROLLER_X, pitch); - artUnlock(handle); + if (backgroundFrmImage.lock(fid)) { + blitBufferToBuffer(backgroundFrmImage.getData() + pitch * INVENTORY_LOOT_RIGHT_SCROLLER_Y + INVENTORY_LOOT_RIGHT_SCROLLER_X, + INVENTORY_SLOT_WIDTH, + INVENTORY_SLOT_HEIGHT * gInventorySlotsCount, + pitch, + windowBuffer + pitch * INVENTORY_LOOT_RIGHT_SCROLLER_Y + INVENTORY_LOOT_RIGHT_SCROLLER_X, + pitch); } } else if (inventoryWindowType == INVENTORY_WINDOW_TYPE_TRADE) { pitch = INVENTORY_TRADE_WINDOW_WIDTH; @@ -1505,15 +1860,17 @@ static void _display_target_inventory(int a1, int a2, Inventory* inventory, int int oldFont = fontGetCurrent(); fontSetCurrent(101); + FrmImage backgroundFrmImage; int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, 114, 0, 0, 0); - - CacheEntry* backgroundFrmHandle; - unsigned char* backgroundFrmData = artLockFrameData(backgroundFid, 0, 0, &backgroundFrmHandle); - if (backgroundFrmData != NULL) { + if (backgroundFrmImage.lock(backgroundFid)) { int x = INVENTORY_LOOT_RIGHT_SCROLLER_X; int y = INVENTORY_LOOT_RIGHT_SCROLLER_Y + INVENTORY_SLOT_HEIGHT * gInventorySlotsCount + 2; - blitBufferToBuffer(backgroundFrmData + pitch * y + x, INVENTORY_SLOT_WIDTH, fontGetLineHeight(), pitch, windowBuffer + pitch * y + x, pitch); - artUnlock(backgroundFrmHandle); + blitBufferToBuffer(backgroundFrmImage.getData() + pitch * y + x, + INVENTORY_SLOT_WIDTH, + fontGetLineHeight(), + pitch, + windowBuffer + pitch * y + x, + pitch); } Object* object = _target_stack[_target_curr_stack]; @@ -1658,7 +2015,6 @@ static void _display_body(int fid, int inventoryWindowType) int win; Rect rect; - CacheEntry* backrgroundFrmHandle; if (inventoryWindowType == INVENTORY_WINDOW_TYPE_TRADE) { unsigned char* windowBuffer = windowGetBuffer(_barter_back_win); int windowPitch = windowGetWidth(_barter_back_win); @@ -1674,12 +2030,10 @@ static void _display_body(int fid, int inventoryWindowType) rect.right = rect.left + INVENTORY_BODY_VIEW_WIDTH - 1; rect.bottom = rect.top + INVENTORY_BODY_VIEW_HEIGHT - 1; - int frmId = gGameDialogSpeakerIsPartyMember ? 420 : 111; - int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, frmId, 0, 0, 0); - - unsigned char* src = artLockFrameData(backgroundFid, 0, 0, &backrgroundFrmHandle); - if (src != NULL) { - blitBufferToBuffer(src + rect.top * 640 + rect.left, + FrmImage backgroundFrmImage; + int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, gGameDialogSpeakerIsPartyMember ? 420 : 111, 0, 0, 0); + if (backgroundFrmImage.lock(backgroundFid)) { + blitBufferToBuffer(backgroundFrmImage.getData() + rect.top * 640 + rect.left, INVENTORY_BODY_VIEW_WIDTH, INVENTORY_BODY_VIEW_HEIGHT, 640, @@ -1717,10 +2071,10 @@ static void _display_body(int fid, int inventoryWindowType) rect.right = rect.left + INVENTORY_BODY_VIEW_WIDTH - 1; rect.bottom = rect.top + INVENTORY_BODY_VIEW_HEIGHT - 1; + FrmImage backgroundFrmImage; int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, 114, 0, 0, 0); - unsigned char* src = artLockFrameData(backgroundFid, 0, 0, &backrgroundFrmHandle); - if (src != NULL) { - blitBufferToBuffer(src + INVENTORY_LOOT_WINDOW_WIDTH * rect.top + rect.left, + if (backgroundFrmImage.lock(backgroundFid)) { + blitBufferToBuffer(backgroundFrmImage.getData() + INVENTORY_LOOT_WINDOW_WIDTH * rect.top + rect.left, INVENTORY_BODY_VIEW_WIDTH, INVENTORY_BODY_VIEW_HEIGHT, INVENTORY_LOOT_WINDOW_WIDTH, @@ -1736,7 +2090,6 @@ static void _display_body(int fid, int inventoryWindowType) } windowRefreshRect(win, &rect); - artUnlock(backrgroundFrmHandle); artUnlock(handle); } @@ -1945,23 +2298,29 @@ static void _inven_pickup(int keyCode, int a2) width = INVENTORY_SLOT_WIDTH; } - CacheEntry* backgroundFrmHandle; + FrmImage backgroundFrmImage; int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, 48, 0, 0, 0); - unsigned char* backgroundFrmData = artLockFrameData(backgroundFid, 0, 0, &backgroundFrmHandle); - if (backgroundFrmData != NULL) { - blitBufferToBuffer(backgroundFrmData + INVENTORY_WINDOW_WIDTH * rect.top + rect.left, width, height, INVENTORY_WINDOW_WIDTH, windowBuffer + INVENTORY_WINDOW_WIDTH * rect.top + rect.left, INVENTORY_WINDOW_WIDTH); - artUnlock(backgroundFrmHandle); + if (backgroundFrmImage.lock(backgroundFid)) { + blitBufferToBuffer(backgroundFrmImage.getData() + INVENTORY_WINDOW_WIDTH * rect.top + rect.left, + width, + height, + INVENTORY_WINDOW_WIDTH, + windowBuffer + INVENTORY_WINDOW_WIDTH * rect.top + rect.left, + INVENTORY_WINDOW_WIDTH); } rect.right = rect.left + width - 1; rect.bottom = rect.top + height - 1; } else { - CacheEntry* backgroundFrmHandle; + FrmImage backgroundFrmImage; int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, 48, 0, 0, 0); - unsigned char* backgroundFrmData = artLockFrameData(backgroundFid, 0, 0, &backgroundFrmHandle); - if (backgroundFrmData != NULL) { - blitBufferToBuffer(backgroundFrmData + INVENTORY_WINDOW_WIDTH * 286 + 154, 180, 61, INVENTORY_WINDOW_WIDTH, windowBuffer + INVENTORY_WINDOW_WIDTH * 286 + 154, INVENTORY_WINDOW_WIDTH); - artUnlock(backgroundFrmHandle); + if (backgroundFrmImage.lock(backgroundFid)) { + blitBufferToBuffer(backgroundFrmImage.getData() + INVENTORY_WINDOW_WIDTH * 286 + 154, + 180, + 61, + INVENTORY_WINDOW_WIDTH, + windowBuffer + INVENTORY_WINDOW_WIDTH * 286 + 154, + INVENTORY_WINDOW_WIDTH); } rect.left = 154; @@ -1974,14 +2333,13 @@ static void _inven_pickup(int keyCode, int a2) _display_inventory(a2, v3, INVENTORY_WINDOW_TYPE_NORMAL); } - CacheEntry* itemInventoryFrmHandle; + FrmImage itemInventoryFrmImage; int itemInventoryFid = itemGetInventoryFid(a1a); - Art* itemInventoryFrm = artLock(itemInventoryFid, &itemInventoryFrmHandle); - if (itemInventoryFrm != NULL) { - int width = artGetWidth(itemInventoryFrm, 0, 0); - int height = artGetHeight(itemInventoryFrm, 0, 0); - unsigned char* itemInventoryFrmData = artGetFrameData(itemInventoryFrm, 0, 0); - mouseSetFrame(itemInventoryFrmData, width, height, width, width / 2, height / 2, 0); + if (itemInventoryFrmImage.lock(itemInventoryFid)) { + int width = itemInventoryFrmImage.getWidth(); + int height = itemInventoryFrmImage.getHeight(); + unsigned char* data = itemInventoryFrmImage.getData(); + mouseSetFrame(data, width, height, width, width / 2, height / 2, 0); soundPlayFile("ipickup1"); } @@ -1994,8 +2352,8 @@ static void _inven_pickup(int keyCode, int a2) _display_body(-1, INVENTORY_WINDOW_TYPE_NORMAL); } while ((mouseGetEvent() & MOUSE_EVENT_LEFT_BUTTON_REPEAT) != 0); - if (itemInventoryFrm != NULL) { - artUnlock(itemInventoryFrmHandle); + if (itemInventoryFrmImage.isLocked()) { + itemInventoryFrmImage.unlock(); soundPlayFile("iputdown"); } @@ -2496,14 +2854,16 @@ static void inventoryRenderSummary() unsigned char* windowBuffer = windowGetBuffer(gInventoryWindow); - int fid = buildFid(OBJ_TYPE_INTERFACE, 48, 0, 0, 0); - - CacheEntry* backgroundHandle; - unsigned char* backgroundData = artLockFrameData(fid, 0, 0, &backgroundHandle); - if (backgroundData != NULL) { - blitBufferToBuffer(backgroundData + INVENTORY_WINDOW_WIDTH * INVENTORY_SUMMARY_Y + INVENTORY_SUMMARY_X, 152, 188, INVENTORY_WINDOW_WIDTH, windowBuffer + INVENTORY_WINDOW_WIDTH * INVENTORY_SUMMARY_Y + INVENTORY_SUMMARY_X, INVENTORY_WINDOW_WIDTH); + FrmImage backgroundFrmImage; + int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, 48, 0, 0, 0); + if (backgroundFrmImage.lock(backgroundFid)) { + blitBufferToBuffer(backgroundFrmImage.getData() + INVENTORY_WINDOW_WIDTH * INVENTORY_SUMMARY_Y + INVENTORY_SUMMARY_X, + 152, + 188, + INVENTORY_WINDOW_WIDTH, + windowBuffer + INVENTORY_WINDOW_WIDTH * INVENTORY_SUMMARY_Y + INVENTORY_SUMMARY_X, + INVENTORY_WINDOW_WIDTH); } - artUnlock(backgroundHandle); // Render character name. const char* critterName = critterGetName(_stack[0]); @@ -2604,8 +2964,8 @@ static void inventoryRenderSummary() int actions[2]; interfaceGetItemActions(&(actions[0]), &(actions[1])); - bool isSecondary = actions[index] == INTERFACE_ITEM_ACTION_SECONDARY || - actions[index] == INTERFACE_ITEM_ACTION_SECONDARY_AIMING; + bool isSecondary = actions[index] == INTERFACE_ITEM_ACTION_SECONDARY + || actions[index] == INTERFACE_ITEM_ACTION_SECONDARY_AIMING; if (index == HAND_LEFT) { hitMode = unarmedGetPunchHitMode(isSecondary); @@ -2657,8 +3017,8 @@ static void inventoryRenderSummary() int actions[2]; interfaceGetItemActions(&(actions[0]), &(actions[1])); - bool isSecondary = actions[index] == INTERFACE_ITEM_ACTION_SECONDARY || - actions[index] == INTERFACE_ITEM_ACTION_SECONDARY_AIMING; + bool isSecondary = actions[index] == INTERFACE_ITEM_ACTION_SECONDARY + || actions[index] == INTERFACE_ITEM_ACTION_SECONDARY_AIMING; if (isSecondary) { hitMode = secondaryHitModes[index]; @@ -3250,14 +3610,16 @@ static void inventoryExamineItem(Object* critter, Object* item) unsigned char* windowBuffer = windowGetBuffer(gInventoryWindow); // Clear item description area. + FrmImage backgroundFrmImage; int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, 48, 0, 0, 0); - - CacheEntry* handle; - unsigned char* backgroundData = artLockFrameData(backgroundFid, 0, 0, &handle); - if (backgroundData != NULL) { - blitBufferToBuffer(backgroundData + INVENTORY_WINDOW_WIDTH * INVENTORY_SUMMARY_Y + INVENTORY_SUMMARY_X, 152, 188, INVENTORY_WINDOW_WIDTH, windowBuffer + INVENTORY_WINDOW_WIDTH * INVENTORY_SUMMARY_Y + INVENTORY_SUMMARY_X, INVENTORY_WINDOW_WIDTH); + if (backgroundFrmImage.lock(backgroundFid) != NULL) { + blitBufferToBuffer(backgroundFrmImage.getData() + INVENTORY_WINDOW_WIDTH * INVENTORY_SUMMARY_Y + INVENTORY_SUMMARY_X, + 152, + 188, + INVENTORY_WINDOW_WIDTH, + windowBuffer + INVENTORY_WINDOW_WIDTH * INVENTORY_SUMMARY_Y + INVENTORY_SUMMARY_X, + INVENTORY_WINDOW_WIDTH); } - artUnlock(handle); // Reset item description lines counter. _inven_display_msg_line = 0; @@ -3477,16 +3839,16 @@ static void inventoryWindowOpenContextMenu(int keyCode, int inventoryWindowType) windowBuffer + windowDescription->width * rect.top + rect.left, windowDescription->width); } else { + FrmImage backgroundFrmImage; int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, windowDescription->field_0, 0, 0, 0); - CacheEntry* backgroundFrmHandle; - unsigned char* backgroundFrmData = artLockFrameData(backgroundFid, 0, 0, &backgroundFrmHandle); - blitBufferToBuffer(backgroundFrmData + windowDescription->width * rect.top + rect.left, - cursorData->width, - menuButtonHeight, - windowDescription->width, - windowBuffer + windowDescription->width * rect.top + rect.left, - windowDescription->width); - artUnlock(backgroundFrmHandle); + if (backgroundFrmImage.lock(backgroundFid)) { + blitBufferToBuffer(backgroundFrmImage.getData() + windowDescription->width * rect.top + rect.left, + cursorData->width, + menuButtonHeight, + windowDescription->width, + windowBuffer + windowDescription->width * rect.top + rect.left, + windowDescription->width); + } } _mouse_set_position(x, y); @@ -3645,7 +4007,7 @@ static void inventoryWindowOpenContextMenu(int keyCode, int inventoryWindowType) int inventoryOpenLooting(Object* a1, Object* a2) { int arrowFrmIds[INVENTORY_ARROW_FRM_COUNT]; - CacheEntry* arrowFrmHandles[INVENTORY_ARROW_FRM_COUNT]; + FrmImage arrowFrmImages[INVENTORY_ARROW_FRM_COUNT]; MessageListItem messageListItem; memcpy(arrowFrmIds, gInventoryArrowFrmIds, sizeof(gInventoryArrowFrmIds)); @@ -3762,23 +4124,29 @@ int inventoryOpenLooting(Object* a1, Object* a2) if (critterCount > 1) { int fid; - unsigned char* buttonUpData; - unsigned char* buttonDownData; int btn; - for (int index = 0; index < INVENTORY_ARROW_FRM_COUNT; index++) { - arrowFrmHandles[index] = INVALID_CACHE_ENTRY; - } - // Setup left arrow button. fid = buildFid(OBJ_TYPE_INTERFACE, arrowFrmIds[INVENTORY_ARROW_FRM_LEFT_ARROW_UP], 0, 0, 0); - buttonUpData = artLockFrameData(fid, 0, 0, &(arrowFrmHandles[INVENTORY_ARROW_FRM_LEFT_ARROW_UP])); + arrowFrmImages[INVENTORY_ARROW_FRM_LEFT_ARROW_UP].lock(fid); fid = buildFid(OBJ_TYPE_INTERFACE, arrowFrmIds[INVENTORY_ARROW_FRM_LEFT_ARROW_DOWN], 0, 0, 0); - buttonDownData = artLockFrameData(fid, 0, 0, &(arrowFrmHandles[INVENTORY_ARROW_FRM_LEFT_ARROW_DOWN])); + arrowFrmImages[INVENTORY_ARROW_FRM_LEFT_ARROW_DOWN].lock(fid); - if (buttonUpData != NULL && buttonDownData != NULL) { - btn = buttonCreate(gInventoryWindow, 436, 162, 20, 18, -1, -1, KEY_PAGE_UP, -1, buttonUpData, buttonDownData, NULL, 0); + if (arrowFrmImages[INVENTORY_ARROW_FRM_LEFT_ARROW_UP].isLocked() && arrowFrmImages[INVENTORY_ARROW_FRM_LEFT_ARROW_DOWN].isLocked()) { + btn = buttonCreate(gInventoryWindow, + 436, + 162, + 20, + 18, + -1, + -1, + KEY_PAGE_UP, + -1, + arrowFrmImages[INVENTORY_ARROW_FRM_LEFT_ARROW_UP].getData(), + arrowFrmImages[INVENTORY_ARROW_FRM_LEFT_ARROW_DOWN].getData(), + NULL, + 0); if (btn != -1) { buttonSetCallbacks(btn, _gsound_red_butt_press, _gsound_red_butt_release); } @@ -3786,13 +4154,25 @@ int inventoryOpenLooting(Object* a1, Object* a2) // Setup right arrow button. fid = buildFid(OBJ_TYPE_INTERFACE, arrowFrmIds[INVENTORY_ARROW_FRM_RIGHT_ARROW_UP], 0, 0, 0); - buttonUpData = artLockFrameData(fid, 0, 0, &(arrowFrmHandles[INVENTORY_ARROW_FRM_RIGHT_ARROW_UP])); + arrowFrmImages[INVENTORY_ARROW_FRM_RIGHT_ARROW_UP].lock(fid); fid = buildFid(OBJ_TYPE_INTERFACE, arrowFrmIds[INVENTORY_ARROW_FRM_RIGHT_ARROW_DOWN], 0, 0, 0); - buttonDownData = artLockFrameData(fid, 0, 0, &(arrowFrmHandles[INVENTORY_ARROW_FRM_RIGHT_ARROW_DOWN])); + arrowFrmImages[INVENTORY_ARROW_FRM_RIGHT_ARROW_DOWN].lock(fid); - if (buttonUpData != NULL && buttonDownData != NULL) { - btn = buttonCreate(gInventoryWindow, 456, 162, 20, 18, -1, -1, KEY_PAGE_DOWN, -1, buttonUpData, buttonDownData, NULL, 0); + if (arrowFrmImages[INVENTORY_ARROW_FRM_RIGHT_ARROW_UP].isLocked() && arrowFrmImages[INVENTORY_ARROW_FRM_RIGHT_ARROW_DOWN].isLocked()) { + btn = buttonCreate(gInventoryWindow, + 456, + 162, + 20, + 18, + -1, + -1, + KEY_PAGE_DOWN, + -1, + arrowFrmImages[INVENTORY_ARROW_FRM_RIGHT_ARROW_UP].getData(), + arrowFrmImages[INVENTORY_ARROW_FRM_RIGHT_ARROW_DOWN].getData(), + NULL, + 0); if (btn != -1) { buttonSetCallbacks(btn, _gsound_red_butt_press, _gsound_red_butt_release); } @@ -4008,10 +4388,6 @@ int inventoryOpenLooting(Object* a1, Object* a2) if (critterCount != 0) { objectListFree(critters); - - for (int index = 0; index < INVENTORY_ARROW_FRM_COUNT; index++) { - artUnlock(arrowFrmHandles[index]); - } } if (_gIsSteal) { @@ -4134,12 +4510,15 @@ static int _move_inventory(Object* a1, int a2, Object* a3, bool a4) if (v38) { unsigned char* windowBuffer = windowGetBuffer(gInventoryWindow); - CacheEntry* handle; - int fid = buildFid(OBJ_TYPE_INTERFACE, 114, 0, 0, 0); - unsigned char* data = artLockFrameData(fid, 0, 0, &handle); - if (data != NULL) { - blitBufferToBuffer(data + INVENTORY_LOOT_WINDOW_WIDTH * rect.top + rect.left, INVENTORY_SLOT_WIDTH, INVENTORY_SLOT_HEIGHT, INVENTORY_LOOT_WINDOW_WIDTH, windowBuffer + INVENTORY_LOOT_WINDOW_WIDTH * rect.top + rect.left, INVENTORY_LOOT_WINDOW_WIDTH); - artUnlock(handle); + FrmImage backgroundFrmImage; + int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, 114, 0, 0, 0); + if (backgroundFrmImage.lock(backgroundFid)) { + blitBufferToBuffer(backgroundFrmImage.getData() + INVENTORY_LOOT_WINDOW_WIDTH * rect.top + rect.left, + INVENTORY_SLOT_WIDTH, + INVENTORY_SLOT_HEIGHT, + INVENTORY_LOOT_WINDOW_WIDTH, + windowBuffer + INVENTORY_LOOT_WINDOW_WIDTH * rect.top + rect.left, + INVENTORY_LOOT_WINDOW_WIDTH); } rect.right = rect.left + INVENTORY_SLOT_WIDTH - 1; @@ -4147,13 +4526,12 @@ static int _move_inventory(Object* a1, int a2, Object* a3, bool a4) windowRefreshRect(gInventoryWindow, &rect); } - CacheEntry* inventoryFrmHandle; - int inventoryFid = itemGetInventoryFid(a1); - Art* inventoryFrm = artLock(inventoryFid, &inventoryFrmHandle); - if (inventoryFrm != NULL) { - int width = artGetWidth(inventoryFrm, 0, 0); - int height = artGetHeight(inventoryFrm, 0, 0); - unsigned char* data = artGetFrameData(inventoryFrm, 0, 0); + FrmImage itemInventoryFrmImage; + int itemInventoryFid = itemGetInventoryFid(a1); + if (itemInventoryFrmImage.lock(itemInventoryFid)) { + int width = itemInventoryFrmImage.getWidth(); + int height = itemInventoryFrmImage.getHeight(); + unsigned char* data = itemInventoryFrmImage.getData(); mouseSetFrame(data, width, height, width, width / 2, height / 2, 0); soundPlayFile("ipickup1"); } @@ -4162,8 +4540,8 @@ static int _move_inventory(Object* a1, int a2, Object* a3, bool a4) _get_input(); } while ((mouseGetEvent() & MOUSE_EVENT_LEFT_BUTTON_REPEAT) != 0); - if (inventoryFrm != NULL) { - artUnlock(inventoryFrmHandle); + if (itemInventoryFrmImage.isLocked()) { + itemInventoryFrmImage.unlock(); soundPlayFile("iputdown"); } @@ -4363,13 +4741,12 @@ static void _barter_move_inventory(Object* a1, int quantity, int a3, int a4, Obj windowRefreshRect(gInventoryWindow, &rect); } - CacheEntry* inventoryFrmHandle; - int inventoryFid = itemGetInventoryFid(a1); - Art* inventoryFrm = artLock(inventoryFid, &inventoryFrmHandle); - if (inventoryFrm != NULL) { - int width = artGetWidth(inventoryFrm, 0, 0); - int height = artGetHeight(inventoryFrm, 0, 0); - unsigned char* data = artGetFrameData(inventoryFrm, 0, 0); + FrmImage itemInventoryFrmImage; + int itemInventoryFid = itemGetInventoryFid(a1); + if (itemInventoryFrmImage.lock(itemInventoryFid)) { + int width = itemInventoryFrmImage.getWidth(); + int height = itemInventoryFrmImage.getHeight(); + unsigned char* data = itemInventoryFrmImage.getData(); mouseSetFrame(data, width, height, width, width / 2, height / 2, 0); soundPlayFile("ipickup1"); } @@ -4378,8 +4755,8 @@ static void _barter_move_inventory(Object* a1, int quantity, int a3, int a4, Obj _get_input(); } while ((mouseGetEvent() & MOUSE_EVENT_LEFT_BUTTON_REPEAT) != 0); - if (inventoryFrm != NULL) { - artUnlock(inventoryFrmHandle); + if (itemInventoryFrmImage.isLocked()) { + itemInventoryFrmImage.unlock(); soundPlayFile("iputdown"); } @@ -4446,13 +4823,12 @@ static void _barter_move_from_table_inventory(Object* a1, int quantity, int a3, windowRefreshRect(gInventoryWindow, &rect); } - CacheEntry* inventoryFrmHandle; - int inventoryFid = itemGetInventoryFid(a1); - Art* inventoryFrm = artLock(inventoryFid, &inventoryFrmHandle); - if (inventoryFrm != NULL) { - int width = artGetWidth(inventoryFrm, 0, 0); - int height = artGetHeight(inventoryFrm, 0, 0); - unsigned char* data = artGetFrameData(inventoryFrm, 0, 0); + FrmImage itemInventoryFrmImage; + int itemInventoryFid = itemGetInventoryFid(a1); + if (itemInventoryFrmImage.lock(itemInventoryFid)) { + int width = itemInventoryFrmImage.getWidth(); + int height = itemInventoryFrmImage.getHeight(); + unsigned char* data = itemInventoryFrmImage.getData(); mouseSetFrame(data, width, height, width, width / 2, height / 2, 0); soundPlayFile("ipickup1"); } @@ -4461,8 +4837,8 @@ static void _barter_move_from_table_inventory(Object* a1, int quantity, int a3, _get_input(); } while ((mouseGetEvent() & MOUSE_EVENT_LEFT_BUTTON_REPEAT) != 0); - if (inventoryFrm != NULL) { - artUnlock(inventoryFrmHandle); + if (itemInventoryFrmImage.isLocked()) { + itemInventoryFrmImage.unlock(); soundPlayFile("iputdown"); } @@ -5090,10 +5466,9 @@ static int _drop_ammo_into_weapon(Object* weapon, Object* ammo, Object** a3, int static void _draw_amount(int value, int inventoryWindowType) { // BIGNUM.frm - CacheEntry* handle; - int fid = buildFid(OBJ_TYPE_INTERFACE, 170, 0, 0, 0); - unsigned char* data = artLockFrameData(fid, 0, 0, &handle); - if (data == NULL) { + FrmImage numbersFrmImage; + int numbersFid = buildFid(OBJ_TYPE_INTERFACE, 170, 0, 0, 0); + if (!numbersFrmImage.lock(numbersFid)) { return; } @@ -5118,7 +5493,7 @@ static void _draw_amount(int value, int inventoryWindowType) windowBuffer += rect.top * windowWidth + rect.left; for (int index = 0; index < 5; index++) { - unsigned char* src = data + 14 * ranks[index]; + unsigned char* src = numbersFrmImage.getData() + 14 * ranks[index]; blitBufferToBuffer(src, 14, 24, 336, windowBuffer, windowWidth); windowBuffer += 14; } @@ -5129,12 +5504,11 @@ static void _draw_amount(int value, int inventoryWindowType) rect.bottom = 88; windowBuffer += windowWidth * rect.top + rect.left; - blitBufferToBuffer(data + 14 * (value / 60), 14, 24, 336, windowBuffer, windowWidth); - blitBufferToBuffer(data + 14 * (value % 60 / 10), 14, 24, 336, windowBuffer + 14 * 2, windowWidth); - blitBufferToBuffer(data + 14 * (value % 10), 14, 24, 336, windowBuffer + 14 * 3, windowWidth); + blitBufferToBuffer(numbersFrmImage.getData() + 14 * (value / 60), 14, 24, 336, windowBuffer, windowWidth); + blitBufferToBuffer(numbersFrmImage.getData() + 14 * (value % 60 / 10), 14, 24, 336, windowBuffer + 14 * 2, windowWidth); + blitBufferToBuffer(numbersFrmImage.getData() + 14 * (value % 10), 14, 24, 336, windowBuffer + 14 * 3, windowWidth); } - artUnlock(handle); windowRefreshRect(_mt_wid, &rect); } @@ -5286,10 +5660,6 @@ static int inventoryQuantityWindowInit(int inventoryWindowType, Object* item) const int oldFont = fontGetCurrent(); fontSetCurrent(103); - for (int index = 0; index < 8; index++) { - _mt_key[index] = NULL; - } - const InventoryWindowDescription* windowDescription = &(gInventoryWindowDescriptions[inventoryWindowType]); // Maintain original position in original resolution, otherwise center it. @@ -5302,12 +5672,15 @@ static int inventoryQuantityWindowInit(int inventoryWindowType, Object* item) _mt_wid = windowCreate(quantityWindowX, quantityWindowY, windowDescription->width, windowDescription->height, 257, WINDOW_FLAG_0x10 | WINDOW_FLAG_0x04); unsigned char* windowBuffer = windowGetBuffer(_mt_wid); - CacheEntry* backgroundHandle; + FrmImage backgroundFrmImage; int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, windowDescription->field_0, 0, 0, 0); - unsigned char* backgroundData = artLockFrameData(backgroundFid, 0, 0, &backgroundHandle); - if (backgroundData != NULL) { - blitBufferToBuffer(backgroundData, windowDescription->width, windowDescription->height, windowDescription->width, windowBuffer, windowDescription->width); - artUnlock(backgroundHandle); + if (backgroundFrmImage.lock(backgroundFid)) { + blitBufferToBuffer(backgroundFrmImage.getData(), + windowDescription->width, + windowDescription->height, + windowDescription->width, + windowBuffer, + windowDescription->width); } MessageListItem messageListItem; @@ -5327,12 +5700,15 @@ static int inventoryQuantityWindowInit(int inventoryWindowType, Object* item) } // Timer overlay - CacheEntry* overlayFrmHandle; + FrmImage overlayFrmImage; int overlayFid = buildFid(OBJ_TYPE_INTERFACE, 306, 0, 0, 0); - unsigned char* overlayFrmData = artLockFrameData(overlayFid, 0, 0, &overlayFrmHandle); - if (overlayFrmData != NULL) { - blitBufferToBuffer(overlayFrmData, 105, 81, 105, windowBuffer + 34 * windowDescription->width + 113, windowDescription->width); - artUnlock(overlayFrmHandle); + if (overlayFrmImage.lock(overlayFid)) { + blitBufferToBuffer(overlayFrmImage.getData(), + 105, + 81, + 105, + windowBuffer + 34 * windowDescription->width + 113, + windowDescription->width); } } @@ -5350,19 +5726,29 @@ static int inventoryQuantityWindowInit(int inventoryWindowType, Object* item) } int fid; - unsigned char* buttonUpData; - unsigned char* buttonDownData; int btn; // Plus button fid = buildFid(OBJ_TYPE_INTERFACE, 193, 0, 0, 0); - buttonUpData = artLockFrameData(fid, 0, 0, &(_mt_key[0])); + _moveFrmImages[0].lock(fid); fid = buildFid(OBJ_TYPE_INTERFACE, 194, 0, 0, 0); - buttonDownData = artLockFrameData(fid, 0, 0, &(_mt_key[1])); + _moveFrmImages[1].lock(fid); - if (buttonUpData != NULL && buttonDownData != NULL) { - btn = buttonCreate(_mt_wid, x, y, 16, 12, -1, -1, 6000, -1, buttonUpData, buttonDownData, NULL, BUTTON_FLAG_TRANSPARENT); + if (_moveFrmImages[0].isLocked() && _moveFrmImages[1].isLocked()) { + btn = buttonCreate(_mt_wid, + x, + y, + 16, + 12, + -1, + -1, + 6000, + -1, + _moveFrmImages[0].getData(), + _moveFrmImages[1].getData(), + NULL, + BUTTON_FLAG_TRANSPARENT); if (btn != -1) { buttonSetCallbacks(btn, _gsound_red_butt_press, _gsound_red_butt_release); } @@ -5370,33 +5756,69 @@ static int inventoryQuantityWindowInit(int inventoryWindowType, Object* item) // Minus button fid = buildFid(OBJ_TYPE_INTERFACE, 191, 0, 0, 0); - buttonUpData = artLockFrameData(fid, 0, 0, &(_mt_key[2])); + _moveFrmImages[2].lock(fid); fid = buildFid(OBJ_TYPE_INTERFACE, 192, 0, 0, 0); - buttonDownData = artLockFrameData(fid, 0, 0, &(_mt_key[3])); + _moveFrmImages[3].lock(fid); - if (buttonUpData != NULL && buttonDownData != NULL) { - btn = buttonCreate(_mt_wid, x, y + 12, 17, 12, -1, -1, 7000, -1, buttonUpData, buttonDownData, NULL, BUTTON_FLAG_TRANSPARENT); + if (_moveFrmImages[2].isLocked() && _moveFrmImages[3].isLocked()) { + btn = buttonCreate(_mt_wid, + x, + y + 12, + 17, + 12, + -1, + -1, + 7000, + -1, + _moveFrmImages[2].getData(), + _moveFrmImages[3].getData(), + NULL, + BUTTON_FLAG_TRANSPARENT); if (btn != -1) { buttonSetCallbacks(btn, _gsound_red_butt_press, _gsound_red_butt_release); } } fid = buildFid(OBJ_TYPE_INTERFACE, 8, 0, 0, 0); - buttonUpData = artLockFrameData(fid, 0, 0, &(_mt_key[4])); + _moveFrmImages[4].lock(fid); fid = buildFid(OBJ_TYPE_INTERFACE, 9, 0, 0, 0); - buttonDownData = artLockFrameData(fid, 0, 0, &(_mt_key[5])); + _moveFrmImages[5].lock(fid); - if (buttonUpData != NULL && buttonDownData != NULL) { + if (_moveFrmImages[4].isLocked() && _moveFrmImages[5].isLocked()) { // Done - btn = buttonCreate(_mt_wid, 98, 128, 15, 16, -1, -1, -1, KEY_RETURN, buttonUpData, buttonDownData, NULL, BUTTON_FLAG_TRANSPARENT); + btn = buttonCreate(_mt_wid, + 98, + 128, + 15, + 16, + -1, + -1, + -1, + KEY_RETURN, + _moveFrmImages[4].getData(), + _moveFrmImages[5].getData(), + NULL, + BUTTON_FLAG_TRANSPARENT); if (btn != -1) { buttonSetCallbacks(btn, _gsound_red_butt_press, _gsound_red_butt_release); } // Cancel - btn = buttonCreate(_mt_wid, 148, 128, 15, 16, -1, -1, -1, KEY_ESCAPE, buttonUpData, buttonDownData, NULL, BUTTON_FLAG_TRANSPARENT); + btn = buttonCreate(_mt_wid, + 148, + 128, + 15, + 16, + -1, + -1, + -1, + KEY_ESCAPE, + _moveFrmImages[4].getData(), + _moveFrmImages[5].getData(), + NULL, + BUTTON_FLAG_TRANSPARENT); if (btn != -1) { buttonSetCallbacks(btn, _gsound_red_butt_press, _gsound_red_butt_release); } @@ -5404,22 +5826,34 @@ static int inventoryQuantityWindowInit(int inventoryWindowType, Object* item) if (inventoryWindowType == INVENTORY_WINDOW_TYPE_MOVE_ITEMS) { fid = buildFid(OBJ_TYPE_INTERFACE, 307, 0, 0, 0); - buttonUpData = artLockFrameData(fid, 0, 0, &(_mt_key[6])); + _moveFrmImages[6].lock(fid); fid = buildFid(OBJ_TYPE_INTERFACE, 308, 0, 0, 0); - buttonDownData = artLockFrameData(fid, 0, 0, &(_mt_key[7])); + _moveFrmImages[7].lock(fid); - if (buttonUpData != NULL && buttonDownData != NULL) { + if (_moveFrmImages[6].isLocked() && _moveFrmImages[7].isLocked()) { // ALL messageListItem.num = 22; if (messageListGetItem(&gInventoryMessageList, &messageListItem)) { int length = fontGetStringWidth(messageListItem.text); // TODO: Where is y? Is it hardcoded in to 376? - fontDrawText(buttonUpData + (94 - length) / 2 + 376, messageListItem.text, 200, 94, _colorTable[21091]); - fontDrawText(buttonDownData + (94 - length) / 2 + 376, messageListItem.text, 200, 94, _colorTable[18977]); + fontDrawText(_moveFrmImages[6].getData() + (94 - length) / 2 + 376, messageListItem.text, 200, 94, _colorTable[21091]); + fontDrawText(_moveFrmImages[7].getData() + (94 - length) / 2 + 376, messageListItem.text, 200, 94, _colorTable[18977]); - btn = buttonCreate(_mt_wid, 120, 80, 94, 33, -1, -1, -1, 5000, buttonUpData, buttonDownData, NULL, BUTTON_FLAG_TRANSPARENT); + btn = buttonCreate(_mt_wid, + 120, + 80, + 94, + 33, + -1, + -1, + -1, + 5000, + _moveFrmImages[6].getData(), + _moveFrmImages[7].getData(), + NULL, + BUTTON_FLAG_TRANSPARENT); if (btn != -1) { buttonSetCallbacks(btn, _gsound_red_butt_press, _gsound_red_butt_release); } @@ -5440,7 +5874,7 @@ static int inventoryQuantityWindowFree(int inventoryWindowType) int count = inventoryWindowType == INVENTORY_WINDOW_TYPE_MOVE_ITEMS ? 8 : 6; for (int index = 0; index < count; index++) { - artUnlock(_mt_key[index]); + _moveFrmImages[index].unlock(); } windowDestroy(_mt_wid);