Fix player model customization

This commit is contained in:
Alexander Batalov 2022-11-09 10:21:12 +03:00
parent e0e0a1ee7d
commit 67351b8b09

View File

@ -227,16 +227,16 @@ int artInit()
char* critterFileNames = gArtListDescriptions[OBJ_TYPE_CRITTER].fileNames;
for (int critterIndex = 0; critterIndex < gArtListDescriptions[OBJ_TYPE_CRITTER].fileNamesLength; critterIndex++) {
if (compat_stricmp(critterFileNames, "hmjmps") == 0) {
if (compat_stricmp(critterFileNames, jumpsuitMaleFileName) == 0) {
_art_vault_person_nums[DUDE_NATIVE_LOOK_JUMPSUIT][GENDER_MALE] = critterIndex;
} else if (compat_stricmp(critterFileNames, "hfjmps") == 0) {
} else if (compat_stricmp(critterFileNames, jumpsuitFemaleFileName) == 0) {
_art_vault_person_nums[DUDE_NATIVE_LOOK_JUMPSUIT][GENDER_FEMALE] = critterIndex;
}
if (compat_stricmp(critterFileNames, "hmwarr") == 0) {
if (compat_stricmp(critterFileNames, tribalMaleFileName) == 0) {
_art_vault_person_nums[DUDE_NATIVE_LOOK_TRIBAL][GENDER_MALE] = critterIndex;
_art_vault_guy_num = critterIndex;
} else if (compat_stricmp(critterFileNames, "hfprim") == 0) {
} else if (compat_stricmp(critterFileNames, tribalFemaleFileName) == 0) {
_art_vault_person_nums[DUDE_NATIVE_LOOK_TRIBAL][GENDER_FEMALE] = critterIndex;
}