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Fix player model customization
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e0e0a1ee7d
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@ -227,16 +227,16 @@ int artInit()
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char* critterFileNames = gArtListDescriptions[OBJ_TYPE_CRITTER].fileNames;
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for (int critterIndex = 0; critterIndex < gArtListDescriptions[OBJ_TYPE_CRITTER].fileNamesLength; critterIndex++) {
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if (compat_stricmp(critterFileNames, "hmjmps") == 0) {
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if (compat_stricmp(critterFileNames, jumpsuitMaleFileName) == 0) {
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_art_vault_person_nums[DUDE_NATIVE_LOOK_JUMPSUIT][GENDER_MALE] = critterIndex;
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} else if (compat_stricmp(critterFileNames, "hfjmps") == 0) {
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} else if (compat_stricmp(critterFileNames, jumpsuitFemaleFileName) == 0) {
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_art_vault_person_nums[DUDE_NATIVE_LOOK_JUMPSUIT][GENDER_FEMALE] = critterIndex;
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}
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if (compat_stricmp(critterFileNames, "hmwarr") == 0) {
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if (compat_stricmp(critterFileNames, tribalMaleFileName) == 0) {
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_art_vault_person_nums[DUDE_NATIVE_LOOK_TRIBAL][GENDER_MALE] = critterIndex;
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_art_vault_guy_num = critterIndex;
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} else if (compat_stricmp(critterFileNames, "hfprim") == 0) {
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} else if (compat_stricmp(critterFileNames, tribalFemaleFileName) == 0) {
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_art_vault_person_nums[DUDE_NATIVE_LOOK_TRIBAL][GENDER_FEMALE] = critterIndex;
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}
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