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https://github.com/alexbatalov/fallout2-ce.git
synced 2024-11-19 14:11:15 +00:00
Fix max party member level
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1c0385ad11
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@ -34,6 +34,15 @@
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namespace fallout {
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namespace fallout {
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// SFALL: Enable party members with level 6 protos to reach level 6.
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// CE: There are several party members who have 6 pids, but for unknown reason
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// the original code cap was 5. This fix affects:
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// - Dogmeat
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// - Goris
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// - Sulik
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// - Vik
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#define PARTY_MEMBER_MAX_LEVEL 6
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typedef struct PartyMemberDescription {
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typedef struct PartyMemberDescription {
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bool areaAttackMode[AREA_ATTACK_MODE_COUNT];
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bool areaAttackMode[AREA_ATTACK_MODE_COUNT];
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bool runAwayMode[RUN_AWAY_MODE_COUNT];
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bool runAwayMode[RUN_AWAY_MODE_COUNT];
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@ -45,7 +54,7 @@ typedef struct PartyMemberDescription {
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int level_minimum;
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int level_minimum;
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int level_up_every;
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int level_up_every;
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int level_pids_num;
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int level_pids_num;
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int level_pids[5];
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int level_pids[PARTY_MEMBER_MAX_LEVEL];
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} PartyMemberDescription;
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} PartyMemberDescription;
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typedef struct STRU_519DBC {
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typedef struct STRU_519DBC {
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@ -240,7 +249,7 @@ int partyMembersInit()
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}
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}
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if (configGetString(&config, section, "level_pids", &string)) {
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if (configGetString(&config, section, "level_pids", &string)) {
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while (*string != '\0' && partyMemberDescription->level_pids_num < 5) {
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while (*string != '\0' && partyMemberDescription->level_pids_num < PARTY_MEMBER_MAX_LEVEL) {
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int levelPid;
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int levelPid;
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strParseInt(&string, &levelPid);
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strParseInt(&string, &levelPid);
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partyMemberDescription->level_pids[partyMemberDescription->level_pids_num] = levelPid;
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partyMemberDescription->level_pids[partyMemberDescription->level_pids_num] = levelPid;
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