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Cleanup
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@ -1444,13 +1444,11 @@ int GameMode::currentGameMode = 0;
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void GameMode::enterGameMode(int gameMode)
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{
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currentGameMode |= gameMode;
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debugPrint("Entering game mode: %d", gameMode);
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}
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void GameMode::exitGameMode(int gameMode)
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{
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currentGameMode &= ~gameMode;
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debugPrint("Exiting game mode: %d", gameMode);
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}
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bool GameMode::isInGameMode(int gameMode)
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@ -41,11 +41,9 @@ int showQuitConfirmationDialog();
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int gameShowDeathDialog(const char* message);
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class GameMode
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{
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class GameMode {
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public:
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enum Flags
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{
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enum Flags {
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kWorldmap = 0x1,
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kDialog = 0x4,
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kOptions = 0x8,
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