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https://github.com/alexbatalov/fallout2-ce.git
synced 2024-11-19 14:11:15 +00:00
Clarify dragging flags
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parent
b07a7bcefd
commit
50d7c71db1
@ -2047,13 +2047,13 @@ int _GNW_check_buttons(Window* window, int* keyCodePtr)
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}
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if (button != NULL) {
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if ((button->flags & BUTTON_FLAG_0x10) != 0
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if ((button->flags & BUTTON_DRAG_HANDLE) != 0
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&& (mouseEvent & MOUSE_EVENT_ANY_BUTTON_DOWN) != 0
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&& (mouseEvent & MOUSE_EVENT_ANY_BUTTON_REPEAT) == 0) {
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win_drag(window->id);
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_button_draw(button, window, button->normalImage, true, NULL, true);
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}
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} else if ((window->flags & WINDOW_FLAG_0x80) != 0) {
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} else if ((window->flags & WINDOW_DRAGGABLE_BY_BACKGROUND) != 0) {
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v25 |= mouseEvent << 8;
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if ((mouseEvent & MOUSE_EVENT_ANY_BUTTON_DOWN) != 0
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&& (mouseEvent & MOUSE_EVENT_ANY_BUTTON_REPEAT) == 0) {
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@ -42,8 +42,10 @@ typedef enum WindowFlags {
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WINDOW_MODAL = 0x10,
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WINDOW_TRANSPARENT = 0x20,
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WINDOW_FLAG_0x40 = 0x40,
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// Draggable?
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WINDOW_FLAG_0x80 = 0x80,
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/// Specifies that the window is draggable by clicking and moving anywhere
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/// in its background.
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WINDOW_DRAGGABLE_BY_BACKGROUND = 0x80,
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WINDOW_MANAGED = 0x100,
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} WindowFlags;
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@ -52,7 +54,9 @@ typedef enum ButtonFlags {
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BUTTON_FLAG_0x02 = 0x02,
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BUTTON_FLAG_0x04 = 0x04,
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BUTTON_FLAG_DISABLED = 0x08,
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BUTTON_FLAG_0x10 = 0x10,
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/// Specifies that the button is a drag handle for parent window.
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BUTTON_DRAG_HANDLE = 0x10,
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BUTTON_FLAG_TRANSPARENT = 0x20,
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BUTTON_FLAG_0x40 = 0x40,
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BUTTON_FLAG_GRAPHIC = 0x010000,
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@ -322,7 +322,7 @@ int _win_list_select_at(const char* title, char** items, int itemsLength, ListSe
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NULL,
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NULL,
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NULL,
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BUTTON_FLAG_0x10);
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BUTTON_DRAG_HANDLE);
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windowRefresh(win);
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@ -885,7 +885,7 @@ int _win_debug(char* string)
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NULL,
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NULL,
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NULL,
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BUTTON_FLAG_0x10);
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BUTTON_DRAG_HANDLE);
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}
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char temp[2];
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