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https://github.com/alexbatalov/fallout2-ce.git
synced 2024-11-01 23:26:57 +00:00
parent
e7f6bbf867
commit
501ae1161d
@ -101,6 +101,26 @@ void compat_makepath(char* path, const char* drive, const char* dir, const char*
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#endif
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}
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int compat_read(int fileHandle, void* buf, unsigned int size)
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{
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return read(fileHandle, buf, size);
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}
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int compat_write(int fileHandle, const void* buf, unsigned int size)
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{
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return write(fileHandle, buf, size);
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}
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long compat_lseek(int fileHandle, long offset, int origin)
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{
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return lseek(fileHandle, offset, origin);
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}
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long compat_tell(int fd)
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{
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return lseek(fd, 0, SEEK_CUR);
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}
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long compat_filelength(int fd)
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{
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long originalOffset = lseek(fd, 0, SEEK_CUR);
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@ -24,6 +24,10 @@ char* compat_strlwr(char* string);
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char* compat_itoa(int value, char* buffer, int radix);
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void compat_splitpath(const char* path, char* drive, char* dir, char* fname, char* ext);
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void compat_makepath(char* path, const char* drive, const char* dir, const char* fname, const char* ext);
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int compat_read(int fileHandle, void* buf, unsigned int size);
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int compat_write(int fileHandle, const void* buf, unsigned int size);
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long compat_lseek(int fileHandle, long offset, int origin);
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long compat_tell(int fileHandle);
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long compat_filelength(int fd);
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int compat_mkdir(const char* path);
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unsigned int compat_timeGetTime();
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17
src/sound.cc
17
src/sound.cc
@ -4,10 +4,17 @@
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#include "memory.h"
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#include "platform_compat.h"
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#ifdef _WIN32
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#include <io.h>
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#else
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#include <fcntl.h>
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#include <unistd.h>
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#endif
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#include <limits.h>
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#include <math.h>
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#ifdef HAVE_DSOUND
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#include <mmsystem.h>
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#endif
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#include <stdlib.h>
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#include <string.h>
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@ -35,10 +42,10 @@ FreeProc* gSoundFreeProc = soundFreeProcDefaultImpl;
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SoundFileIO gSoundDefaultFileIO = {
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open,
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close,
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read,
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write,
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lseek,
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tell,
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compat_read,
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compat_write,
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compat_lseek,
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compat_tell,
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compat_filelength,
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-1,
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};
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@ -1718,10 +1725,12 @@ void _fadeSounds()
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}
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}
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#ifdef HAVE_DSOUND
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if (_fadeHead == NULL && _fadeEventHandle != -1) {
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timeKillEvent(_fadeEventHandle);
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_fadeEventHandle = -1;
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}
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#endif
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}
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// 0x4AE988
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