Fix custom patch file name template

Follow-up to #309
This commit is contained in:
Alexander Batalov 2024-01-16 22:35:16 +03:00
parent 70d5830f00
commit 1b18c2baa3

View File

@ -1364,15 +1364,14 @@ static int gameDbInit()
}
// SFALL: custom patch file name.
char* patch_filename = nullptr;
if (configGetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_PATCH_FILE, &patch_filename)) {
if (patch_filename == nullptr || *patch_file_name == '\0') {
patch_filename = "patch%03d.dat";
}
char* path_file_name_template = nullptr;
configGetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_PATCH_FILE, &path_file_name_template);
if (path_file_name_template == nullptr || *path_file_name_template == '\0') {
path_file_name_template = "patch%03d.dat";
}
for (patch_index = 0; patch_index < 1000; patch_index++) {
snprintf(filename, sizeof(filename), patch_filename, patch_index);
snprintf(filename, sizeof(filename), path_file_name_template, patch_index);
if (compat_access(filename, 0) == 0) {
dbOpen(filename, 0, nullptr, 1);