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https://github.com/alexbatalov/fallout2-ce.git
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parent
4f20671d82
commit
17cca452bb
@ -641,17 +641,22 @@ int showPause(bool a1)
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return -1;
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}
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int x = (640 - frmSizes[PAUSE_WINDOW_FRM_BACKGROUND].width) / 2;
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int y = (480 - frmSizes[PAUSE_WINDOW_FRM_BACKGROUND].height) / 2;
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int pauseWindowX = (screenGetWidth() - frmSizes[PAUSE_WINDOW_FRM_BACKGROUND].width) / 2;
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int pauseWindowY = (screenGetHeight() - frmSizes[PAUSE_WINDOW_FRM_BACKGROUND].height) / 2;
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if (a1) {
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x -= 65;
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y -= 24;
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pauseWindowX -= 65;
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pauseWindowY -= 24;
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} else {
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y -= 54;
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pauseWindowY -= 54;
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}
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int window = windowCreate(x, y, frmSizes[PAUSE_WINDOW_FRM_BACKGROUND].width, frmSizes[PAUSE_WINDOW_FRM_BACKGROUND].height, 256, WINDOW_FLAG_0x10 | WINDOW_FLAG_0x02);
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int window = windowCreate(pauseWindowX,
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pauseWindowY,
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frmSizes[PAUSE_WINDOW_FRM_BACKGROUND].width,
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frmSizes[PAUSE_WINDOW_FRM_BACKGROUND].height,
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256,
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WINDOW_FLAG_0x10 | WINDOW_FLAG_0x02);
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if (window == -1) {
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for (int index = 0; index < PAUSE_WINDOW_FRM_COUNT; index++) {
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artUnlock(frmHandles[index]);
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@ -781,9 +786,10 @@ void _ShadeScreen(bool a1)
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mouseHideCursor();
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tileWindowRefresh();
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int windowWidth = windowGetWidth(gIsoWindow);
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int windowHeight = windowGetHeight(gIsoWindow);
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unsigned char* windowBuffer = windowGetBuffer(gIsoWindow);
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grayscalePaletteApply(windowBuffer, 640, windowHeight, 640);
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grayscalePaletteApply(windowBuffer, windowWidth, windowHeight, windowWidth);
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windowRefresh(gIsoWindow);
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}
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