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https://github.com/alexbatalov/fallout2-ce.git
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Add win_timed_msg
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ce5d07e09c
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@ -1316,6 +1316,71 @@ void _GNW_intr_exit()
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}
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}
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// 0x4DD4C8
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int win_timed_msg(const char* msg, int color)
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{
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if (!gWindowSystemInitialized) {
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return -1;
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}
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if (_tm_add == _tm_kill) {
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return -1;
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}
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int width = fontGetStringWidth(msg) + 2 * _tm_text_x;
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int x = _scr_center_x - width / 2;
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int height = _tm_h;
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int y;
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int index;
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for (index = 0; index < 5; index++) {
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if (!_tm_location[index].field_0) {
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_tm_location[index].field_0 = true;
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y = _tm_location[index].field_4;
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break;
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}
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}
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if (index == 5) {
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return -1;
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}
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int win = windowCreate(x, y, width, height, 0x100 | 1, WINDOW_MOVE_ON_TOP);
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windowDrawBorder(win);
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windowDrawText(win, msg, 0, _tm_text_x, _tm_text_y, color);
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int btn = buttonCreate(win,
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0,
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0,
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width,
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height,
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-1,
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-1,
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-1,
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-1,
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NULL,
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NULL,
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NULL,
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0);
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buttonSetMouseCallbacks(btn, NULL, NULL, NULL, _tm_click_response);
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windowRefresh(win);
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_tm_queue[_tm_add].field_4 = win;
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_tm_queue[_tm_add].field_0 = getTicks();
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_tm_queue[_tm_add].field_8 = index;
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_tm_add++;
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if (_tm_add == 5) {
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_tm_add = 0;
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} else if (_tm_kill == -1) {
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_tm_kill = 0;
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tickersAdd(_tm_watch_msgs);
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}
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return 0;
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}
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// 0x4DD66C
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void _tm_watch_msgs()
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{
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@ -1402,7 +1467,7 @@ void _tm_kill_out_of_order(int queueIndex)
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}
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// 0x4DD82C
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void _tm_click_response(int btn)
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void _tm_click_response(int btn, int keyCode)
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{
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int win;
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int queueIndex;
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@ -33,10 +33,11 @@ int _GNW_process_menu(MenuBar* menuBar, int pulldownIndex);
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size_t _calc_max_field_chars_wcursor(int value1, int value2);
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void _GNW_intr_init();
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void _GNW_intr_exit();
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int win_timed_msg(const char* msg, int color);
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void _tm_watch_msgs();
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void _tm_kill_msg();
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void _tm_kill_out_of_order(int queueIndex);
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void _tm_click_response(int btn);
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void _tm_click_response(int btn, int keyCode);
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int _tm_index_active(int queueIndex);
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} // namespace fallout
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