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Fix save game preview (#33)
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@ -626,9 +626,10 @@ int _QuickSnapShot()
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}
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// For preview take 640x380 area in the center of isometric window.
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unsigned char* isoWindowBuffer = windowGetBuffer(gIsoWindow)
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+ (screenGetWidth() - ORIGINAL_ISO_WINDOW_WIDTH) / 2 * (screenGetHeight() - ORIGINAL_ISO_WINDOW_HEIGHT) / 2
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+ (screenGetWidth() - ORIGINAL_ISO_WINDOW_WIDTH) / 2;
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Window* window = windowGetWindow(gIsoWindow);
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unsigned char* isoWindowBuffer = window->buffer
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+ window->width * (window->height - ORIGINAL_ISO_WINDOW_HEIGHT) / 2
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+ (window->width - ORIGINAL_ISO_WINDOW_WIDTH) / 2;
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blitBufferToBufferStretch(isoWindowBuffer,
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ORIGINAL_ISO_WINDOW_WIDTH,
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ORIGINAL_ISO_WINDOW_HEIGHT,
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@ -1107,9 +1108,10 @@ int lsgWindowInit(int windowType)
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}
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// For preview take 640x380 area in the center of isometric window.
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unsigned char* isoWindowBuffer = windowGetBuffer(gIsoWindow)
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+ (screenGetWidth() - ORIGINAL_ISO_WINDOW_WIDTH) / 2 * (screenGetHeight() - ORIGINAL_ISO_WINDOW_HEIGHT) / 2
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+ (screenGetWidth() - ORIGINAL_ISO_WINDOW_WIDTH) / 2;
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Window* window = windowGetWindow(gIsoWindow);
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unsigned char* isoWindowBuffer = window->buffer
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+ window->width * (window->height - ORIGINAL_ISO_WINDOW_HEIGHT) / 2
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+ (window->width - ORIGINAL_ISO_WINDOW_WIDTH) / 2;
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blitBufferToBufferStretch(isoWindowBuffer,
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ORIGINAL_ISO_WINDOW_WIDTH,
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ORIGINAL_ISO_WINDOW_HEIGHT,
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