Add player model settings

See #29
This commit is contained in:
Alexander Batalov 2022-06-08 22:01:25 +03:00
parent e27f72f52b
commit 0c7245fa09
4 changed files with 54 additions and 4 deletions

View File

@ -7,11 +7,24 @@
#include "memory.h"
#include "object.h"
#include "proto.h"
#include "sfall_config.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
// 0x5002D8
char gDefaultJumpsuitMaleFileName[] = "hmjmps";
// 0x05002E0
char gDefaultJumpsuitFemaleFileName[] = "hfjmps";
// 0x5002E8
char gDefaultTribalMaleFileName[] = "hmwarr";
// 0x5002F0
char gDefaultTribalFemaleFileName[] = "hfprim";
// 0x510738
ArtListDescription gArtListDescriptions[OBJ_TYPE_COUNT] = {
{ 0, "items", 0, 0, 0 },
@ -153,18 +166,42 @@ int artInit()
return -1;
}
char* jumpsuitMaleFileName = NULL;
configGetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_DUDE_NATIVE_LOOK_JUMPSUIT_MALE_KEY, &jumpsuitMaleFileName);
if (jumpsuitMaleFileName == NULL || jumpsuitMaleFileName[0] != '\0') {
jumpsuitMaleFileName = gDefaultJumpsuitMaleFileName;
}
char* jumpsuitFemaleFileName = NULL;
configGetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_DUDE_NATIVE_LOOK_JUMPSUIT_FEMALE_KEY, &jumpsuitFemaleFileName);
if (jumpsuitFemaleFileName == NULL || jumpsuitFemaleFileName[0] == '\0') {
jumpsuitFemaleFileName = gDefaultJumpsuitFemaleFileName;
}
char* tribalMaleFileName = NULL;
configGetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_DUDE_NATIVE_LOOK_TRIBAL_MALE_KEY, &tribalMaleFileName);
if (tribalMaleFileName == NULL || tribalMaleFileName[0] == '\0') {
tribalMaleFileName = gDefaultTribalMaleFileName;
}
char *tribalFemaleFileName = NULL;
configGetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_DUDE_NATIVE_LOOK_TRIBAL_FEMALE_KEY, &tribalFemaleFileName);
if (tribalFemaleFileName == NULL || tribalFemaleFileName[0] == '\0') {
tribalFemaleFileName = gDefaultTribalFemaleFileName;
}
ptr = gArtListDescriptions[1].fileNames;
for (i = 0; i < gArtListDescriptions[1].fileNamesLength; i++) {
if (compat_stricmp(ptr, "hmjmps") == 0) {
if (compat_stricmp(ptr, jumpsuitMaleFileName) == 0) {
_art_vault_person_nums[DUDE_NATIVE_LOOK_JUMPSUIT][GENDER_MALE] = i;
} else if (compat_stricmp(ptr, "hfjmps") == 0) {
} else if (compat_stricmp(ptr, jumpsuitFemaleFileName) == 0) {
_art_vault_person_nums[DUDE_NATIVE_LOOK_JUMPSUIT][GENDER_FEMALE] = i;
}
if (compat_stricmp(ptr, "hmwarr") == 0) {
if (compat_stricmp(ptr, tribalMaleFileName) == 0) {
_art_vault_person_nums[DUDE_NATIVE_LOOK_TRIBAL][GENDER_MALE] = i;
_art_vault_guy_num = i;
} else if (compat_stricmp(ptr, "hfprim") == 0) {
} else if (compat_stricmp(ptr, tribalFemaleFileName) == 0) {
_art_vault_person_nums[DUDE_NATIVE_LOOK_TRIBAL][GENDER_FEMALE] = i;
}

View File

@ -124,6 +124,11 @@ typedef enum DudeNativeLook {
DUDE_NATIVE_LOOK_COUNT,
} DudeNativeLook;
extern char gDefaultJumpsuitMaleFileName[];
extern char gDefaultJumpsuitFemaleFileName[];
extern char gDefaultTribalMaleFileName[];
extern char gDefaultTribalFemaleFileName[];
extern ArtListDescription gArtListDescriptions[OBJ_TYPE_COUNT];
extern bool gArtLanguageInitialized;
extern const char* _head1;

View File

@ -21,6 +21,10 @@ bool sfallConfigInit(int argc, char** argv)
}
// Initialize defaults.
configSetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_DUDE_NATIVE_LOOK_JUMPSUIT_MALE_KEY, "");
configSetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_DUDE_NATIVE_LOOK_JUMPSUIT_FEMALE_KEY, "");
configSetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_DUDE_NATIVE_LOOK_TRIBAL_MALE_KEY, "");
configSetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_DUDE_NATIVE_LOOK_TRIBAL_FEMALE_KEY, "");
configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MAIN_MENU_BIG_FONT_COLOR, 0);
configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MAIN_MENU_FONT_COLOR, 0);
configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_SKIP_OPENING_MOVIES_KEY, 0);

View File

@ -7,6 +7,10 @@
#define SFALL_CONFIG_MISC_KEY "Misc"
#define SFALL_CONFIG_DUDE_NATIVE_LOOK_JUMPSUIT_MALE_KEY "MaleDefaultModel"
#define SFALL_CONFIG_DUDE_NATIVE_LOOK_JUMPSUIT_FEMALE_KEY "FemaleDefaultModel"
#define SFALL_CONFIG_DUDE_NATIVE_LOOK_TRIBAL_MALE_KEY "MaleStartModel"
#define SFALL_CONFIG_DUDE_NATIVE_LOOK_TRIBAL_FEMALE_KEY "FemaleStartModel"
#define SFALL_CONFIG_MAIN_MENU_BIG_FONT_COLOR "MainMenuBigFontColour"
#define SFALL_CONFIG_MAIN_MENU_FONT_COLOR "MainMenuFontColour"
#define SFALL_CONFIG_SKIP_OPENING_MOVIES_KEY "SkipOpeningMovies"