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https://github.com/alexbatalov/fallout2-ce.git
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Add proto_scenery_subdata_init
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parent
6a75ec07e9
commit
01a68af4a4
31
src/proto.cc
31
src/proto.cc
@ -828,6 +828,37 @@ int _proto_dude_init(const char* path)
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return 0;
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}
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// 0x49FC74
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int proto_scenery_subdata_init(Proto* proto, int type)
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{
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switch (type) {
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case SCENERY_TYPE_DOOR:
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proto->scenery.data.door.openFlags = 0;
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proto->scenery.extendedFlags |= 0x800;
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break;
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case SCENERY_TYPE_STAIRS:
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proto->scenery.data.stairs.field_0 = -1;
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proto->scenery.data.stairs.field_4 = -1;
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proto->scenery.extendedFlags |= 0x800;
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break;
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case SCENERY_TYPE_ELEVATOR:
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proto->scenery.data.elevator.type = -1;
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proto->scenery.data.elevator.level = -1;
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proto->scenery.extendedFlags |= 0x800;
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break;
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case SCENERY_TYPE_LADDER_UP:
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proto->scenery.data.ladder.field_0 = -1;
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proto->scenery.extendedFlags |= 0x800;
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break;
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case SCENERY_TYPE_LADDER_DOWN:
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proto->scenery.data.ladder.field_0 = -1;
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proto->scenery.extendedFlags |= 0x800;
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break;
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}
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return 0;
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}
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// 0x49FCFC
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int proto_wall_init(Proto* proto, int a2)
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{
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@ -118,6 +118,7 @@ int objectDataWrite(Object* obj, File* stream);
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int _proto_update_init(Object* obj);
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int _proto_dude_update_gender();
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int _proto_dude_init(const char* path);
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int proto_scenery_subdata_init(Proto* proto, int type);
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int proto_wall_init(Proto* proto, int a2);
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int proto_tile_init(Proto* proto, int a2);
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int proto_misc_init(Proto* proto, int a2);
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