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https://github.com/alexbatalov/fallout1-ce.git
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parent
194110e078
commit
d40be3ad11
@ -41,6 +41,7 @@
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#include "plib/gnw/debug.h"
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#include "plib/gnw/input.h"
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#include "plib/gnw/rect.h"
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#include "plib/gnw/svga.h"
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#include "plib/gnw/vcr.h"
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namespace fallout {
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@ -3974,9 +3975,6 @@ static void op_combat_difficulty(Program* program)
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// 0x4522FC
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static void op_obj_on_screen(Program* program)
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{
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// 0x44B598
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static Rect rect = { 0, 0, 640, 480 };
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Object* object = static_cast<Object*>(programStackPopPointer(program));
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int result = 0;
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@ -3986,7 +3984,10 @@ static void op_obj_on_screen(Program* program)
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Rect objectRect;
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obj_bound(object, &objectRect);
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if (rect_inside_bound(&objectRect, &rect, &objectRect) == 0) {
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// CE: Original code checks if object intersects hardcoded 640x480
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// rectangle (i.e. without accounting for interface bar). Do the
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// same but with screen rectangle.
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if (rect_inside_bound(&objectRect, &scr_size, &objectRect) == 0) {
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result = 1;
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}
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}
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