Fix Fast Shot action points calculation

Closes #52
This commit is contained in:
Alexander Batalov 2023-02-28 09:21:12 +03:00
parent 3e94285e3b
commit bdde4fc39d

View File

@ -1398,9 +1398,7 @@ int item_w_mp_cost(Object* critter, int hit_mode, bool aiming)
if (critter == obj_dude) {
if (trait_level(TRAIT_FAST_SHOT)) {
if (item_w_range(critter, hit_mode) > 2) {
action_points -= 1;
}
action_points -= 1;
}
}
}