Update release workflow

This commit is contained in:
Alexander Batalov 2024-03-03 11:33:46 +03:00
parent 30a5a66c1c
commit a8c37ea47f
2 changed files with 40 additions and 34 deletions

View File

@ -17,17 +17,17 @@ jobs:
steps:
- name: Clone
uses: actions/checkout@v3
uses: actions/checkout@v4
- name: Setup Java
uses: actions/setup-java@v2
uses: actions/setup-java@v3
with:
distribution: temurin
java-version: 11
cache: gradle
- name: Cache cmake build
uses: actions/cache@v3
uses: actions/cache@v4
with:
path: os/android/app/.cxx
key: android-cmake-v1
@ -51,7 +51,7 @@ jobs:
run: |
cd os/android/app/build/outputs/apk/release
cp app-release.apk fallout-ce-android.apk
gh release upload ${{ github.ref_name }} fallout-ce-android.apk
gh release upload ${{ github.event.release.tag_name }} fallout-ce-android.apk
rm fallout-ce-android.apk
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
@ -59,14 +59,14 @@ jobs:
ios:
name: iOS
runs-on: macos-11
runs-on: macos-12
steps:
- name: Clone
uses: actions/checkout@v3
uses: actions/checkout@v4
- name: Cache cmake build
uses: actions/cache@v3
uses: actions/cache@v4
with:
path: build
key: ios-cmake-v1
@ -75,25 +75,31 @@ jobs:
run: |
cmake \
-B build \
-D CMAKE_BUILD_TYPE=RelWithDebInfo \
-D CMAKE_TOOLCHAIN_FILE=cmake/toolchain/ios.toolchain.cmake \
-D ENABLE_BITCODE=0 \
-D PLATFORM=OS64 \
-G Xcode \
-D CMAKE_XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY='' \
# EOL
- name: Build
run: |
cmake \
--build build \
--config RelWithDebInfo \
-j $(sysctl -n hw.physicalcpu) \
--target package \
# EOL
- name: Pack
run: |
cd build
cpack -C RelWithDebInfo
- name: Upload
run: |
cd build
cp fallout-ce.zip fallout-ce-ios.ipa
gh release upload ${{ github.ref_name }} fallout-ce-ios.ipa
cp fallout-ce.ipa fallout-ce-ios.ipa
gh release upload ${{ github.event.release.tag_name }} fallout-ce-ios.ipa
rm fallout-ce-ios.ipa
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
@ -112,7 +118,7 @@ jobs:
steps:
- name: Clone
uses: actions/checkout@v3
uses: actions/checkout@v4
- name: Dependencies (x86)
if: matrix.arch == 'x86'
@ -129,7 +135,7 @@ jobs:
sudo apt install libsdl2-dev zlib1g-dev
- name: Cache cmake build
uses: actions/cache@v3
uses: actions/cache@v4
with:
path: build
key: linux-${{ matrix.arch }}-cmake-v1
@ -162,7 +168,7 @@ jobs:
run: |
cd build
tar -czvf fallout-ce-linux-${{ matrix.arch }}.tar.gz fallout-ce
gh release upload ${{ github.ref_name }} fallout-ce-linux-${{ matrix.arch }}.tar.gz
gh release upload ${{ github.event.release.tag_name }} fallout-ce-linux-${{ matrix.arch }}.tar.gz
rm fallout-ce-linux-${{ matrix.arch }}.tar.gz
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
@ -174,16 +180,16 @@ jobs:
steps:
- name: Clone
uses: actions/checkout@v3
uses: actions/checkout@v4
- name: Import code signing certificates
uses: apple-actions/import-codesign-certs@v1
uses: apple-actions/import-codesign-certs@v2
with:
p12-file-base64: ${{ secrets.APPLE_DEVELOPER_CERTIFICATE_P12_FILE_BASE64 }}
p12-password: ${{ secrets.APPLE_DEVELOPER_CERTIFICATE_P12_PASSWORD }}
- name: Cache cmake build
uses: actions/cache@v3
uses: actions/cache@v4
with:
path: build
key: macos-cmake-v3
@ -192,26 +198,33 @@ jobs:
run: |
cmake \
-B build \
-D CMAKE_BUILD_TYPE=RelWithDebInfo \
-D CPACK_BUNDLE_APPLE_CERT_APP="${{ secrets.APPLE_DEVELOPER_CERTIFICATE_IDENTITY }}" \
-G Xcode \
-D CMAKE_XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY="${{ secrets.APPLE_DEVELOPER_CERTIFICATE_IDENTITY }}" \
-D CMAKE_XCODE_ATTRIBUTE_CODE_SIGN_INJECT_BASE_ENTITLEMENTS="NO" \
-D CMAKE_XCODE_ATTRIBUTE_OTHER_CODE_SIGN_FLAGS="--options=runtime --timestamp" \
# EOL
- name: Build
run: |
cmake \
--build build \
--config RelWithDebInfo \
-j $(sysctl -n hw.physicalcpu) \
--target package \
# EOL
- name: Pack
run: |
cd build
cpack -C RelWithDebInfo
- name: Notarize
run: |
brew install mitchellh/gon/gon
cat << EOF > config.json
{
"notarize": {
"path": "build/fallout-ce.dmg",
"bundle_id": "$(/usr/libexec/PlistBuddy -c "Print :CFBundleIdentifier" build/fallout-ce.app/Contents/Info.plist)",
"path": "build/Fallout Community Edition.dmg",
"bundle_id": "$(/usr/libexec/PlistBuddy -c "Print :CFBundleIdentifier" "build/RelWithDebInfo/Fallout Community Edition.app/Contents/Info.plist")",
"staple": true
}
}
@ -225,8 +238,8 @@ jobs:
- name: Upload
run: |
cd build
cp fallout-ce.dmg fallout-ce-macos.dmg
gh release upload ${{ github.ref_name }} fallout-ce-macos.dmg
cp "Fallout Community Edition.dmg" fallout-ce-macos.dmg
gh release upload ${{ github.event.release.tag_name }} fallout-ce-macos.dmg
rm fallout-ce-macos.dmg
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
@ -247,10 +260,10 @@ jobs:
steps:
- name: Clone
uses: actions/checkout@v3
uses: actions/checkout@v4
- name: Cache cmake build
uses: actions/cache@v3
uses: actions/cache@v4
with:
path: build
key: windows-${{ matrix.arch }}-cmake-v1
@ -274,7 +287,7 @@ jobs:
run: |
cd build/RelWithDebInfo
7z a fallout-ce-windows-${{ matrix.arch }}.zip fallout-ce.exe
gh release upload ${{ github.ref_name }} fallout-ce-windows-${{ matrix.arch }}.zip
gh release upload ${{ github.event.release.tag_name }} fallout-ce-windows-${{ matrix.arch }}.zip
rm fallout-ce-windows-${{ matrix.arch }}.zip
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}

View File

@ -371,13 +371,6 @@ if(APPLE)
else()
install(TARGETS ${EXECUTABLE_NAME} DESTINATION .)
if (CPACK_BUNDLE_APPLE_CERT_APP)
install(CODE "
execute_process(COMMAND codesign --deep --force --options runtime --sign \"${CPACK_BUNDLE_APPLE_CERT_APP}\" ${CMAKE_BINARY_DIR}/Fallout Community Edition.app)
"
COMPONENT Runtime)
endif()
set(CPACK_GENERATOR "DragNDrop")
set(CPACK_DMG_DISABLE_APPLICATIONS_SYMLINK ON)
set(CPACK_PACKAGE_FILE_NAME "Fallout Community Edition")