mirror of
https://github.com/alexbatalov/fallout1-ce.git
synced 2024-11-20 08:10:40 +00:00
Get rid of mmx stuff
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parent
7a8711caf5
commit
9b40277052
@ -232,8 +232,6 @@ target_sources(${EXECUTABLE_NAME} PUBLIC
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"src/plib/gnw/kb.h"
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"src/plib/gnw/memory.cc"
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"src/plib/gnw/memory.h"
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"src/plib/gnw/mmx.cc"
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"src/plib/gnw/mmx.h"
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"src/plib/gnw/mouse.cc"
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"src/plib/gnw/mouse.h"
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"src/plib/gnw/rect.cc"
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@ -3,8 +3,6 @@
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#include <string.h>
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#include "plib/color/color.h"
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#include "plib/gnw/input.h"
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#include "plib/gnw/mmx.h"
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namespace fallout {
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@ -332,4 +330,33 @@ void buf_outline(unsigned char* buf, int width, int height, int pitch, int color
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}
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}
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// 0x4CDB50
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void srcCopy(unsigned char* dest, int destPitch, unsigned char* src, int srcPitch, int width, int height)
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{
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for (int y = 0; y < height; y++) {
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memcpy(dest, src, width);
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dest += destPitch;
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src += srcPitch;
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}
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}
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// 0x4CDC75
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void transSrcCopy(unsigned char* dest, int destPitch, unsigned char* src, int srcPitch, int width, int height)
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{
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int destSkip = destPitch - width;
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int srcSkip = srcPitch - width;
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for (int y = 0; y < height; y++) {
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for (int x = 0; x < width; x++) {
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unsigned char c = *src++;
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if (c != 0) {
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*dest = c;
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}
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dest++;
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}
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src += srcSkip;
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dest += destSkip;
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}
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}
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} // namespace fallout
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@ -16,6 +16,8 @@ void buf_texture(unsigned char* buf, int width, int height, int pitch, void* a5,
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void lighten_buf(unsigned char* buf, int width, int height, int pitch);
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void swap_color_buf(unsigned char* buf, int width, int height, int pitch, int color1, int color2);
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void buf_outline(unsigned char* buf, int width, int height, int pitch, int a5);
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void srcCopy(unsigned char* dest, int destPitch, unsigned char* src, int srcPitch, int width, int height);
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void transSrcCopy(unsigned char* dest, int destPitch, unsigned char* src, int srcPitch, int width, int height);
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} // namespace fallout
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@ -11,7 +11,6 @@
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#include "plib/gnw/grbuf.h"
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#include "plib/gnw/intrface.h"
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#include "plib/gnw/memory.h"
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#include "plib/gnw/mmx.h"
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#include "plib/gnw/svga.h"
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#include "plib/gnw/text.h"
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#include "plib/gnw/vcr.h"
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@ -1,46 +0,0 @@
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#include "plib/gnw/mmx.h"
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#include <string.h>
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#include "plib/gnw/svga.h"
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namespace fallout {
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// Return `true` if CPU supports MMX.
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//
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// 0x4CD640
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bool mmxTest()
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{
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return SDL_HasMMX() == SDL_TRUE;
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}
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// 0x4CDB50
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void srcCopy(unsigned char* dest, int destPitch, unsigned char* src, int srcPitch, int width, int height)
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{
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for (int y = 0; y < height; y++) {
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memcpy(dest, src, width);
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dest += destPitch;
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src += srcPitch;
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}
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}
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// 0x4CDC75
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void transSrcCopy(unsigned char* dest, int destPitch, unsigned char* src, int srcPitch, int width, int height)
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{
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int destSkip = destPitch - width;
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int srcSkip = srcPitch - width;
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for (int y = 0; y < height; y++) {
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for (int x = 0; x < width; x++) {
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unsigned char c = *src++;
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if (c != 0) {
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*dest = c;
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}
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dest++;
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}
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src += srcSkip;
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dest += destSkip;
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}
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}
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} // namespace fallout
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@ -1,12 +0,0 @@
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#ifndef FALLOUT_PLIB_GNW_MMX_H_
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#define FALLOUT_PLIB_GNW_MMX_H_
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namespace fallout {
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bool mmxTest();
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void srcCopy(unsigned char* dest, int destPitch, unsigned char* src, int srcPitch, int width, int height);
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void transSrcCopy(unsigned char* dest, int destPitch, unsigned char* src, int srcPitch, int width, int height);
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} // namespace fallout
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#endif /* FALLOUT_PLIB_GNW_MMX_H_ */
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@ -4,7 +4,6 @@
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#include "game/intface.h"
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#include "plib/gnw/gnw.h"
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#include "plib/gnw/grbuf.h"
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#include "plib/gnw/mmx.h"
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#include "plib/gnw/mouse.h"
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#include "plib/gnw/winmain.h"
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@ -16,9 +15,6 @@ static int GNW95_init_mode(int width, int height);
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static bool createRenderer(int width, int height);
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static void destroyRenderer();
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// 0x51E2C8
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bool mmxEnabled = true;
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// screen rect
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Rect scr_size;
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@ -34,25 +30,6 @@ SDL_Surface* gSdlTextureSurface = NULL;
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// TODO: Remove once migration to update-render cycle is completed.
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FpsLimiter sharedFpsLimiter;
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// 0x4CACD0
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void mmxEnable(bool enable)
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{
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// 0x51E2CC
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static bool inited = false;
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// 0x6ACA20
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static bool mmx;
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if (!inited) {
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mmx = mmxTest();
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inited = true;
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}
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if (mmx) {
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mmxEnabled = enable;
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}
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}
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// 0x4CAD08
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int init_mode_320_200()
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{
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@ -161,8 +138,6 @@ static int GNW95_init_mode_ex(int width, int height, int bpp)
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scr_size.lrx = width - 1;
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scr_size.lry = height - 1;
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mmxEnable(true);
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mouse_blit_trans = NULL;
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scr_blit = GNW95_ShowRect;
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mouse_blit = GNW95_ShowRect;
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@ -9,8 +9,6 @@
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namespace fallout {
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extern bool mmxEnabled;
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extern Rect scr_size;
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extern ScreenBlitFunc* scr_blit;
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@ -21,7 +19,6 @@ extern SDL_Texture* gSdlTexture;
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extern SDL_Surface* gSdlTextureSurface;
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extern FpsLimiter sharedFpsLimiter;
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void mmxEnable(bool enable);
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int init_mode_320_200();
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int init_mode_320_400();
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int init_mode_640_480_16();
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