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https://github.com/dolphin-emu/dolphin.git
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fcb1eb9d3b
This could cause the first branch of the bootucode procedure, which takes its parameters from the AX registers, to run during the ROM init sequence. Since the ROM doesn't set any of the AX registers, the values aren't meaningful, and can cause bad DMA transfers and crashes.
312 lines
6.8 KiB
Plaintext
312 lines
6.8 KiB
Plaintext
IROM_BASE: equ 0x8000
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lri $CR, #0x00ff
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lri $SR, #0x2000
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si @DMBH, #0x8071
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si @DMBL, #0xfeed
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mainloop:
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clr $ACC1
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clr $ACC0
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call wait_for_cpu_mbox+#IROM_BASE
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;mmem-addr
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param1:
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lr $AC1.M, @CMBL
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lri $AC0.M, #0xa001
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cmp
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jnz param2+#IROM_BASE
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call wait_for_cpu_mbox+#IROM_BASE
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lr $IX0, @CMBH
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lr $IX1, @CMBL
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jmp mainloop+#IROM_BASE
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;iram-addr
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param2:
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lri $AC0.M, #0xc002
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cmp
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jnz param3+#IROM_BASE
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call wait_for_cpu_mbox+#IROM_BASE
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lr $IX2, @CMBL
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jmp mainloop+#IROM_BASE
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;iram-length
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param3:
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lri $AC0.M, #0xa002
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cmp
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jnz param4+#IROM_BASE
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call wait_for_cpu_mbox+#IROM_BASE
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lr $IX3, @CMBL
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jmp mainloop+#IROM_BASE
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;dram-length
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param4:
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lri $AC0.M, #0xb002
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cmp
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jnz param5+#IROM_BASE
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call wait_for_cpu_mbox+#IROM_BASE
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lr $AX0.L, @CMBL
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jmp mainloop+#IROM_BASE
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;iram-start-addr
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param5:
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lri $AC0.M, #0xd001
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cmp
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jnz mainloop+#IROM_BASE
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call wait_for_cpu_mbox+#IROM_BASE
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lr $AR0, @CMBL
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; skip the branch of bootucode that uses the AX registers
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jmp bootucode_ix+#IROM_BASE
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wait_dma:
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lrs $AC0.M, @DSCR
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andcf $AC0.M, #0x0004
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jlz wait_dma+#IROM_BASE
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ret
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WARNPC 0x78
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ORG 0x78
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; called by GBA ucode
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wait_for_cpu_mbox:
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lrs $AC0.M, @CMBH
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andcf $AC0.M, #0x8000
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jlnz wait_for_cpu_mbox+#IROM_BASE
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ret
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WARNPC 0x7e
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ORG 0x7e
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; called by GBA ucode
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wait_for_dsp_mbox:
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lrs $AC0.M, @DMBH
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andcf $AC0.M, #0x8000
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jlz wait_for_dsp_mbox+#IROM_BASE
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ret
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WARNPC 0x8b
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ORG 0x8b
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; called by GBA ucode
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dram_to_cpu:
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srs @DSMAH, $AX0.H
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srs @DSMAL, $AX0.L
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si @DSCR, #0x1
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srs @DSPA, $AX1.H
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srs @DSBL, $AX1.L
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call wait_dma+#IROM_BASE
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ret
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WARNPC 0xb5
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ORG 0xb5
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bootucode:
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set16
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clr $ACC0
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mrr $AC0.M, $AX1.L
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andi $AC0.M, #0xffff
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jz bootucode_ix+#IROM_BASE
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WARNPC 0xbc
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ORG 0xbc
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; called by GBA ucode
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bootucode_ax:
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lris $AC0.M, #0
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srs @DSCR, $AC0.M
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srs @DSMAH, $AX0.H
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srs @DSMAL, $AX0.L
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srs @DSPA, $AX1.H
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srs @DSBL, $AX1.L
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call wait_dma+#IROM_BASE
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bootucode_ix:
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mrr $AC0.M, $IX3
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andi $AC0.M, #0xffff
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jz bootucode_epilogue+#IROM_BASE
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lris $AC0.M, #0x2
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srs @DSCR, $AC0.M
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sr @DSMAH, $IX0
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sr @DSMAL, $IX1
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sr @DSPA, $IX2
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sr @DSBL, $IX3
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call wait_dma+#IROM_BASE
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bootucode_epilogue:
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clr $ACC1
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lr $AC1.M, @DSBL
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jmpr $AR0
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WARNPC 0xe7
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ORG 0xe7
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; Args:
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; AR0 points to the 32 input 1 samples (s16)
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; AR1 points to the volume data (init1, delta1, init2, delta2)
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; AR2 points to the already mixed samples for output 1 (s32)
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; AR3 points to where the output 1 should be stored (s32)
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; IX0 points to the 32 input 2 samples (s16)
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; IX1 points to where the output 2 should be stored (s32)
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;
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; Returns:
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; AX0.L is the value of the last sample from input 1
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; AX1.H is the value of the last sample from input 2
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mix_two_add:
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call mix_add+#IROM_BASE
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iar $AR1
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mrr $AR0, $IX0
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mrr $AR2, $IX1
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mrr $AR3, $IX1
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mrr $IX0, $AX0.L
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call mix_add+#IROM_BASE
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mrr $AX1.H, $AX0.L
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mrr $AX0.L, $IX0
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ret
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WARNPC 0x1f4
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ORG 0x1f4
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; used by GBA ucode for joyboot length and is the end of some mixing function
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; (for an example of hitting the full function, try running the main menu of
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; Metroid Prime using the Nintendo DSP ROM).
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sub_81f4:
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asr16'ir $ACC1 : $AR1
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clr's $ACC0 : @$AR3, $AC1.M ; AC1.M is always #0x0 here.
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; necessary both to match register state of official ROM, and for the
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; following mul. could also be mrr $AX1.H, $AC0.M (before clearing ACC0).
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mrr $AX1.H, $AX0.H
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; make the product register match.
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mul's $AX1.L, $AX1.H : @$AR3, $AC1.L
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ret
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WARNPC 0x1f9
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ORG 0x1f9
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; Args:
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; AR0 points to the 32 input samples (s16)
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; AR1 points to the volume data (init, delta)
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; AR2 points to the already mixed samples (s32)
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; AR3 points to where the output should be stored (s32)
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;
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; Returns:
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; AX0.L is the value of the last sample
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; AX1.H is the first address after the output
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mix_add:
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lrri $AX1.L, @$AR1
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bloopi #32, ____mix_add_end_loop+#IROM_BASE
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lrri $AC0.M, @$AR2
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lrri $AC0.L, @$AR2
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lsl16 $ACC0
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lrri $AX0.H, @$AR0
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mulx $AX0.H, $AX1.L
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addp $ACC0
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asr16 $ACC0
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srri @$AR3, $AC0.M
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____mix_add_end_loop:
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srri @$AR3, $AC0.L
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movp $ACC0
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mrr $AX0.L, $AC0.M
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mrr $AX1.H, $AR3
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ret
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WARNPC 0x282
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ORG 0x282
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mix_two_add_ramp:
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call mix_add_ramp+#IROM_BASE
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mrr $AR0, $IX0
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mrr $AR2, $IX1
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mrr $IX1, $AX0.L
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call mix_add_ramp+#IROM_BASE
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mrr $AX1.H, $AX0.L
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mrr $AX0.L, $IX1
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ret
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WARNPC 0x458
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ORG 0x458
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; used by GBA ucode for joyboot length
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sub_8458:
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; AC1.L after = AC1.M before + 7. this looks really stupid, but matches
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; captured traces and seems to work.
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addis $AC1.M, #0x7
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asr16 $ACC1
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srri @$AR3, $AC1.M ; or just #0x0.
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srri @$AR3, $AC1.L
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ret
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WARNPC 0x45d
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ORG 0x45d
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mix_add_ramp:
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clr $ACC0
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clr $ACC1
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lrri $AC0.L, @$AR1
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lrrd $AC1.L, @$AR1
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mrr $IX2, $AR3
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bloopi #32, ____mix_add_ramp_end_ramp+#IROM_BASE
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srri @$AR3, $AC0.L
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____mix_add_ramp_end_ramp:
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add $ACC0, $ACC1
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srri @$AR1, $AC0.L
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iar $AR1
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mrr $IX3, $AR1
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mrr $AR1, $IX2
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mrr $AR3, $AR2
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bloopi #32, ____mix_add_ramp_end_loop+#IROM_BASE
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lrri $AC0.M, @$AR2
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lrri $AC0.L, @$AR2
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lsl16 $ACC0
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lrri $AX0.H, @$AR0
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lrri $AX1.L, @$AR1
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mulx $AX0.H, $AX1.L
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addp $ACC0
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asr16 $ACC0
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srri @$AR3, $AC0.M
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____mix_add_ramp_end_loop:
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srri @$AR3, $AC0.L
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movp $ACC0
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mrr $AX0.L, $AC0.M
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mrr $AX1.H, $AR3
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mrr $AR1, $IX3
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mrr $AR3, $IX2
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ret
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WARNPC 0x723
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ORG 0x723
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; called by GBA ucode
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sub_8723:
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; in GBA-HLE, the nonce challenge is XOR'd with 0x6f646573, which happens
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; to match the values of the AX1.H register across these two calls.
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xorr $AC1.M, $AX1.H
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; the value of @AR2 is always the same as AC1.M after
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srrd @$AR2, $AC1.M
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ret
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WARNPC 0x809
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ORG 0x809
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; called by GBA ucode
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sub_8809:
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; AR2 is the only addressing register that corresponds to the dmem writes
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; could be AC1.L or AX0.L in the second call, but can't be AX0.L in the
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; third call.
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srr @$AR2, $AC1.L
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; AC1.M after calling always look like either AC1.M | AC0.M or
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; AC1.M | AX0.H. TODO: Why pick AX0.H?
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orr $AC1.M, $AX0.H
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; the second dmem write is incremented only in calls #3A and #3B. There,
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; IX2 is the only register set to 1, and it's specifically set to 1 in the
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; ucode. It's set to 0 in the first two calls.
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addarn $AR2, $IX2
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; obvious
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srri @$AR2, $AC1.M
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ret
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WARNPC 0x8e5
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ORG 0x8e5
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; used by GBA ucode for challenge nonce, logo palette/speed, and joyboot length
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sub_88e5:
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dar $AR1 ; always gets decremented, no effect on rest of function
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lrri $AC1.M, @$AR2
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lrrd $AC1.L, @$AR2
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add $ACC0, $ACC1 ; signed addition
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orr $AC0.M, $AX0.H
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srri @$AR2, $AC0.M
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srr @$AR2, $AC0.L
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ret
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WARNPC 0x1000
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ORG 0x1000
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