dolphin/Source/PluginSpecs/pluginspecs_wiimote.h
John Peterson fa27a97fbb Wiimote:
1) I fixed the emulated Nunchuck in Zelda - TP, however I chose the minimum workable delay time that worked in my PC, in fact it's so short that the Nunchuck still fails sometimes. If you have a very fast PC or something like that so that the Nunchuck still don't work please let me know.

2) I also made the Wiimote work after Stop and Start

3) I changed /Dev/USB to initialize the emulated Wiimote directly after ScanEnable, not wait for any countdown

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1814 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-07 02:59:19 +00:00

138 lines
4.9 KiB
C

// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
//__________________________________________________________________________________________________
// Common wiimote plugin spec, unversioned
//
#ifndef _WIIMOTE_H_INCLUDED__
#define _WIIMOTE_H_INCLUDED__
#include "PluginSpecs.h"
#include "ExportProlog.h"
typedef void (*TLogv)(const char* _pMessage, int _v);
// This is called when the Wiimote sends input reports to the Core.
// Payload: an L2CAP packet.
typedef void (*TWiimoteInput)(u16 _channelID, const void* _pData, u32 _Size);
// This data is passed from the core on initialization.
typedef struct
{
HWND hWnd;
TLogv pLog;
TWiimoteInput pWiimoteInput;
} SWiimoteInitialize;
/////////////////////////////////////////////////////////////////////////////////////////////////////
// I N T E R F A C E ////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////
// __________________________________________________________________________________________________
// Function: GetDllInfo
// Purpose: This function allows the emulator to gather information
// about the DLL by filling in the PluginInfo structure.
// input: a pointer to a PLUGIN_INFO structure that needs to be
// filled by the function. (see def above)
// output: none
//
EXPORT void CALL GetDllInfo(PLUGIN_INFO* _pPluginInfo);
// __________________________________________________________________________________________________
// Function: DllConfig
// Purpose: This function is optional function that is provided
// to allow the user to configure the DLL
// input: a handle to the window that calls this function
// output: none
//
EXPORT void CALL DllConfig(HWND _hParent);
// __________________________________________________________________________________________________
// Function: DllDebugger
// Purpose: Open the debugger
// input: a handle to the window that calls this function
// output: none
//
EXPORT void CALL DllDebugger(HWND _hParent, bool Show);
// __________________________________________________________________________________________________
// Function:
// Purpose:
// input: WiimoteInitialize
// output: If at least one real Wiimote was found or not
//
EXPORT bool CALL Wiimote_Initialize(SWiimoteInitialize _WiimoteInitialize);
// __________________________________________________________________________________________________
// Function: Wiimote_Shutdown
// Purpose: This function is called when the emulator is closing
// down allowing the DLL to de-initialise.
// input: none
// output: none
//
EXPORT void CALL Wiimote_Shutdown();
// __________________________________________________________________________________________________
// Function: Wiimote_Output
// Purpose: An L2CAP packet is passed from the Core to the Wiimote,
// on the HID CONTROL channel.
// input: Da pakket.
// output: none
//
EXPORT void CALL Wiimote_ControlChannel(u16 _channelID, const void* _pData, u32 _Size);
// __________________________________________________________________________________________________
// Function: Wiimote_Input
// Purpose: An L2CAP packet is passed from the Core to the Wiimote,
// on the HID INTERRUPT channel.
// input: Da pakket.
// output: none
//
EXPORT void CALL Wiimote_InterruptChannel(u16 _channelID, const void* _pData, u32 _Size);
// __________________________________________________________________________________________________
// Function: Wiimote_Update
// Purpose: This function is called periodically by the Core.
// input: none
// output: none
//
EXPORT void CALL Wiimote_Update();
// __________________________________________________________________________________________________
// Function: PAD_GetAttachedPads
// Purpose: Get mask of attached pads (eg: controller 1 & 4 -> 0x9)
// input: none
// output: number of pads
//
EXPORT unsigned int CALL Wiimote_GetAttachedControllers();
// __________________________________________________________________________________________________
// Function: Wiimote_DoState
// Purpose: Saves/load state
// input/output: ptr
// input: mode
//
EXPORT void CALL Wiimote_DoState(void *ptr, int mode);
#include "ExportEpilog.h"
#endif //_WIIMOTE_H_INCLUDED__