dolphin/Source/Core/VideoCommon/PostProcessing.h
Lioncash f9c20571ab PostProcessing: Default constructor and destructor of PostProcessingShaderConfiguration
Also ensure that all members of the class are initialized on
construction as well. Previously the bool indicating if options are
dirty wouldn't be initialized, which could be read uninitialized if an
instance was constructed and then IsDirty() is called.
2018-05-21 11:54:56 -04:00

98 lines
2.7 KiB
C++

// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <map>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
#include "Common/Timer.h"
#include "VideoCommon/VideoCommon.h"
class PostProcessingShaderConfiguration
{
public:
struct ConfigurationOption
{
enum OptionType
{
OPTION_BOOL = 0,
OPTION_FLOAT,
OPTION_INTEGER,
};
bool m_bool_value;
std::vector<float> m_float_values;
std::vector<s32> m_integer_values;
std::vector<float> m_float_min_values;
std::vector<s32> m_integer_min_values;
std::vector<float> m_float_max_values;
std::vector<s32> m_integer_max_values;
std::vector<float> m_float_step_values;
std::vector<s32> m_integer_step_values;
OptionType m_type;
std::string m_gui_name;
std::string m_option_name;
std::string m_dependent_option;
bool m_dirty;
};
typedef std::map<std::string, ConfigurationOption> ConfigMap;
PostProcessingShaderConfiguration();
virtual ~PostProcessingShaderConfiguration();
// Loads the configuration with a shader
// If the argument is "" the class will load the shader from the g_activeConfig option.
// Returns the loaded shader source from file
std::string LoadShader(std::string shader = "");
void SaveOptionsConfiguration();
void ReloadShader();
std::string GetShader() { return m_current_shader; }
bool IsDirty() { return m_any_options_dirty; }
void SetDirty(bool dirty) { m_any_options_dirty = dirty; }
bool HasOptions() { return m_options.size() > 0; }
const ConfigMap& GetOptions() const { return m_options; }
ConfigMap& GetOptions() { return m_options; }
const ConfigurationOption& GetOption(const std::string& option) { return m_options[option]; }
// For updating option's values
void SetOptionf(const std::string& option, int index, float value);
void SetOptioni(const std::string& option, int index, s32 value);
void SetOptionb(const std::string& option, bool value);
private:
bool m_any_options_dirty = false;
std::string m_current_shader;
ConfigMap m_options;
void LoadOptions(const std::string& code);
void LoadOptionsConfiguration();
};
class PostProcessingShaderImplementation
{
public:
PostProcessingShaderImplementation();
virtual ~PostProcessingShaderImplementation();
static std::vector<std::string> GetShaderList(APIType api_type);
static std::vector<std::string> GetAnaglyphShaderList(APIType api_type);
PostProcessingShaderConfiguration* GetConfig() { return &m_config; }
protected:
// Timer for determining our time value
Common::Timer m_timer;
PostProcessingShaderConfiguration m_config;
};