Stenzek f7a0cae7f4 HiresTextures: Do not load compressed textures with unaligned dimensions
D3D11 cannot handle block compressed textures where the first mip level
is not a multiple of the block size. The simple fix for texture pack
authors: leave these textures uncompressed. You can still use a .dds
container.
2018-05-22 16:15:18 +10:00
..
2018-04-12 21:28:39 +02:00
2018-05-22 04:37:08 +02:00
2017-03-08 01:24:18 -08:00