dolphin/Source
2009-02-08 22:08:20 +00:00
..
Core clip space coordinates are now available in fragment shader because depth needs to be computed there instead of the vertex shader. computing it in the vertex shader causes incorrect results sometimes. worked on z textures but 8 bit z texture still is not correct because it breaks SSBM. RE0 now looks ok. 2009-02-08 22:08:20 +00:00
Dolphin.xcodeproj
Plugins clip space coordinates are now available in fragment shader because depth needs to be computed there instead of the vertex shader. computing it in the vertex shader causes incorrect results sometimes. worked on z textures but 8 bit z texture still is not correct because it breaks SSBM. RE0 now looks ok. 2009-02-08 22:08:20 +00:00
PluginSpecs
TestSuite
Dolphin.sln InputCommon and Wiimote: Build settings 2009-02-08 15:43:02 +00:00
DolphinProj.xcconfig
DolphinTarget.xcconfig
MusicMod.sln InputCommon and Wiimote: Detect pads in the Wiimote plugin 2009-02-08 15:39:28 +00:00