dolphin/Source/Core/VideoCommon/Src
2009-03-06 21:56:13 +00:00
..
BPMemory.cpp THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work. 2009-02-28 22:10:38 +00:00
BPMemory.h small cleanup in OGL/VideoCommon and small fix to ARCodeAddEdit by slink 2009-02-21 23:56:10 +00:00
CPMemory.cpp
CPMemory.h
DataReader.h vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though. 2009-02-15 14:46:17 +00:00
Fifo.cpp Attempt to workaround some stop hangs by using MsgWait instead of Wait. change order of dsp / video shutdown. some comments. 2009-02-22 22:49:42 +00:00
Fifo.h The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup. 2009-02-20 22:04:52 +00:00
ImageWrite.cpp TGA Header Fix in Linux 2009-02-17 22:23:06 +00:00
ImageWrite.h Linux build fixes and some warning cleanup for GCC 2009-02-24 05:20:52 +00:00
IndexGenerator.cpp
IndexGenerator.h
LookUpTables.cpp
LookUpTables.h
memcpy_amd.cpp
NativeVertexFormat.h THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work. 2009-02-28 22:10:38 +00:00
NativeVertexWriter.cpp Linux build fixes and some warning cleanup for GCC 2009-02-24 05:20:52 +00:00
NativeVertexWriter.h UUpdate svn:eol-style=native ( r1438 ) for Source/*.h 2009-02-23 06:17:57 +00:00
OpcodeDecoding.cpp more build fixin' 2009-02-28 23:02:46 +00:00
OpcodeDecoding.h
PixelShaderGen.cpp Linux compile fix. 2009-03-05 15:58:14 +00:00
PixelShaderGen.h revert the mess i made in the d3d plugin. Add way to use HLSL directly without going through Cg. Not that the results look much better... i do see shadows of spinning cars in Burnout 2 after clicking around in the dark. Then it crashes. 2009-03-01 12:07:34 +00:00
PixelShaderManager.cpp fog is done in pixel shader but needs to factor x adjustment 2009-02-19 04:41:58 +00:00
PixelShaderManager.h fog is done in pixel shader but needs to factor x adjustment 2009-02-19 04:41:58 +00:00
Profiler.cpp
Profiler.h
SConscript THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work. 2009-02-28 22:10:38 +00:00
Statistics.cpp
Statistics.h Added more overlay stats options. 2009-02-15 20:49:59 +00:00
TextureDecoder.cpp Revert to slightly tweaked version of "old" safe texture hash. Hopefully fixes issue 636. Does somewhat break pokemon colosseum w/ safe texture hash, but that games works fine with the unsafe texture hash. 2009-03-02 23:01:18 +00:00
TextureDecoder.h Build fix for r2283. 2009-02-17 02:42:21 +00:00
VertexLoader_Color.cpp VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance. 2009-02-15 13:45:03 +00:00
VertexLoader_Color.h
VertexLoader_Normal.cpp VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance. 2009-02-15 13:45:03 +00:00
VertexLoader_Normal.h
VertexLoader_Position.cpp vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though. 2009-02-15 14:46:17 +00:00
VertexLoader_Position.h vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though. 2009-02-15 14:46:17 +00:00
VertexLoader_TextCoord.cpp VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance. 2009-02-15 13:45:03 +00:00
VertexLoader_TextCoord.h
VertexLoader.cpp vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though. 2009-02-15 14:46:17 +00:00
VertexLoader.h OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened? 2009-02-28 16:33:59 +00:00
VertexLoaderManager.cpp forgot a file (I hate it when it happens) 2009-02-28 23:17:54 +00:00
VertexLoaderManager.h
VertexShaderGen.cpp
VertexShaderGen.h
VertexShaderManager.cpp Projection fix, Projection 1 hack changed to ZTP Bloom hack. That bloom is a bugged because of something else, not because of the projection. The proj hacks happens to makes it show. 2009-03-06 21:56:13 +00:00
VertexShaderManager.h Projection fix, Projection 1 hack changed to ZTP Bloom hack. That bloom is a bugged because of something else, not because of the projection. The proj hacks happens to makes it show. 2009-03-06 21:56:13 +00:00
VideoCommon.h just some compiler warning cleanup. 2009-03-05 22:35:06 +00:00
VideoLog.cpp THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work. 2009-02-28 22:10:38 +00:00
VideoState.cpp
VideoState.h
XFBConvert.cpp
XFBConvert.h
XFMemory.cpp
XFMemory.h
XFStructs.cpp lets retry that change from omega but this time keep the projection hacks >_> 2009-03-02 21:17:16 +00:00
XFStructs.h THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work. 2009-02-28 22:10:38 +00:00