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BPMemory.cpp
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THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
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2009-02-28 22:10:38 +00:00 |
BPMemory.h
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small cleanup in OGL/VideoCommon and small fix to ARCodeAddEdit by slink
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2009-02-21 23:56:10 +00:00 |
CPMemory.cpp
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CPMemory.h
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DataReader.h
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vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though.
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2009-02-15 14:46:17 +00:00 |
Fifo.cpp
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Attempt to workaround some stop hangs by using MsgWait instead of Wait. change order of dsp / video shutdown. some comments.
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2009-02-22 22:49:42 +00:00 |
Fifo.h
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The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
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2009-02-20 22:04:52 +00:00 |
ImageWrite.cpp
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TGA Header Fix in Linux
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2009-02-17 22:23:06 +00:00 |
ImageWrite.h
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Linux build fixes and some warning cleanup for GCC
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2009-02-24 05:20:52 +00:00 |
IndexGenerator.cpp
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IndexGenerator.h
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LookUpTables.cpp
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LookUpTables.h
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memcpy_amd.cpp
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NativeVertexFormat.h
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THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
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2009-02-28 22:10:38 +00:00 |
NativeVertexWriter.cpp
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Linux build fixes and some warning cleanup for GCC
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2009-02-24 05:20:52 +00:00 |
NativeVertexWriter.h
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UUpdate svn:eol-style=native ( r1438 ) for Source/*.h
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2009-02-23 06:17:57 +00:00 |
OpcodeDecoding.cpp
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more build fixin'
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2009-02-28 23:02:46 +00:00 |
OpcodeDecoding.h
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PixelShaderGen.cpp
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Linux compile fix.
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2009-03-05 15:58:14 +00:00 |
PixelShaderGen.h
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revert the mess i made in the d3d plugin. Add way to use HLSL directly without going through Cg. Not that the results look much better... i do see shadows of spinning cars in Burnout 2 after clicking around in the dark. Then it crashes.
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2009-03-01 12:07:34 +00:00 |
PixelShaderManager.cpp
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fog is done in pixel shader but needs to factor x adjustment
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2009-02-19 04:41:58 +00:00 |
PixelShaderManager.h
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fog is done in pixel shader but needs to factor x adjustment
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2009-02-19 04:41:58 +00:00 |
Profiler.cpp
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Profiler.h
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SConscript
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THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
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2009-02-28 22:10:38 +00:00 |
Statistics.cpp
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Statistics.h
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Added more overlay stats options.
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2009-02-15 20:49:59 +00:00 |
TextureDecoder.cpp
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Revert to slightly tweaked version of "old" safe texture hash. Hopefully fixes issue 636. Does somewhat break pokemon colosseum w/ safe texture hash, but that games works fine with the unsafe texture hash.
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2009-03-02 23:01:18 +00:00 |
TextureDecoder.h
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Build fix for r2283.
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2009-02-17 02:42:21 +00:00 |
VertexLoader_Color.cpp
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VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance.
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2009-02-15 13:45:03 +00:00 |
VertexLoader_Color.h
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VertexLoader_Normal.cpp
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VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance.
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2009-02-15 13:45:03 +00:00 |
VertexLoader_Normal.h
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VertexLoader_Position.cpp
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vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though.
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2009-02-15 14:46:17 +00:00 |
VertexLoader_Position.h
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vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though.
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2009-02-15 14:46:17 +00:00 |
VertexLoader_TextCoord.cpp
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VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance.
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2009-02-15 13:45:03 +00:00 |
VertexLoader_TextCoord.h
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VertexLoader.cpp
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vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though.
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2009-02-15 14:46:17 +00:00 |
VertexLoader.h
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OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened?
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2009-02-28 16:33:59 +00:00 |
VertexLoaderManager.cpp
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forgot a file (I hate it when it happens)
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2009-02-28 23:17:54 +00:00 |
VertexLoaderManager.h
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VertexShaderGen.cpp
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VertexShaderGen.h
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VertexShaderManager.cpp
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Projection fix, Projection 1 hack changed to ZTP Bloom hack. That bloom is a bugged because of something else, not because of the projection. The proj hacks happens to makes it show.
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2009-03-06 21:56:13 +00:00 |
VertexShaderManager.h
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Projection fix, Projection 1 hack changed to ZTP Bloom hack. That bloom is a bugged because of something else, not because of the projection. The proj hacks happens to makes it show.
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2009-03-06 21:56:13 +00:00 |
VideoCommon.h
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just some compiler warning cleanup.
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2009-03-05 22:35:06 +00:00 |
VideoLog.cpp
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THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
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2009-02-28 22:10:38 +00:00 |
VideoState.cpp
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VideoState.h
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XFBConvert.cpp
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XFBConvert.h
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XFMemory.cpp
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XFMemory.h
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XFStructs.cpp
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lets retry that change from omega but this time keep the projection hacks >_>
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2009-03-02 21:17:16 +00:00 |
XFStructs.h
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THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
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2009-02-28 22:10:38 +00:00 |