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https://github.com/dolphin-emu/dolphin.git
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ee868e2362
I don't know who thought it would be a good idea to put the Wiimote connect code as part of the Host interface, and have that called from both the UI code and the core. And then hack around it by having "force connect" events whenever Host_ConnectWiimote is called from the core...
64 lines
1.0 KiB
C++
64 lines
1.0 KiB
C++
// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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// Stub implementation of the Host_* callbacks for tests. These implementations
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// do nothing except return default values when required.
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#include <memory>
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#include <string>
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#include "Common/GL/GLInterfaceBase.h"
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#include "Core/Host.h"
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void Host_NotifyMapLoaded()
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{
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}
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void Host_RefreshDSPDebuggerWindow()
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{
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}
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void Host_Message(int)
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{
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}
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void* Host_GetRenderHandle()
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{
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return nullptr;
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}
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void Host_UpdateTitle(const std::string&)
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{
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}
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void Host_UpdateDisasmDialog()
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{
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}
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void Host_UpdateMainFrame()
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{
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}
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void Host_RequestRenderWindowSize(int, int)
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{
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}
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void Host_SetStartupDebuggingParameters()
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{
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}
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bool Host_UINeedsControllerState()
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{
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return false;
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}
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bool Host_RendererHasFocus()
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{
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return false;
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}
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bool Host_RendererIsFullscreen()
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{
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return false;
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}
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void Host_ShowVideoConfig(void*, const std::string&)
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{
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}
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void Host_YieldToUI()
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{
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}
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std::unique_ptr<cInterfaceBase> HostGL_CreateGLInterface()
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{
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return nullptr;
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}
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