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. Performance boost (Completely non-blocking between Sound thread and CPU thread, in the meantime keeping them thread safe) . Both 32KHz & 48KHz sound can be handled properly now (But up-sampling is still not implemented, and I don't think any game requires it.) . Strategy adjustment When your PC is *NOT* capable to run the game at 100%: >> DSound Could yield more fluent sound than OpenAL sometimes, but you will lose the sync between video & audio (since audio is played before video to guarantee fluency) >> OpenAL Ensures video & audio are always sync'ed, but sound could be intermittent(to let slow video catch up) . Changed default frame limit to: Auto (Somehow this can dramatically decrease the chance of wiimote desync in game NSMB) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4724 8ced0084-cf51-0410-be5f-012b33b47a6e
117 lines
4.6 KiB
C
117 lines
4.6 KiB
C
//__________________________________________________________________________________________________
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// Common dsp plugin spec, version #1.0 maintained by F|RES
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//
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#ifndef _DSP_H_INCLUDED__
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#define _DSP_H_INCLUDED__
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#include "PluginSpecs.h"
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#include "ExportProlog.h"
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typedef unsigned char (*TARAM_Read_U8)(const unsigned int _uAddress);
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typedef void (*TARAM_Write_U8)(const unsigned char _uValue, const unsigned int _uAddress);
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typedef unsigned char* (*TGetMemoryPointer)(const unsigned int _uAddress);
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typedef unsigned char* (*TGetARAMPointer)(void);
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typedef void (*TLogv)(const char* _szMessage, int _v);
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typedef const char* (*TName)(void);
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typedef void (*TDebuggerBreak)(void);
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typedef void (*TGenerateDSPInt)(void);
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typedef unsigned int (*TAudioGetStreaming)(short* _pDestBuffer, unsigned int _numSamples, unsigned int _sampleRate);
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typedef void (*TGetSampleRate)(unsigned int &AISampleRate, unsigned int &DSPSampleRate);
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typedef struct
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{
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void *hWnd;
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TARAM_Read_U8 pARAM_Read_U8;
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TARAM_Write_U8 pARAM_Write_U8;
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TGetMemoryPointer pGetMemoryPointer;
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TGetARAMPointer pGetARAMPointer;
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TLogv pLog;
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TName pName;
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TDebuggerBreak pDebuggerBreak;
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TGenerateDSPInt pGenerateDSPInterrupt;
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TAudioGetStreaming pGetAudioStreaming;
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TGetSampleRate pGetSampleRate;
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int *pEmulatorState;
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bool bWii;
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bool bOnThread;
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} DSPInitialize;
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// __________________________________________________________________________________________________
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// Function: DSP_ReadMailboxHigh
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// Purpose: Send mail to high DSP Mailbox
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// input: none
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// output: none
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//
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EXPORT unsigned short CALL DSP_ReadMailboxHigh(bool _CPUMailbox);
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// __________________________________________________________________________________________________
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// Function: DSP_ReadMailboxLow
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// Purpose: Send mail to low DSP Mailbox
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// input: none
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// output: none
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//
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EXPORT unsigned short CALL DSP_ReadMailboxLow(bool _CPUMailbox);
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// __________________________________________________________________________________________________
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// Function: DSP_WriteMailboxHigh
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// Purpose: Send mail to high CPU Mailbox
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// input: none
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// output: none
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//
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EXPORT void CALL DSP_WriteMailboxHigh(bool _CPUMailbox, unsigned short _uHighMail);
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// __________________________________________________________________________________________________
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// Function: DSP_WriteMailboxLow
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// Purpose: Send mail to low CPU Mailbox
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// input: none
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// output: none
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//
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EXPORT void CALL DSP_WriteMailboxLow(bool _CPUMailbox, unsigned short _uLowMail);
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// __________________________________________________________________________________________________
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// Function: DSP_WriteControlRegister
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// Purpose: This function is called if the core reads from the DSP control register
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// input: Value to be written
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// output: value of the control register
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//
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EXPORT unsigned short CALL DSP_WriteControlRegister(unsigned short _Value);
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// __________________________________________________________________________________________________
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// Function: DSP_ReadControlRegister
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// Purpose: This function is called if the core reads from the DSP control register
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// output: value of the control register
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//
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EXPORT unsigned short CALL DSP_ReadControlRegister(void);
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// __________________________________________________________________________________________________
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// Function: DSP_Update
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// Purpose: This function is called from time to time from the core.
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// input: cycles - run this number of DSP clock cycles.
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// output: TRUE if the flag is set, else FALSE
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//
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EXPORT void CALL DSP_Update(int cycles);
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// __________________________________________________________________________________________________
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// Function: DSP_SendAIBuffer
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// Purpose: This function sends the current AI Buffer to the DSP plugin
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// input: _Address : Memory-Address
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// input: _Number : Number of the Samples
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// input: _Rate : Sample Rate 32000/48000
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//
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EXPORT void CALL DSP_SendAIBuffer(unsigned int address, unsigned int num_samples, unsigned int sample_rate);
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// __________________________________________________________________________________________________
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// Function: DSP_StopSoundStream
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// Purpose: Stops audio playback. Must be called before Shutdown().
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EXPORT void CALL DSP_StopSoundStream();
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// __________________________________________________________________________________________________
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// Function: DSP_ClearAudioBuffer
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// Purpose: Stops audio. Called while pausing to stop the annoying noises.
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EXPORT void CALL DSP_ClearAudioBuffer();
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#include "ExportEpilog.h"
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#endif
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