dolphin/Source/Plugins/Plugin_VideoDX11/Src
2010-11-28 17:25:19 +00:00
..
W32Util
D3DBase.cpp DX11: Fix two crashes. One occured when trying to run a game with D3D 10.0 level hardware, the other one when closing a game when MSAA was disabled. 2010-11-28 17:25:19 +00:00
D3DBase.h DX11: 2010-11-23 19:58:02 +00:00
D3DBlob.cpp
D3DBlob.h
D3DShader.cpp Made LinearDiskCache a template class. Keys are now some POD type (fixed size). Eliminates casting and key size checking. 2010-11-15 05:22:03 +00:00
D3DShader.h Made LinearDiskCache a template class. Keys are now some POD type (fixed size). Eliminates casting and key size checking. 2010-11-15 05:22:03 +00:00
D3DTexture.cpp DX11: 2010-11-23 19:58:02 +00:00
D3DTexture.h DX11: 2010-11-23 19:58:02 +00:00
D3DUtil.cpp DX11: 2010-11-27 11:11:05 +00:00
D3DUtil.h
EmuWindow.cpp
EmuWindow.h
FramebufferManager.cpp DX11: Fix two crashes. One occured when trying to run a game with D3D 10.0 level hardware, the other one when closing a game when MSAA was disabled. 2010-11-28 17:25:19 +00:00
FramebufferManager.h DX11: 2010-11-23 19:58:02 +00:00
GfxState.cpp
GfxState.h
Globals.h
main.cpp DX11: 2010-11-27 11:11:05 +00:00
main.h Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging) 2010-11-18 02:21:26 +00:00
NativeVertexFormat.cpp Minor change to ease video plugin merging. Made static NativeVertexFormat::Create function into a virtual function of VertexManager. I believe this is the last bit of code which is only declared in VideoCommon and defined in each of the plugins. 2010-11-26 09:25:08 +00:00
PixelShaderCache.cpp DX11: Fix stuff if MSAA is disabled. 2010-11-27 11:37:57 +00:00
PixelShaderCache.h DX11: 2010-11-27 11:11:05 +00:00
Render.cpp DX11: 2010-11-27 11:11:05 +00:00
Render.h Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging) 2010-11-18 02:21:26 +00:00
stdafx.cpp
stdafx.h
TextureCache.cpp DX11: 2010-11-27 11:11:05 +00:00
TextureCache.h DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P 2010-11-24 19:13:19 +00:00
VertexManager.cpp Polish, fix and otherwise improve the video plugin configuration dialog: 2010-11-21 14:47:28 +00:00
VertexManager.h Minor change to ease video plugin merging. Made static NativeVertexFormat::Create function into a virtual function of VertexManager. I believe this is the last bit of code which is only declared in VideoCommon and defined in each of the plugins. 2010-11-26 09:25:08 +00:00
VertexShaderCache.cpp Made LinearDiskCache a template class. Keys are now some POD type (fixed size). Eliminates casting and key size checking. 2010-11-15 05:22:03 +00:00
VertexShaderCache.h