degasus ec28a80e00 VideoLoader: remove VAT_*_FRACBITS
They are used to remove the flush amounts, but as we don't
flush anymore on vertex loader changes (only on native
vertex format right now), this optimization is now unneeded.

This will allow us to hard code the frac factors within the
vertex loaders.
2014-12-21 13:47:42 +01:00

211 lines
7.0 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "Common/ChunkFile.h"
#include "Common/CommonTypes.h"
#include "VideoBackends/Software/CPMemLoader.h"
#include "VideoBackends/Software/NativeVertexFormat.h"
#include "VideoBackends/Software/SetupUnit.h"
#include "VideoBackends/Software/SWStatistics.h"
#include "VideoBackends/Software/SWVertexLoader.h"
#include "VideoBackends/Software/TransformUnit.h"
#include "VideoBackends/Software/XFMemLoader.h"
#include "VideoCommon/VertexLoader.h"
#include "VideoCommon/VertexLoader_Color.h"
#include "VideoCommon/VertexLoader_Normal.h"
#include "VideoCommon/VertexLoader_Position.h"
#include "VideoCommon/VertexLoader_TextCoord.h"
#include "VideoCommon/VertexManagerBase.h"
SWVertexLoader::SWVertexLoader() :
m_VertexSize(0)
{
m_SetupUnit = new SetupUnit;
}
SWVertexLoader::~SWVertexLoader()
{
delete m_SetupUnit;
m_SetupUnit = nullptr;
}
void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
{
m_attributeIndex = attributeIndex;
m_primitiveType = primitiveType;
VertexLoaderUID uid(g_main_cp_state.vtx_desc, g_main_cp_state.vtx_attr[m_attributeIndex]);
m_CurrentLoader = m_VertexLoaderMap[uid].get();
if (!m_CurrentLoader)
{
m_CurrentLoader = new VertexLoader(g_main_cp_state.vtx_desc, g_main_cp_state.vtx_attr[m_attributeIndex]);
m_VertexLoaderMap[uid] = std::unique_ptr<VertexLoader>(m_CurrentLoader);
}
m_VertexSize = m_CurrentLoader->GetVertexSize();
m_CurrentVat = &g_main_cp_state.vtx_attr[m_attributeIndex];
// matrix index from xf regs or cp memory?
if (xfmem.MatrixIndexA.PosNormalMtxIdx != g_main_cp_state.matrix_index_a.PosNormalMtxIdx ||
xfmem.MatrixIndexA.Tex0MtxIdx != g_main_cp_state.matrix_index_a.Tex0MtxIdx ||
xfmem.MatrixIndexA.Tex1MtxIdx != g_main_cp_state.matrix_index_a.Tex1MtxIdx ||
xfmem.MatrixIndexA.Tex2MtxIdx != g_main_cp_state.matrix_index_a.Tex2MtxIdx ||
xfmem.MatrixIndexA.Tex3MtxIdx != g_main_cp_state.matrix_index_a.Tex3MtxIdx ||
xfmem.MatrixIndexB.Tex4MtxIdx != g_main_cp_state.matrix_index_b.Tex4MtxIdx ||
xfmem.MatrixIndexB.Tex5MtxIdx != g_main_cp_state.matrix_index_b.Tex5MtxIdx ||
xfmem.MatrixIndexB.Tex6MtxIdx != g_main_cp_state.matrix_index_b.Tex6MtxIdx ||
xfmem.MatrixIndexB.Tex7MtxIdx != g_main_cp_state.matrix_index_b.Tex7MtxIdx)
{
WARN_LOG(VIDEO, "Matrix indices don't match");
// Just show the assert once
static bool showedAlert = false;
_assert_msg_(VIDEO, showedAlert, "Matrix indices don't match");
showedAlert = true;
}
m_Vertex.posMtx = xfmem.MatrixIndexA.PosNormalMtxIdx;
m_Vertex.texMtx[0] = xfmem.MatrixIndexA.Tex0MtxIdx;
m_Vertex.texMtx[1] = xfmem.MatrixIndexA.Tex1MtxIdx;
m_Vertex.texMtx[2] = xfmem.MatrixIndexA.Tex2MtxIdx;
m_Vertex.texMtx[3] = xfmem.MatrixIndexA.Tex3MtxIdx;
m_Vertex.texMtx[4] = xfmem.MatrixIndexB.Tex4MtxIdx;
m_Vertex.texMtx[5] = xfmem.MatrixIndexB.Tex5MtxIdx;
m_Vertex.texMtx[6] = xfmem.MatrixIndexB.Tex6MtxIdx;
m_Vertex.texMtx[7] = xfmem.MatrixIndexB.Tex7MtxIdx;
// special case if only pos and tex coord 0 and tex coord input is AB11
m_TexGenSpecialCase =
((g_main_cp_state.vtx_desc.Hex & 0x60600L) == g_main_cp_state.vtx_desc.Hex) && // only pos and tex coord 0
(g_main_cp_state.vtx_desc.Tex0Coord != NOT_PRESENT) &&
(xfmem.texMtxInfo[0].projection == XF_TEXPROJ_ST);
m_SetupUnit->Init(primitiveType);
}
template <typename T, typename I>
static T ReadNormalized(I value)
{
T casted = (T) value;
if (!std::numeric_limits<T>::is_integer && std::numeric_limits<I>::is_integer)
{
// normalize if non-float is converted to a float
casted *= (T) (1.0 / std::numeric_limits<I>::max());
}
return casted;
}
template <typename T, bool swap = false>
static void ReadVertexAttribute(T* dst, DataReader src, const AttributeFormat& format, int base_component, int max_components, bool reverse)
{
if (format.enable)
{
src.Skip(format.offset);
src.Skip(base_component * (1<<(format.type>>1)));
for (int i = 0; i < std::min(format.components - base_component, max_components); i++)
{
int i_dst = reverse ? max_components - i - 1 : i;
switch (format.type)
{
case VAR_UNSIGNED_BYTE:
dst[i_dst] = ReadNormalized<T, u8>(src.Read<u8, swap>());
break;
case VAR_BYTE:
dst[i_dst] = ReadNormalized<T, s8>(src.Read<s8, swap>());
break;
case VAR_UNSIGNED_SHORT:
dst[i_dst] = ReadNormalized<T, u16>(src.Read<u16, swap>());
break;
case VAR_SHORT:
dst[i_dst] = ReadNormalized<T, s16>(src.Read<s16, swap>());
break;
case VAR_FLOAT:
dst[i_dst] = ReadNormalized<T, float>(src.Read<float, swap>());
break;
}
_assert_msg_(VIDEO, !format.integer || format.type != VAR_FLOAT, "only non-float values are allowed to be streamed as integer");
}
}
}
void SWVertexLoader::ParseVertex(const PortableVertexDeclaration& vdec)
{
DataReader src(m_LoadedVertices.data(), m_LoadedVertices.data() + m_LoadedVertices.size());
ReadVertexAttribute<float>(&m_Vertex.position[0], src, vdec.position, 0, 3, false);
for (int i = 0; i < 3; i++)
{
ReadVertexAttribute<float>(&m_Vertex.normal[i][0], src, vdec.normals[i], 0, 3, false);
}
for (int i = 0; i < 2; i++)
{
ReadVertexAttribute<u8>(m_Vertex.color[i], src, vdec.colors[i], 0, 4, true);
}
for (int i = 0; i < 8; i++)
{
ReadVertexAttribute<float>(m_Vertex.texCoords[i], src, vdec.texcoords[i], 0, 2, false);
// the texmtr is stored as third component of the texCoord
if (vdec.texcoords[i].components >= 3)
{
ReadVertexAttribute<u8>(&m_Vertex.texMtx[i], src, vdec.texcoords[i], 2, 1, false);
}
}
ReadVertexAttribute<u8>(&m_Vertex.posMtx, src, vdec.posmtx, 0, 1, false);
}
void SWVertexLoader::LoadVertex()
{
const PortableVertexDeclaration& vdec = m_CurrentLoader->GetNativeVertexDeclaration();
// reserve memory for the destination of the vertex loader
m_LoadedVertices.resize(vdec.stride + 4);
// convert the vertex from the gc format to the videocommon (hardware optimized) format
u8* old = g_video_buffer_read_ptr;
m_CurrentLoader->RunVertices(
m_primitiveType, 1,
DataReader(g_video_buffer_read_ptr, nullptr), // src
DataReader(m_LoadedVertices.data(), m_LoadedVertices.data() + m_LoadedVertices.size()) // dst
);
g_video_buffer_read_ptr = old + m_CurrentLoader->GetVertexSize();
// parse the videocommon format to our own struct format (m_Vertex)
ParseVertex(vdec);
// transform this vertex so that it can be used for rasterization (outVertex)
OutputVertexData* outVertex = m_SetupUnit->GetVertex();
TransformUnit::TransformPosition(&m_Vertex, outVertex);
if (g_main_cp_state.vtx_desc.Normal != NOT_PRESENT)
{
TransformUnit::TransformNormal(&m_Vertex, m_CurrentVat->g0.NormalElements, outVertex);
}
TransformUnit::TransformColor(&m_Vertex, outVertex);
TransformUnit::TransformTexCoord(&m_Vertex, outVertex, m_TexGenSpecialCase);
// assemble and rasterize the primitive
m_SetupUnit->SetupVertex();
INCSTAT(swstats.thisFrame.numVerticesLoaded)
}
void SWVertexLoader::DoState(PointerWrap &p)
{
p.Do(m_VertexSize);
p.Do(*m_CurrentVat);
m_SetupUnit->DoState(p);
p.Do(m_TexGenSpecialCase);
}