Stenzek e88c269d02 PostProcessing: Don't use GS expansion shader for quad buffering w/ OpenGL
OpenGL doesn't render to a 2-layer backbuffer like D3D/Vulkan for quad-buffered
stereo, instead drawing twice with the eye selected by glDrawBuffer()
(see OGL::Renderer::RenderXFBToScreen).
2019-10-02 11:33:25 +10:00
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2019-05-15 19:28:04 +02:00
2019-05-15 19:28:04 +02:00
2019-04-10 10:46:49 +02:00