Lioncash e60268bd42 VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource()
Greatly simplifies the overall interface when it comes to compiling
shaders. Also allows getting rid of a std::string overload of the same
name. Now std::string and const char* both go through the same function.
2019-05-30 03:29:35 -04:00
..
2019-05-15 19:28:04 +02:00
2019-02-13 22:52:39 -02:00
2019-05-15 19:28:04 +02:00
2019-04-10 10:46:49 +02:00