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Move to one display. There's no reason to have two displays here -- the comment stated that one should touch GLX and one should touch window events, and that they should be touched from different threads, but the current code wasn't this careful. Just use one Display connection.
140 lines
3.3 KiB
C++
140 lines
3.3 KiB
C++
// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <string>
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#include "DolphinWX/GLInterface/GLInterface.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/VideoConfig.h"
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typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval);
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static PFNGLXSWAPINTERVALSGIPROC glXSwapIntervalSGI = nullptr;
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// Show the current FPS
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void cInterfaceGLX::UpdateFPSDisplay(const std::string& text)
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{
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XStoreName(GLWin.dpy, GLWin.win, text.c_str());
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}
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void cInterfaceGLX::SwapInterval(int Interval)
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{
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if (glXSwapIntervalSGI)
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glXSwapIntervalSGI(Interval);
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else
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ERROR_LOG(VIDEO, "No support for SwapInterval (framerate clamped to monitor refresh rate).");
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}
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void* cInterfaceGLX::GetFuncAddress(const std::string& name)
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{
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return (void*)glXGetProcAddress((const GLubyte*)name.c_str());
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}
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void cInterfaceGLX::Swap()
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{
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glXSwapBuffers(GLWin.dpy, GLWin.win);
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}
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// Create rendering window.
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// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
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bool cInterfaceGLX::Create(void *&window_handle)
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{
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int glxMajorVersion, glxMinorVersion;
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// attributes for a single buffered visual in RGBA format with at least
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// 8 bits per color
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int attrListSgl[] = {GLX_RGBA, GLX_RED_SIZE, 8,
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GLX_GREEN_SIZE, 8,
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GLX_BLUE_SIZE, 8,
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None};
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// attributes for a double buffered visual in RGBA format with at least
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// 8 bits per color
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int attrListDbl[] = {GLX_RGBA, GLX_DOUBLEBUFFER,
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GLX_RED_SIZE, 8,
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GLX_GREEN_SIZE, 8,
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GLX_BLUE_SIZE, 8,
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None };
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int attrListDefault[] = {
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GLX_RGBA,
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GLX_RED_SIZE, 1,
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GLX_GREEN_SIZE, 1,
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GLX_BLUE_SIZE, 1,
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GLX_DOUBLEBUFFER,
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None };
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GLWin.dpy = XOpenDisplay(nullptr);
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GLWin.parent = (Window)window_handle;
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GLWin.screen = DefaultScreen(GLWin.dpy);
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if (GLWin.parent == 0)
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GLWin.parent = RootWindow(GLWin.dpy, GLWin.screen);
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glXQueryVersion(GLWin.dpy, &glxMajorVersion, &glxMinorVersion);
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NOTICE_LOG(VIDEO, "glX-Version %d.%d", glxMajorVersion, glxMinorVersion);
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// Get an appropriate visual
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GLWin.vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListDbl);
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if (GLWin.vi == nullptr)
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{
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GLWin.vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListSgl);
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if (GLWin.vi != nullptr)
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{
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ERROR_LOG(VIDEO, "Only single buffered visual!");
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}
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else
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{
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GLWin.vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListDefault);
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if (GLWin.vi == nullptr)
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{
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ERROR_LOG(VIDEO, "Could not choose visual (glXChooseVisual)");
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return false;
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}
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}
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}
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else
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NOTICE_LOG(VIDEO, "Got double buffered visual!");
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// Create a GLX context.
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GLWin.ctx = glXCreateContext(GLWin.dpy, GLWin.vi, nullptr, GL_TRUE);
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if (!GLWin.ctx)
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{
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PanicAlert("Unable to create GLX context.");
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return false;
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}
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XWindow.CreateXWindow();
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window_handle = (void *)GLWin.win;
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return true;
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}
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bool cInterfaceGLX::MakeCurrent()
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{
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bool success = glXMakeCurrent(GLWin.dpy, GLWin.win, GLWin.ctx);
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if (success)
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{
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// load this function based on the current bound context
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glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)GLInterface->GetFuncAddress("glXSwapIntervalSGI");
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}
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return success;
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}
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bool cInterfaceGLX::ClearCurrent()
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{
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return glXMakeCurrent(GLWin.dpy, None, nullptr);
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}
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// Close backend
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void cInterfaceGLX::Shutdown()
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{
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XWindow.DestroyXWindow();
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if (GLWin.ctx)
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{
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glXDestroyContext(GLWin.dpy, GLWin.ctx);
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XCloseDisplay(GLWin.dpy);
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GLWin.ctx = nullptr;
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}
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}
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