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e0e45019eb
dolphin
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Plugin_VideoOGL
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hrydgard
e0e45019eb
UI for multisample antialiasing. NVidia CSAA support added.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@2619
8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-08 20:04:40 +00:00
..
Debugger
GUI
UI for multisample antialiasing. NVidia CSAA support added.
2009-03-08 20:04:40 +00:00
OS
BPStructs.cpp
First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.
2009-03-08 19:19:51 +00:00
BPStructs.h
cocoaGL.h
cocoaGL.m
Config.cpp
UI for multisample antialiasing. NVidia CSAA support added.
2009-03-08 20:04:40 +00:00
Config.h
UI for multisample antialiasing. NVidia CSAA support added.
2009-03-08 20:04:40 +00:00
Globals.cpp
GL plugin: VSync option, some renaming, a little bit of MSAA preparations (not there yet)
2009-03-05 23:11:13 +00:00
Globals.h
GLUtil.cpp
First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.
2009-03-08 19:19:51 +00:00
GLUtil.h
First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.
2009-03-08 19:19:51 +00:00
GLWindow.h
main.cpp
GL plugin: VSync option, some renaming, a little bit of MSAA preparations (not there yet)
2009-03-05 23:11:13 +00:00
main.h
GL plugin: VSync option, some renaming, a little bit of MSAA preparations (not there yet)
2009-03-05 23:11:13 +00:00
NativeVertexFormat.cpp
nGLUtil.cpp
nGLUtil.h
nmain.cpp
OnScreenDisplay.cpp
OnScreenDisplay.h
PixelShaderCache.cpp
First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.
2009-03-08 19:19:51 +00:00
PixelShaderCache.h
rasterfont.cpp
rasterfont.h
Render.cpp
UI for multisample antialiasing. NVidia CSAA support added.
2009-03-08 20:04:40 +00:00
Render.h
First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.
2009-03-08 19:19:51 +00:00
SConscript
win32 example
2009-03-07 22:12:01 +00:00
SDLWindow.cpp
SDLWindow.h
stdafx.cpp
stdafx.h
TextureConversionShader.cpp
TextureConversionShader.h
TextureConverter.cpp
First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.
2009-03-08 19:19:51 +00:00
TextureConverter.h
TextureMngr.cpp
First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.
2009-03-08 19:19:51 +00:00
TextureMngr.h
First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.
2009-03-08 19:19:51 +00:00
VertexLoaderManager.cpp
VertexManager.cpp
First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.
2009-03-08 19:19:51 +00:00
VertexManager.h
VertexShaderCache.cpp
First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.
2009-03-08 19:19:51 +00:00
VertexShaderCache.h
Win32Window.cpp
Win32Window.h
WXGLWindow.cpp
WXGLWindow.h
X11Window.cpp
X11Window.h
XFB.cpp
GL plugin: VSync option, some renaming, a little bit of MSAA preparations (not there yet)
2009-03-05 23:11:13 +00:00
XFB.h