dolphin/Source/Plugins/Plugin_VideoOGL/Src
2009-06-09 19:40:47 +00:00
..
Debugger
GUI Post-processing: Added options to graphics config dialog. 2009-06-09 19:40:47 +00:00
OS OpenGL: Added 2x mode for pixel exact 2D together with high-res 3D 2009-06-08 06:05:09 +00:00
BPFunctions.cpp
cocoaGL.h
cocoaGL.m
Config.cpp Simple post-processing shader implementation. No UI yet. Does not work together with AA yet. To use shader bad_bloom, for example, set PostProcessingShader under [Enhancements] in gfx_opengl.ini. 2009-06-08 19:42:25 +00:00
Config.h Simple post-processing shader implementation. No UI yet. Does not work together with AA yet. To use shader bad_bloom, for example, set PostProcessingShader under [Enhancements] in gfx_opengl.ini. 2009-06-08 19:42:25 +00:00
Globals.h
GLUtil.cpp OpenGL: Fixed the screenshot function now that I found all the buffers 2009-06-08 00:44:48 +00:00
GLUtil.h
GLWindow.h OpenGL: Fixed the screenshot function now that I found all the buffers 2009-06-08 00:44:48 +00:00
main.cpp OpenGL: Fixed initial framebuffer so it's not too small 2009-06-08 20:07:20 +00:00
main.h
NativeVertexFormat.cpp
nGLUtil.cpp
nGLUtil.h
nmain.cpp
OnScreenDisplay.cpp
OnScreenDisplay.h
PixelShaderCache.cpp Post-processing: Added options to graphics config dialog. 2009-06-09 19:40:47 +00:00
PixelShaderCache.h minor cleanup - don't leak so many fragment shaders :p also fix address range for the Generate Symbol Map feature 2009-06-08 18:34:24 +00:00
PostProcessing.cpp Post-processing: Added options to graphics config dialog. 2009-06-09 19:40:47 +00:00
PostProcessing.h Post-processing: Added options to graphics config dialog. 2009-06-09 19:40:47 +00:00
rasterfont.cpp
rasterfont.h
Render.cpp Post-processing: Added options to graphics config dialog. 2009-06-09 19:40:47 +00:00
Render.h OpenGL: Added OSD menu from 3, 4, 5 keys 2009-06-08 02:48:38 +00:00
SConscript
SDLWindow.cpp
SDLWindow.h
stdafx.cpp
stdafx.h
TextureConversionShader.cpp
TextureConversionShader.h
TextureConverter.cpp minor cleanup - don't leak so many fragment shaders :p also fix address range for the Generate Symbol Map feature 2009-06-08 18:34:24 +00:00
TextureConverter.h
TextureMngr.cpp
TextureMngr.h
VertexLoaderManager.cpp
VertexManager.cpp
VertexManager.h
VertexShaderCache.cpp
VertexShaderCache.h
Win32Window.cpp
Win32Window.h
WXGLWindow.cpp
WXGLWindow.h
X11Window.cpp
X11Window.h
XFB.cpp
XFB.h