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AVIDump.cpp
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AVIDump.h
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BPFunctions.h
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D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.
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2009-09-13 17:46:33 +00:00 |
BPMemory.cpp
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BPMemory.h
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Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)!
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2009-09-02 21:00:45 +00:00 |
BPStructs.cpp
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D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things
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2009-09-13 21:18:04 +00:00 |
BPStructs.h
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CPMemory.cpp
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CPMemory.h
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DataReader.h
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D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things
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2009-09-13 21:18:04 +00:00 |
Fifo.cpp
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GFX:
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2009-08-15 07:33:35 +00:00 |
Fifo.h
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GlobalControl.cpp
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more uninteresting cleanup, fixed a minor race condition when toggling efb copy mode
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2009-09-13 10:18:01 +00:00 |
GlobalControl.h
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more uninteresting cleanup, fixed a minor race condition when toggling efb copy mode
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2009-09-13 10:18:01 +00:00 |
HiresTextures.cpp
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HiresTextures.h
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ImageWrite.cpp
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ImageWrite.h
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IndexGenerator.cpp
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D3D: Fix bugs in the shader cache, fixes crashes on x64. added some debugging stuff (only active in debug builds). assorted code cleanup.
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2009-09-01 19:48:45 +00:00 |
IndexGenerator.h
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D3D: Fix bugs in the shader cache, fixes crashes on x64. added some debugging stuff (only active in debug builds). assorted code cleanup.
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2009-09-01 19:48:45 +00:00 |
LookUpTables.h
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memcpy_amd.cpp
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NativeVertexFormat.h
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D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things
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2009-09-13 21:18:04 +00:00 |
NativeVertexWriter.cpp
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NativeVertexWriter.h
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OnScreenDisplay.cpp
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Moving more things out of GL into VideoCommon...
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2009-09-03 20:37:35 +00:00 |
OnScreenDisplay.h
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Moving more things out of GL into VideoCommon...
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2009-09-03 20:37:35 +00:00 |
OpcodeDecoding.cpp
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random small fixes - fix debug builds, dump ucodes on PAD_BUTTON_X, get rid of a never-closed FILE*
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2009-08-11 00:35:07 +00:00 |
OpcodeDecoding.h
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PixelShaderGen.cpp
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D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.
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2009-09-13 17:46:33 +00:00 |
PixelShaderGen.h
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D3D: Minor bug fix and some code cleanup for DirectX API call reduction.
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2009-09-10 03:36:32 +00:00 |
PixelShaderManager.cpp
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GL/D3D: Attempt to fix problem with bad colors when starting a 2nd game.
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2009-08-31 20:58:57 +00:00 |
PixelShaderManager.h
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Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame.
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2009-09-13 08:21:35 +00:00 |
Profiler.cpp
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Profiler.h
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Render.h
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D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.
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2009-09-13 17:46:33 +00:00 |
SConscript
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Rename Config.cpp/h to VideoConfig.cpp/h.
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2009-09-13 09:23:30 +00:00 |
Statistics.cpp
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Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame.
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2009-09-13 08:21:35 +00:00 |
Statistics.h
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D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.
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2009-09-13 17:46:33 +00:00 |
TextureConversionShader.cpp
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psyjoe's patch to shader compilation. ector/some "shader person" check this please :) looks reasonable to me though.
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2009-09-14 06:25:00 +00:00 |
TextureConversionShader.h
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Some housecleaning around the D3D plugin, start of preparations to share even more code with the GL plugin.
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2009-09-03 19:24:16 +00:00 |
TextureDecoder.cpp
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GL/D3D: slightly more accurate and faster DXT decoding, thanks to Orphis
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2009-09-02 21:30:54 +00:00 |
TextureDecoder.h
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GFX: Cleanup - Move OGL's GetBlockHeightInTexels and GetBlockWidthInTexels code into VideoCommon.
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2009-08-11 20:36:13 +00:00 |
VertexLoader_Color.cpp
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Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)!
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2009-09-02 21:00:45 +00:00 |
VertexLoader_Color.h
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VertexLoader_Normal.cpp
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D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things
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2009-09-13 21:18:04 +00:00 |
VertexLoader_Normal.h
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D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things
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2009-09-13 21:18:04 +00:00 |
VertexLoader_Position.cpp
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VertexLoader_Position.h
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VertexLoader_TextCoord.cpp
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Linux: Tons of warning cleanup plus workaround a nasty crash problem in StatusBarMessage.
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2009-09-08 21:16:05 +00:00 |
VertexLoader_TextCoord.h
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VertexLoader.cpp
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D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things
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2009-09-13 21:18:04 +00:00 |
VertexLoader.h
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VertexLoaderManager.cpp
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VertexLoaderManager.h
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make DLCache compile on linux, required some weird casting so tell me
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2009-08-10 06:18:10 +00:00 |
VertexShaderGen.cpp
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D3D: Minor bug fix and some code cleanup for DirectX API call reduction.
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2009-09-10 03:36:32 +00:00 |
VertexShaderGen.h
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D3D: Minor bug fix and some code cleanup for DirectX API call reduction.
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2009-09-10 03:36:32 +00:00 |
VertexShaderManager.cpp
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more uninteresting cleanup, fixed a minor race condition when toggling efb copy mode
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2009-09-13 10:18:01 +00:00 |
VertexShaderManager.h
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D3D supports setting multiple shader constants at once, so let's add support for that. Very tiny speedup. Also remove the annoying black window in the background when configuring D3D before starting a game. Also make sure to write all values when converting normals - might help the cpu's write gather cache.
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2009-09-12 15:00:08 +00:00 |
VideoCommon.h
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D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things
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2009-09-13 21:18:04 +00:00 |
VideoConfig.cpp
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only load gameini settings if they exist
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2009-09-15 08:13:45 +00:00 |
VideoConfig.h
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only load gameini settings if they exist
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2009-09-15 08:13:45 +00:00 |
VideoState.cpp
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VideoState.h
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XFBConvert.cpp
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XFBConvert.h
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XFMemory.cpp
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XFMemory.h
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Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)!
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2009-09-02 21:00:45 +00:00 |
XFStructs.cpp
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Misc : build fix for debug x64, assorted cleanup.
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2009-08-31 22:42:10 +00:00 |
XFStructs.h
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