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John Peterson
7c638f3a51
Emulated Wiimote: Added option to use Analog 2 for roll and pitch. Now you can use the regular controls on Analog 1 and roll and pitch on Analog 2.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@2240
8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-14 13:03:21 +00:00
..
ABI.cpp
ABI.h
ChunkFile.cpp
ChunkFile.h
Common.h
ConsoleWindow.cpp
ConsoleWindow.h
CPUDetect.cpp
CPUDetect.h
DriveUtil.cpp
DriveUtil.h
DynamicLibrary.cpp
DynamicLibrary.h
ExtendedTrace.cpp
ExtendedTrace.h
FileSearch.cpp
FileSearch.h
FileUtil.cpp
FileUtil.h
FixedSizeQueue.h
Hash.cpp
Hash.h
IniFile.cpp
IniFile.h
MappedFile.cpp
MappedFile.h
MathUtil.cpp
MathUtil.h
MemArena.cpp
MemArena.h
MemoryUtil.cpp
MemoryUtil.h
MsgHandler.cpp
Paths.h
Plugin.cpp
Plugin.h
PluginDSP.cpp
PluginDSP.h
PluginPAD.cpp
PluginPAD.h
PluginVideo.cpp
PluginVideo.h
PluginWiimote.cpp
PluginWiimote.h
SConscript
Setup.h
Emulated Wiimote: Added option to use Analog 2 for roll and pitch. Now you can use the regular controls on Analog 1 and roll and pitch on Analog 2.
2009-02-14 13:03:21 +00:00
stdafx.cpp
stdafx.h
StringUtil.cpp
StringUtil.h
svnrev_template.h
Thread.cpp
Thread.h
Thunk.cpp
Thunk.h
Timer.cpp
Timer.h
WaveFile.cpp
DSP HLE: Fixed a sound problem with a new Setup.h option. For some reason all the SoundSyncEvent->Set() caused a lot of static for me in Wario Land.
2009-02-14 01:07:20 +00:00
WaveFile.h
x64Analyzer.cpp
x64Analyzer.h
x64Emitter.cpp
x64Emitter.h